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When the 'skincurses' plugin is loaded, it automatically sets the 'curses' skin as the current one
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7
HISTORY
7
HISTORY
@ -4766,3 +4766,10 @@ Video Disk Recorder Revision History
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- Fixed handling tabbed item display in 'skincurses'.
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- Fixed handling tabbed item display in 'skincurses'.
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- Increased the column spacing in the "Recordings" menu (was too small for the
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- Increased the column spacing in the "Recordings" menu (was too small for the
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'skincurses' plugin).
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'skincurses' plugin).
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- When the 'skincurses' plugin is loaded, it automatically sets the 'curses'
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skin as the current one. This doesn't modify the Setup.OSDSkin parameter, so
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that after using 'skincurses' (for instance for debugging) the previously
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selected skin will be used again.
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- Added some log messages when setting the current skin.
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- Only making a second attempt to set the current skin at startup if the first
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attempt has failed.
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@ -33,3 +33,5 @@ VDR Plugin 'skincurses' Revision History
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2006-06-03: Version 0.0.7
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2006-06-03: Version 0.0.7
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- Fixed handling tabbed item display.
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- Fixed handling tabbed item display.
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- When the 'skincurses' plugin is loaded, it automatically sets the 'curses'
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skin as the current one.
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@ -3,7 +3,7 @@
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*
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*
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* See the README file for copyright information and how to reach the author.
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* See the README file for copyright information and how to reach the author.
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*
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*
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* $Id: skincurses.c 1.9 2006/06/03 13:21:33 kls Exp $
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* $Id: skincurses.c 1.10 2006/06/03 14:20:39 kls Exp $
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*/
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*/
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#include <ncurses.h>
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#include <ncurses.h>
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@ -787,7 +787,9 @@ bool cPluginSkinCurses::Initialize(void)
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bool cPluginSkinCurses::Start(void)
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bool cPluginSkinCurses::Start(void)
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{
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{
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// Start any background activities the plugin shall perform.
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// Start any background activities the plugin shall perform.
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new cSkinCurses;
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cSkin *Skin = new cSkinCurses;
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// This skin is normally used for debugging, so let's make it the current one:
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Skins.SetCurrent(Skin->Name());
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return true;
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return true;
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}
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}
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8
skins.c
8
skins.c
@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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* how to reach the author.
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*
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*
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* $Id: skins.c 1.10 2006/06/03 10:18:07 kls Exp $
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* $Id: skins.c 1.11 2006/06/03 14:39:14 kls Exp $
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*/
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*/
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#include "skins.h"
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#include "skins.h"
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@ -176,7 +176,6 @@ cSkin::cSkin(const char *Name, cTheme *Theme)
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if (theme)
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if (theme)
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cThemes::Save(name, theme);
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cThemes::Save(name, theme);
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Skins.Add(this);
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Skins.Add(this);
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Skins.SetCurrent(Name);
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}
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}
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cSkin::~cSkin()
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cSkin::~cSkin()
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@ -203,12 +202,17 @@ bool cSkins::SetCurrent(const char *Name)
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if (Name) {
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if (Name) {
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for (cSkin *Skin = First(); Skin; Skin = Next(Skin)) {
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for (cSkin *Skin = First(); Skin; Skin = Next(Skin)) {
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if (strcmp(Skin->Name(), Name) == 0) {
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if (strcmp(Skin->Name(), Name) == 0) {
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isyslog("setting current skin to \"%s\"", Name);
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current = Skin;
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current = Skin;
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return true;
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return true;
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}
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}
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}
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}
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}
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}
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current = First();
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current = First();
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if (current)
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isyslog("skin \"%s\" not available - using \"%s\" instead", Name, current->Name());
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else
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esyslog("ERROR: no skin available");
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return current != NULL;
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return current != NULL;
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}
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}
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10
vdr.c
10
vdr.c
@ -22,7 +22,7 @@
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*
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*
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* The project's page is at http://www.cadsoft.de/vdr
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* The project's page is at http://www.cadsoft.de/vdr
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*
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*
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* $Id: vdr.c 1.272 2006/05/14 09:23:46 kls Exp $
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* $Id: vdr.c 1.273 2006/06/03 14:46:36 kls Exp $
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*/
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*/
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#include <getopt.h>
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#include <getopt.h>
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@ -504,6 +504,7 @@ int main(int argc, char *argv[])
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bool UserShutdown = false;
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bool UserShutdown = false;
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bool TimerInVpsMargin = false;
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bool TimerInVpsMargin = false;
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bool IsInfoMenu = false;
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bool IsInfoMenu = false;
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cSkin *CurrentSkin = NULL;
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// Load plugins:
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// Load plugins:
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@ -605,6 +606,7 @@ int main(int argc, char *argv[])
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new cSkinSTTNG;
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new cSkinSTTNG;
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Skins.SetCurrent(Setup.OSDSkin);
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Skins.SetCurrent(Setup.OSDSkin);
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cThemes::Load(Skins.Current()->Name(), Setup.OSDTheme, Skins.Current()->Theme());
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cThemes::Load(Skins.Current()->Name(), Setup.OSDTheme, Skins.Current()->Theme());
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CurrentSkin = Skins.Current();
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// Start plugins:
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// Start plugins:
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@ -613,8 +615,10 @@ int main(int argc, char *argv[])
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// Set skin and theme in case they're implemented by a plugin:
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// Set skin and theme in case they're implemented by a plugin:
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Skins.SetCurrent(Setup.OSDSkin);
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if (!CurrentSkin || CurrentSkin == Skins.Current() && strcmp(Skins.Current()->Name(), Setup.OSDSkin) != 0) {
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cThemes::Load(Skins.Current()->Name(), Setup.OSDTheme, Skins.Current()->Theme());
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Skins.SetCurrent(Setup.OSDSkin);
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cThemes::Load(Skins.Current()->Name(), Setup.OSDTheme, Skins.Current()->Theme());
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}
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// Remote Controls:
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// Remote Controls:
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if (RcuDevice)
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if (RcuDevice)
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