Improved and cleaned up transparent text drawing

This commit is contained in:
Klaus Schmidinger 2011-02-26 12:13:59 +01:00
parent d1ab9dbc5f
commit 0b8356aa92
4 changed files with 31 additions and 33 deletions

View File

@ -3,7 +3,7 @@
*
* See the README file for copyright information and how to reach the author.
*
* $Id: osddemo.c 2.2 2011/02/20 15:06:18 kls Exp $
* $Id: osddemo.c 2.3 2011/02/26 12:08:13 kls Exp $
*/
#include <vdr/osd.h>
@ -338,7 +338,8 @@ void cTrueColorDemo::Action(void)
const int Size = Font->Width(Text) + 10;
const int NumDots = 12;
const int AnimFrames = NumDots;
AnimPixmap = osd->CreatePixmap(3, cRect((osd->Width() - Size) / 2, StartLine, Size, Size), cRect(0, 0, Size, Size * AnimFrames));
// Temporarily using pixmap layer 0 to have the text alpha blended:
AnimPixmap = osd->CreatePixmap(0, cRect((osd->Width() - Size) / 2, StartLine, Size, Size), cRect(0, 0, Size, Size * AnimFrames));
if (AnimPixmap) {
AnimPixmap->SetAlpha(0);
AnimPixmap->Clear();
@ -356,8 +357,9 @@ void cTrueColorDemo::Action(void)
AnimPixmap->DrawEllipse(cRect(x, y, Diameter, Diameter), ArgbToColor(0xFF, Color, Color, Color));
Color -= Delta;
}
AnimPixmap->DrawText(cPoint(0, Frame * Size), "Animation", clrBlack, clrTransparent, cFont::GetFont(fontSml), Size, Size, taCenter);
AnimPixmap->DrawText(cPoint(0, Frame * Size), Text, clrBlack, clrTransparent, cFont::GetFont(fontSml), Size, Size, taCenter);
}
AnimPixmap->SetLayer(3); // now setting the actual pixmap layer
FadeInPixmap = AnimPixmap;
LOCK_THREAD;
OldCursor = cursor = AnimPixmap->ViewPort().Point();

15
font.c
View File

@ -6,7 +6,7 @@
*
* BiDi support by Osama Alrawab <alrawab@hotmail.com> @2008 Tripoli-Libya.
*
* $Id: font.c 2.6 2011/02/20 14:15:38 kls Exp $
* $Id: font.c 2.7 2011/02/26 12:09:18 kls Exp $
*/
#include "font.h"
@ -338,7 +338,6 @@ void cFreetypeFont::DrawText(cPixmap *Pixmap, int x, int y, const char *s, tColo
s = bs;
#endif
bool AntiAliased = Setup.AntiAlias;
bool TransparentBackground = ColorBg == clrTransparent;
uint prevSym = 0;
while (*s) {
int sl = Utf8CharLen(s);
@ -358,16 +357,8 @@ void cFreetypeFont::DrawText(cPixmap *Pixmap, int x, int y, const char *s, tColo
for (int pitch = 0; pitch < g->Pitch(); pitch++) {
uchar bt = *(buffer + (row * g->Pitch() + pitch));
if (AntiAliased) {
if (bt > 0x00) {
tColor bg;
if (bt == 0xFF || TransparentBackground)
bg = ColorFg;
else {
bg = AlphaBlend(ColorFg, ColorBg, bt);
bt = ALPHA_OPAQUE;
}
Pixmap->DrawPixel(cPoint(x + pitch + g->Left() + kerning, y + row + (height - Bottom() - g->Top())), bg, bt);
}
if (bt > 0x00)
Pixmap->DrawPixel(cPoint(x + pitch + g->Left() + kerning, y + row + (height - Bottom() - g->Top())), AlphaBlend(ColorFg, ColorBg, bt));
}
else { //monochrome rendering
for (int col = 0; col < 8 && col + pitch * 8 <= symWidth; col++) {

15
osd.c
View File

@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: osd.c 2.13 2011/02/20 21:35:48 kls Exp $
* $Id: osd.c 2.14 2011/02/26 11:36:58 kls Exp $
*/
#include "osd.h"
@ -69,7 +69,7 @@ public:
cInitAlphaLut initAlphaLut;
tColor AlphaBlend(tColor ColorFg, tColor ColorBg, tColor AlphaLayer)
tColor AlphaBlend(tColor ColorFg, tColor ColorBg, uint8_t AlphaLayer)
{
tColor Alpha = (ColorFg & 0xFF000000) >> 24;
Alpha *= AlphaLayer;
@ -84,7 +84,7 @@ tColor AlphaBlend(tColor ColorFg, tColor ColorBg, tColor AlphaLayer)
// Alpha blending without lookup table.
// Also works fast, but doesn't return the theoretically correct result.
// It's "good enough", though.
static tColor Multiply(tColor Color, tColor Alpha)
static tColor Multiply(tColor Color, uint8_t Alpha)
{
tColor RB = (Color & 0x00FF00FF) * Alpha;
RB = ((RB + ((RB >> 8) & 0x00FF00FF) + 0x00800080) >> 8) & 0x00FF00FF;
@ -93,7 +93,7 @@ static tColor Multiply(tColor Color, tColor Alpha)
return AG | RB;
}
tColor AlphaBlend(tColor ColorFg, tColor ColorBg, tColor AlphaLayer)
tColor AlphaBlend(tColor ColorFg, tColor ColorBg, uint8_t AlphaLayer)
{
tColor Alpha = (ColorFg & 0xFF000000) >> 24;
if (AlphaLayer < ALPHA_OPAQUE) {
@ -1174,12 +1174,15 @@ void cPixmapMemory::DrawImage(const cPoint &Point, int ImageHandle)
Unlock();
}
void cPixmapMemory::DrawPixel(const cPoint &Point, tColor Color, tColor Alpha)
void cPixmapMemory::DrawPixel(const cPoint &Point, tColor Color)
{
Lock();
if (DrawPort().Size().Contains(Point)) {
int p = Point.Y() * DrawPort().Width() + Point.X();
data[p] = AlphaBlend(Color, data[p], Alpha);
if (Layer() == 0 && !IS_OPAQUE(Color))
data[p] = AlphaBlend(Color, data[p]);
else
data[p] = Color;
MarkDrawPortDirty(Point);
}
Unlock();

26
osd.h
View File

@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: osd.h 2.6 2011/02/20 14:52:17 kls Exp $
* $Id: osd.h 2.7 2011/02/26 12:13:59 kls Exp $
*/
#ifndef __OSD_H
@ -24,6 +24,7 @@
#define MAXNUMCOLORS 256
#define ALPHA_TRANSPARENT 0x00
#define ALPHA_OPAQUE 0xFF
#define IS_OPAQUE(c) ((c >> 24) == ALPHA_OPAQUE)
enum {
//AARRGGBB
@ -73,7 +74,7 @@ tColor HsvToColor(double H, double S, double V);
///< to an RGB tColor value. The alpha value of the result is 0x00, so
///< the caller may need to set it accordingly.
tColor AlphaBlend(tColor ColorFg, tColor ColorBg, tColor AlphaLayer = ALPHA_OPAQUE);
tColor AlphaBlend(tColor ColorFg, tColor ColorBg, uint8_t AlphaLayer = ALPHA_OPAQUE);
class cPalette {
private:
@ -479,11 +480,13 @@ public:
///< for defining the rendering sequence. If Layer is less than zero, this
///< pixmap will not be rendered into the final OSD (it can be activated by a
///< later call to SetLayer()). The value 0 is reserved for the background
///< pixmap and shall not be used otherwise. If there are several pixmaps with
///< the same value of Layer, their rendering sequence within that layer is
///< undefined.
///< I order to allow devices that can handle only a limited number of layers,
///< the Layer parameters must be less than 8 (MAXPIXMAPLAYERS).
///< pixmap and shall not be used otherwise (with the sole exception of
///< temporarily using layer 0 to have a text with transparent background
///< rendered with alpha blending into that pixmap; see also DrawPixel()).
///< If there are several pixmaps with the same value of Layer, their rendering
///< sequence within that layer is undefined.
///< In order to allow devices that can handle only a limited number of layers,
///< the Layer parameter must be less than 8 (MAXPIXMAPLAYERS).
///< ViewPort defines the rectangle in which this pixmap will be rendered on
///< the OSD. If no DrawPort ist given, it defaults to the same size as the
///< ViewPort, with its upper left corner set to (0, 0).
@ -567,12 +570,11 @@ public:
///< the given Point. ImageHandle must be a value that has previously been
///< returned by a call to cOsdProvider::StoreImage(). If ImageHandle
///< has an invalid value, nothing happens.
virtual void DrawPixel(const cPoint &Point, tColor Color, tColor Alpha = ALPHA_OPAQUE) = 0;
virtual void DrawPixel(const cPoint &Point, tColor Color) = 0;
///< Sets the pixel at the given Point to the given Color, which is
///< a full 32 bit ARGB value. If the alpha value of Color is not 0xFF
///< (fully opaque), the pixel is alpha blended with the existing color
///< at the given position in this pixmap. If Alpha is less than
///< ALPHA_OPAQUE, the alpha value of Color will be reduced accordingly.
///< (fully opaque), and this is the background pixmap (layer 0), the pixel is
///< alpha blended with the existing color at the given position in this pixmap.
virtual void DrawBitmap(const cPoint &Point, const cBitmap &Bitmap, tColor ColorFg = 0, tColor ColorBg = 0, bool Overlay = false) = 0;
///< Sets the pixels in the OSD with the data from the given
///< Bitmap, putting the upper left corner of the Bitmap at Point.
@ -662,7 +664,7 @@ public:
virtual void Fill(tColor Color);
virtual void DrawImage(const cPoint &Point, const cImage &Image);
virtual void DrawImage(const cPoint &Point, int ImageHandle);
virtual void DrawPixel(const cPoint &Point, tColor Color, tColor Alpha = ALPHA_OPAQUE);
virtual void DrawPixel(const cPoint &Point, tColor Color);
virtual void DrawBitmap(const cPoint &Point, const cBitmap &Bitmap, tColor ColorFg = 0, tColor ColorBg = 0, bool Overlay = false);
virtual void DrawText(const cPoint &Point, const char *s, tColor ColorFg, tColor ColorBg, const cFont *Font, int Width = 0, int Height = 0, int Alignment = taDefault);
virtual void DrawRectangle(const cRect &Rect, tColor Color);