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Fixed a possible crash if an editing process is canceled while the edited recording is being replayed (new solution)
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HISTORY
2
HISTORY
@ -9846,3 +9846,5 @@ Video Disk Recorder Revision History
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- Reverted 'Fixed a possible crash if an editing process is canceled while the edited
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recording is being replayed' (introduced in version 2.6.2), because it caused a
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deadlock when moving recordings between volumes.
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- Fixed a possible crash if an editing process is canceled while the edited recording
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is being replayed (new solution).
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24
recording.c
24
recording.c
@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: recording.c 5.21 2023/02/15 14:01:20 kls Exp $
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* $Id: recording.c 5.22 2023/02/15 14:59:25 kls Exp $
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*/
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#include "recording.h"
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@ -312,24 +312,32 @@ bool cResumeFile::Save(int Index)
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if (safe_write(f, &Index, sizeof(Index)) < 0)
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LOG_ERROR_STR(fileName);
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close(f);
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LOCK_RECORDINGS_WRITE;
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Recordings->ResetResume(fileName);
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return true;
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}
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else
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return false;
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}
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else {
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FILE *f = fopen(fileName, "w");
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if (f) {
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fprintf(f, "I %d\n", Index);
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fclose(f);
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LOCK_RECORDINGS_WRITE;
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Recordings->ResetResume(fileName);
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}
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else
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else {
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LOG_ERROR_STR(fileName);
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return true;
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return false;
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}
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}
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// Not using LOCK_RECORDINGS_WRITE here, because we might already hold a lock in cRecordingsHandler::Action()
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// and end up here if an editing process is canceled while the edited recording is being replayed. The worst
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// that can happen if we don't get this lock here is that the resume info in the Recordings list is not updated,
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// but that doesn't matter because the recording is deleted, anyway.
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cStateKey StateKey;
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if (cRecordings *Recordings = cRecordings::GetRecordingsWrite(StateKey, 1)) {
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Recordings->ResetResume(fileName);
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StateKey.Remove();
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}
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return true;
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}
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return false;
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}
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