The main menu now dynamically updates its contents

This commit is contained in:
Klaus Schmidinger
2005-12-24 15:53:53 +01:00
parent 60d56fceb9
commit 186a3213d0
4 changed files with 120 additions and 43 deletions

14
menu.h
View File

@@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: menu.h 1.77 2005/11/05 17:26:09 kls Exp $
* $Id: menu.h 1.78 2005/12/24 15:44:56 kls Exp $
*/
#ifndef __MENU_H
@@ -55,11 +55,18 @@ public:
class cMenuMain : public cOsdMenu {
private:
time_t lastDiskSpaceCheck;
int lastFreeMB;
bool replaying;
cOsdItem *stopReplayItem;
cOsdItem *cancelEditingItem;
cOsdItem *stopRecordingItem;
int recordControlsState;
static cOsdObject *pluginOsdObject;
void Set(void);
bool Update(bool Force = false);
public:
cMenuMain(bool Replaying, eOSState State = osUnknown);
cMenuMain(eOSState State = osUnknown);
virtual eOSState ProcessKey(eKeys Key);
static cOsdObject *PluginOsdObject(void);
};
@@ -189,6 +196,7 @@ public:
class cRecordControls {
private:
static cRecordControl *RecordControls[];
static int state;
public:
static bool Start(cTimer *Timer = NULL, bool Pause = false);
static void Stop(const char *InstantId);
@@ -201,6 +209,8 @@ public:
static void ChannelDataModified(cChannel *Channel);
static bool Active(void);
static void Shutdown(void);
static void ChangeState(void) { state++; }
static bool StateChanged(int &State);
};
class cReplayControl : public cDvbPlayerControl {