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Improved LIRC timing for repeat function (cont'd)
This commit is contained in:
parent
d95804fec3
commit
250419d2c9
34
lirc.c
34
lirc.c
@ -6,7 +6,7 @@
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*
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*
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* LIRC support added by Carsten Koch <Carsten.Koch@icem.de> 2000-06-16.
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* LIRC support added by Carsten Koch <Carsten.Koch@icem.de> 2000-06-16.
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*
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*
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* $Id: lirc.c 2.2 2013/01/30 11:56:38 kls Exp $
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* $Id: lirc.c 2.3 2013/01/31 12:13:39 kls Exp $
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*/
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*/
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#include "lirc.h"
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#include "lirc.h"
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@ -15,7 +15,6 @@
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#define REPEATDELAY 300 // ms
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#define REPEATDELAY 300 // ms
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#define REPEATFREQ 100 // ms
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#define REPEATFREQ 100 // ms
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#define REPEATTIMEOUT 150 // ms
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#define RECONNECTDELAY 3000 // ms
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#define RECONNECTDELAY 3000 // ms
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cLircRemote::cLircRemote(const char *DeviceName)
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cLircRemote::cLircRemote(const char *DeviceName)
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@ -63,8 +62,10 @@ void cLircRemote::Action(void)
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{
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{
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cTimeMs FirstTime;
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cTimeMs FirstTime;
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cTimeMs LastTime;
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cTimeMs LastTime;
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cTimeMs ThisTime;
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char buf[LIRC_BUFFER_SIZE];
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char buf[LIRC_BUFFER_SIZE];
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char LastKeyName[LIRC_KEY_BUF] = "";
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char LastKeyName[LIRC_KEY_BUF] = "";
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bool pressed = false;
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bool repeat = false;
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bool repeat = false;
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int timeout = -1;
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int timeout = -1;
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@ -94,12 +95,15 @@ void cLircRemote::Action(void)
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esyslog("ERROR: unparseable lirc command: %s", buf);
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esyslog("ERROR: unparseable lirc command: %s", buf);
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continue;
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continue;
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}
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}
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int Delta = ThisTime.Elapsed(); // the time between two subsequent LIRC events
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ThisTime.Set();
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if (count == 0) {
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if (count == 0) {
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if (strcmp(KeyName, LastKeyName) == 0 && FirstTime.Elapsed() < REPEATDELAY)
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if (strcmp(KeyName, LastKeyName) == 0 && FirstTime.Elapsed() < REPEATDELAY)
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continue; // skip keys coming in too fast
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continue; // skip keys coming in too fast
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if (repeat)
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if (repeat)
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Put(LastKeyName, false, true);
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Put(LastKeyName, false, true);
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strcpy(LastKeyName, KeyName);
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strcpy(LastKeyName, KeyName);
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pressed = true;
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repeat = false;
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repeat = false;
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FirstTime.Set();
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FirstTime.Set();
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timeout = -1;
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timeout = -1;
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@ -110,18 +114,24 @@ void cLircRemote::Action(void)
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continue; // skip same keys coming in too fast
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continue; // skip same keys coming in too fast
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else {
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else {
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repeat = true;
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repeat = true;
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timeout = REPEATTIMEOUT;
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timeout = Delta * 10 / 9;
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}
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}
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LastTime.Set();
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if (pressed)
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Put(KeyName, repeat);
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LastTime.Set();
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Put(KeyName, repeat);
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}
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}
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else if (repeat) { // the last one was a repeat, so let's generate a release
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else if (pressed && repeat) { // the last one was a repeat, so let's generate a release
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if (LastTime.Elapsed() >= REPEATTIMEOUT) {
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Put(LastKeyName, false, true);
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Put(LastKeyName, false, true);
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pressed = false;
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repeat = false;
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repeat = false;
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*LastKeyName = 0;
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*LastKeyName = 0;
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timeout = -1;
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timeout = -1;
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}
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}
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else {
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pressed = false;
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repeat = false;
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*LastKeyName = 0;
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timeout = -1;
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}
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}
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}
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}
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}
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}
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