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https://github.com/VDR4Arch/vdr.git
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Fixed detecting channel switches from SVDRP
This commit is contained in:
parent
359d7c376a
commit
1f2574fb12
14
menu.c
14
menu.c
@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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* how to reach the author.
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*
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*
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* $Id: menu.c 1.402 2006/01/22 14:49:54 kls Exp $
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* $Id: menu.c 1.403 2006/01/22 16:06:39 kls Exp $
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*/
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*/
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#include "menu.h"
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#include "menu.h"
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@ -3226,12 +3226,18 @@ eOSState cDisplayChannel::ProcessKey(eKeys Key)
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}
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}
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};
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};
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if (!timeout || lastTime.Elapsed() < (uint64)(Setup.ChannelInfoTime * 1000)) {
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if (!timeout || lastTime.Elapsed() < (uint64)(Setup.ChannelInfoTime * 1000)) {
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if (!number && group < 0 && channel && channel->Number() != cDevice::CurrentChannel())
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if (Key == kNone && !number && group < 0 && !NewChannel && channel && channel->Number() != cDevice::CurrentChannel()) {
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Refresh(); // makes sure a channel switch through the SVDRP CHAN command is displayed
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// makes sure a channel switch through the SVDRP CHAN command is displayed
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channel = Channels.GetByNumber(cDevice::CurrentChannel());
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Refresh();
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lastTime.Set();
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}
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DisplayInfo();
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DisplayInfo();
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displayChannel->Flush();
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displayChannel->Flush();
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if (NewChannel)
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if (NewChannel) {
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Channels.SwitchTo(NewChannel->Number());
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Channels.SwitchTo(NewChannel->Number());
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channel = NewChannel;
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}
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return osContinue;
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return osContinue;
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}
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}
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return osEnd;
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return osEnd;
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