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Making sure no item is displayed as "current" if Up, Down, Left or Right is pressed in a menu with no selectable items
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HISTORY
2
HISTORY
@ -3893,3 +3893,5 @@ Video Disk Recorder Revision History
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Enrico Scholz).
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Enrico Scholz).
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- Fixed a possible endless loop in a menu with no selectable items if
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- Fixed a possible endless loop in a menu with no selectable items if
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Setup.MenuScrollWrap is true (thanks to Enrico Scholz).
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Setup.MenuScrollWrap is true (thanks to Enrico Scholz).
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- Making sure no item is displayed as "current" if Up, Down, Left or Right is
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pressed in a menu with no selectable items.
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@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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* how to reach the author.
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*
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*
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* $Id: osdbase.c 1.23 2005/10/09 10:42:35 kls Exp $
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* $Id: osdbase.c 1.24 2005/10/09 10:56:26 kls Exp $
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*/
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*/
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#include "osdbase.h"
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#include "osdbase.h"
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@ -242,8 +242,8 @@ void cOsdMenu::DisplayCurrent(bool Current)
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{
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{
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cOsdItem *item = Get(current);
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cOsdItem *item = Get(current);
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if (item) {
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if (item) {
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displayMenu->SetItem(item->Text(), current - first, Current, item->Selectable());
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displayMenu->SetItem(item->Text(), current - first, Current && item->Selectable(), item->Selectable());
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if (Current)
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if (Current && item->Selectable())
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cStatus::MsgOsdCurrentItem(item->Text());
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cStatus::MsgOsdCurrentItem(item->Text());
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if (!Current)
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if (!Current)
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item->SetFresh(true); // leaving the current item resets 'fresh'
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item->SetFresh(true); // leaving the current item resets 'fresh'
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