mirror of
https://github.com/vdr-projects/vdr.git
synced 2025-03-01 10:50:46 +00:00
Added 'uchar Id' to cAudio::Play()'
This commit is contained in:
35
PLUGINS.html
35
PLUGINS.html
@@ -14,18 +14,18 @@ Copyright © 2004 Klaus Schmidinger<br>
|
||||
<a href="http://www.cadsoft.de/vdr">www.cadsoft.de/vdr</a>
|
||||
</center>
|
||||
<p>
|
||||
<!--X1.3.8--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%>
|
||||
Important modifications introduced in version 1.3.8 are marked like this.
|
||||
<!--X1.3.8--></td></tr></table>
|
||||
<!--X1.3.18--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%>
|
||||
<!--X1.3.18--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%>
|
||||
Important modifications introduced in version 1.3.18 are marked like this.
|
||||
<!--X1.3.18--></td></tr></table>
|
||||
<!--X1.3.19--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%>
|
||||
<!--X1.3.19--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%>
|
||||
Important modifications introduced in version 1.3.19 are marked like this.
|
||||
<!--X1.3.19--></td></tr></table>
|
||||
<!--X1.3.20--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%>
|
||||
<!--X1.3.20--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%>
|
||||
Important modifications introduced in version 1.3.20 are marked like this.
|
||||
<!--X1.3.20--></td></tr></table>
|
||||
<!--X1.3.21--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%>
|
||||
Important modifications introduced in version 1.3.21 are marked like this.
|
||||
<!--X1.3.21--></td></tr></table>
|
||||
<p>
|
||||
VDR provides an easy to use plugin interface that allows additional functionality
|
||||
to be added to the program by implementing a dynamically loadable library file.
|
||||
@@ -58,7 +58,7 @@ structures and allows it to hook itself into specific areas to perform special a
|
||||
<li><a href="#Command line arguments">Command line arguments</a>
|
||||
<li><a href="#Command line help">Command line help</a>
|
||||
<li><a href="#Getting started">Getting started</a>
|
||||
<!--X1.3.20--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%>
|
||||
<!--X1.3.20--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%>
|
||||
<li><a href="#Shutting down">Shutting down</a>
|
||||
<!--X1.3.20--></td></tr></table>
|
||||
<li><a href="#Main menu entry">Main menu entry</a>
|
||||
@@ -306,7 +306,7 @@ since VDR, for instance, has to create the plugin objects in order to get their
|
||||
command line help - and after that immediately destroys them again.
|
||||
<p>
|
||||
The <b>destructor</b> has to clean up any data created by the plugin.
|
||||
<!--X1.3.20--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%>
|
||||
<!--X1.3.20--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%>
|
||||
Any threads the plugin may have created shall be stopped in the
|
||||
<a href="#Shutting down"><tt>Stop()</tt></a> function.
|
||||
<!--X1.3.20--></td></tr></table>
|
||||
@@ -504,7 +504,7 @@ VDR to exit.
|
||||
If the plugin doesn't implement any background functionality or internationalized
|
||||
texts, it doesn't need to implement either of these functions.
|
||||
|
||||
<!--X1.3.20--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%>
|
||||
<!--X1.3.20--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%>
|
||||
<a name="Shutting down"><hr><h2>Shutting down</h2>
|
||||
|
||||
<center><i><b>Stop it, right there!</b></i></center><p>
|
||||
@@ -1044,7 +1044,7 @@ public:
|
||||
Take a look at the files <tt>player.h</tt> and <tt>dvbplayer.c</tt> to see how VDR implements
|
||||
its own player for the VDR recordings.
|
||||
<p>
|
||||
<!--X1.3.18--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%>
|
||||
<!--X1.3.18--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%>
|
||||
To play the actual data, the player needs to call its member function
|
||||
|
||||
<p><table><tr><td bgcolor=#F0F0F0><pre>
|
||||
@@ -1067,7 +1067,7 @@ bool DevicePoll(cPoller &Poller, int TimeoutMs = 0);
|
||||
|
||||
to determine whether the device is ready for further data.
|
||||
<p>
|
||||
<!--X1.3.18--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%>
|
||||
<!--X1.3.18--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%>
|
||||
By default all audio track handling is done by the device a player is
|
||||
attached to.
|
||||
If the player can provide more than a single audio track, and has special
|
||||
@@ -1204,7 +1204,7 @@ public:
|
||||
};
|
||||
|
||||
cMyReceiver::cMyReceiver(int Pid)
|
||||
<!--X1.3.19--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%>
|
||||
<!--X1.3.19--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%>
|
||||
:cReceiver(0, -1, Pid)
|
||||
<!--X1.3.19--></td></tr></table>
|
||||
{
|
||||
@@ -1382,7 +1382,7 @@ public:
|
||||
virtual cSkinDisplayMenu *DisplayMenu(void);
|
||||
virtual cSkinDisplayReplay *DisplayReplay(bool ModeOnly);
|
||||
virtual cSkinDisplayVolume *DisplayVolume(void);
|
||||
<!--X1.3.18--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%>
|
||||
<!--X1.3.18--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%>
|
||||
virtual cSkinDisplayMessage *DisplayTrack(int NumTracks, const char * const *Tracks);
|
||||
<!--X1.3.18--></td></tr></table>
|
||||
virtual cSkinDisplayMessage *DisplayMessage(void);
|
||||
@@ -1404,7 +1404,6 @@ new cMySkin;
|
||||
in the <a href="#Getting started"><tt>Start()</tt></a> function of your plugin.
|
||||
Do not delete this object, it will be automatically deleted when the program ends.
|
||||
<p>
|
||||
<!--X1.3.8--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%>
|
||||
In order to be able to easily identify plugins that implement a skin it is recommended
|
||||
that the name of such a plugin should be
|
||||
|
||||
@@ -1414,8 +1413,6 @@ skinxyz
|
||||
|
||||
where <tt>xyz</tt> is the actual name of the skin.
|
||||
|
||||
<!--X1.3.8--></td></tr></table>
|
||||
|
||||
<a name="Themes"><hr><h2>Themes</h2>
|
||||
|
||||
<center><i><b>Eye of the beholder...</b></i></center><p>
|
||||
@@ -1514,7 +1511,7 @@ repectively.
|
||||
If the device can provide more than a single audio track, it can implement the
|
||||
following function to make them available:
|
||||
|
||||
<!--X1.3.18--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%>
|
||||
<!--X1.3.18--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%>
|
||||
<p><table><tr><td bgcolor=#F0F0F0><pre>
|
||||
virtual void SetAudioTrackDevice(eTrackType Type);
|
||||
virtual int GetAudioChannelDevice(void);
|
||||
@@ -1679,7 +1676,9 @@ private:
|
||||
virtual void Action(void);
|
||||
public:
|
||||
cMyAudio(void);
|
||||
virtual void Play(const uchar *Data, int Length);
|
||||
<!--X1.3.21--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%>
|
||||
virtual void Play(const uchar *Data, int Length, uchar Id);
|
||||
<!--X1.3.21--></td></tr></table>
|
||||
virtual void Mute(bool On);
|
||||
virtual void Clear(void);
|
||||
};
|
||||
|
Reference in New Issue
Block a user