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Skins can now inquire the menu category for which their cSkinDisplayMenu is currently being used
This commit is contained in:
15
skins.h
15
skins.h
@@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: skins.h 2.2 2012/03/11 14:38:23 kls Exp $
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* $Id: skins.h 2.3 2012/04/08 11:24:59 kls Exp $
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*/
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#ifndef __SKINS_H
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@@ -72,6 +72,8 @@ public:
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*/
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};
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enum eMenuCategory { mcUnknown = 0, mcMain, mcSchedule, mcChannel, mcTimer, mcRecording, mcPlugin, mcSetup, mcCommand, mcEvent, mcText, mcFolder, mcCam };
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class cSkinDisplayMenu : public cSkinDisplay {
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///< This class implements the general purpose menu display, which is
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///< used throughout the program to display information and let the
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@@ -92,6 +94,7 @@ class cSkinDisplayMenu : public cSkinDisplay {
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public:
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enum { MaxTabs = 6 };
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private:
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eMenuCategory menuCategory;
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int tabs[MaxTabs];
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protected:
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cTextScroller textScroller;
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@@ -104,6 +107,16 @@ protected:
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///< part can be found, NULL will be returned.
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public:
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cSkinDisplayMenu(void);
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eMenuCategory MenuCategory(void) const { return menuCategory; }
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///< Returns the menu category, set by a previous call to SetMenuCategory().
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virtual void SetMenuCategory(eMenuCategory MenuCategory);
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///< Sets the current menu category. This allows skins to handle known
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///< types of menus in different ways, for instance by displaying icons
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///< or special decorations.
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///< A derived class can reimplement this function to be informed of any
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///< changes in the menu category. If it does, it shall call the base class
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///< function in order to set the members accordingly for later calls to the
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///< MenuCategory() function.
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virtual void SetTabs(int Tab1, int Tab2 = 0, int Tab3 = 0, int Tab4 = 0, int Tab5 = 0);
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///< Sets the tab columns to the given values, which are the number of
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///< characters in each column.
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