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Added a missing initialization of osdState in cDisplayChannel::cDisplayChannel(eKeys FirstKey)
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4
HISTORY
4
HISTORY
@ -9317,7 +9317,7 @@ Video Disk Recorder Revision History
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- Modified cMenuTimers::Delete() to avoid a lengthy lock on the Timers list while prompting
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- Modified cMenuTimers::Delete() to avoid a lengthy lock on the Timers list while prompting
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the user.
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the user.
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2018-04-06: Version 2.4.0
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2018-04-09: Version 2.4.0
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- Updated the Ukrainian OSD texts (thanks to Yarema Aka Knedlyk).
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- Updated the Ukrainian OSD texts (thanks to Yarema Aka Knedlyk).
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- Fixed processing SVDRP client responses in case the caller doesn't want the actual
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- Fixed processing SVDRP client responses in case the caller doesn't want the actual
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@ -9339,3 +9339,5 @@ Video Disk Recorder Revision History
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short recordings (reported by Oliver Endriss).
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short recordings (reported by Oliver Endriss).
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- Fixed updating the Schedule menu after editing a timer.
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- Fixed updating the Schedule menu after editing a timer.
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- Fixed scaling bitmaps with very small factors (reported by Rolf Ahrenberg).
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- Fixed scaling bitmaps with very small factors (reported by Rolf Ahrenberg).
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- Added a missing initialization of osdState in cDisplayChannel::cDisplayChannel(eKeys
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FirstKey).
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3
menu.c
3
menu.c
@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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* how to reach the author.
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*
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*
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* $Id: menu.c 4.72 2018/04/05 14:18:18 kls Exp $
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* $Id: menu.c 4.73 2018/04/09 09:20:03 kls Exp $
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*/
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*/
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#include "menu.h"
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#include "menu.h"
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@ -4644,6 +4644,7 @@ cDisplayChannel::cDisplayChannel(eKeys FirstKey)
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number = 0;
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number = 0;
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timeout = true;
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timeout = true;
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lastPresent = lastFollowing = NULL;
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lastPresent = lastFollowing = NULL;
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cOsdProvider::OsdSizeChanged(osdState); // just to get the current state
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lastTime.Set();
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lastTime.Set();
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withInfo = Setup.ShowInfoOnChSwitch;
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withInfo = Setup.ShowInfoOnChSwitch;
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displayChannel = Skins.Current()->DisplayChannel(withInfo);
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displayChannel = Skins.Current()->DisplayChannel(withInfo);
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