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https://github.com/VDR4Arch/vdr.git
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Added 'uchar Id' to cAudio::Play()'
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parent
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@ -273,6 +273,7 @@ Werner Fink <werner@suse.de>
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recordings can be triggered in the default branch
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for pointing out that pesAssembler->Reset() needs to be called between subsequent
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Transfer Modes
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for suggestions that led to the addition of the 'Id' parameter to cAudio::Play().
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Rolf Hakenes <hakenes@hippomi.de>
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for providing 'libdtv' and adapting the EIT mechanisms to it
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@ -1136,6 +1137,7 @@ Marco Schl
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when clearing the transfer buffer to avoid overflows
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for adding CMD_SPU_CHG_COLCON to cDvbSpuDecoder::setTime()
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for suggesting to force a new resync after a call to cRemux::Clear()
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for suggestions that led to the addition of the 'Id' parameter to cAudio::Play().
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Jürgen Schmitz <j.schmitz@web.de>
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for reporting a bug in displaying the current channel when switching via the SVDRP
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4
HISTORY
4
HISTORY
@ -3388,3 +3388,7 @@ Video Disk Recorder Revision History
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Huelswitt).
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- Completed the Danish OSD texts (thanks to Mogens Elneff).
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- Forcing a new resync after a call to cRemux::Clear() (suggested by Marco Schlüßler).
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- The cAudio::Play() function now has an additional parameter 'uchar Id' which tells
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the function the substream id of the given audio packet, so that a plugin can
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take the right action for the various kinds if audio data (based on suggestions
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by Werner Fink and Macro Schlüßler).
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35
PLUGINS.html
35
PLUGINS.html
@ -14,18 +14,18 @@ Copyright © 2004 Klaus Schmidinger<br>
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<a href="http://www.cadsoft.de/vdr">www.cadsoft.de/vdr</a>
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</center>
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<p>
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<!--X1.3.8--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%>
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Important modifications introduced in version 1.3.8 are marked like this.
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<!--X1.3.8--></td></tr></table>
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<!--X1.3.18--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%>
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<!--X1.3.18--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%>
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Important modifications introduced in version 1.3.18 are marked like this.
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<!--X1.3.18--></td></tr></table>
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<!--X1.3.19--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%>
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<!--X1.3.19--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%>
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Important modifications introduced in version 1.3.19 are marked like this.
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<!--X1.3.19--></td></tr></table>
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<!--X1.3.20--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%>
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<!--X1.3.20--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%>
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Important modifications introduced in version 1.3.20 are marked like this.
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<!--X1.3.20--></td></tr></table>
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<!--X1.3.21--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%>
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Important modifications introduced in version 1.3.21 are marked like this.
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<!--X1.3.21--></td></tr></table>
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<p>
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VDR provides an easy to use plugin interface that allows additional functionality
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to be added to the program by implementing a dynamically loadable library file.
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@ -58,7 +58,7 @@ structures and allows it to hook itself into specific areas to perform special a
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<li><a href="#Command line arguments">Command line arguments</a>
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<li><a href="#Command line help">Command line help</a>
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<li><a href="#Getting started">Getting started</a>
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<!--X1.3.20--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%>
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<!--X1.3.20--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%>
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<li><a href="#Shutting down">Shutting down</a>
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<!--X1.3.20--></td></tr></table>
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<li><a href="#Main menu entry">Main menu entry</a>
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@ -306,7 +306,7 @@ since VDR, for instance, has to create the plugin objects in order to get their
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command line help - and after that immediately destroys them again.
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<p>
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The <b>destructor</b> has to clean up any data created by the plugin.
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<!--X1.3.20--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%>
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<!--X1.3.20--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%>
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Any threads the plugin may have created shall be stopped in the
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<a href="#Shutting down"><tt>Stop()</tt></a> function.
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<!--X1.3.20--></td></tr></table>
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@ -504,7 +504,7 @@ VDR to exit.
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If the plugin doesn't implement any background functionality or internationalized
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texts, it doesn't need to implement either of these functions.
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<!--X1.3.20--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%>
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<!--X1.3.20--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%>
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<a name="Shutting down"><hr><h2>Shutting down</h2>
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<center><i><b>Stop it, right there!</b></i></center><p>
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@ -1044,7 +1044,7 @@ public:
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Take a look at the files <tt>player.h</tt> and <tt>dvbplayer.c</tt> to see how VDR implements
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its own player for the VDR recordings.
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<p>
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<!--X1.3.18--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%>
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<!--X1.3.18--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%>
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To play the actual data, the player needs to call its member function
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<p><table><tr><td bgcolor=#F0F0F0><pre>
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@ -1067,7 +1067,7 @@ bool DevicePoll(cPoller &Poller, int TimeoutMs = 0);
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to determine whether the device is ready for further data.
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<p>
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<!--X1.3.18--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%>
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<!--X1.3.18--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%>
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By default all audio track handling is done by the device a player is
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attached to.
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If the player can provide more than a single audio track, and has special
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@ -1204,7 +1204,7 @@ public:
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};
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cMyReceiver::cMyReceiver(int Pid)
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<!--X1.3.19--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%>
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<!--X1.3.19--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%>
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:cReceiver(0, -1, Pid)
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<!--X1.3.19--></td></tr></table>
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{
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@ -1382,7 +1382,7 @@ public:
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virtual cSkinDisplayMenu *DisplayMenu(void);
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virtual cSkinDisplayReplay *DisplayReplay(bool ModeOnly);
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virtual cSkinDisplayVolume *DisplayVolume(void);
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<!--X1.3.18--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%>
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<!--X1.3.18--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%>
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virtual cSkinDisplayMessage *DisplayTrack(int NumTracks, const char * const *Tracks);
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<!--X1.3.18--></td></tr></table>
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virtual cSkinDisplayMessage *DisplayMessage(void);
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@ -1404,7 +1404,6 @@ new cMySkin;
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in the <a href="#Getting started"><tt>Start()</tt></a> function of your plugin.
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Do not delete this object, it will be automatically deleted when the program ends.
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<p>
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<!--X1.3.8--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%>
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In order to be able to easily identify plugins that implement a skin it is recommended
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that the name of such a plugin should be
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@ -1414,8 +1413,6 @@ skinxyz
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where <tt>xyz</tt> is the actual name of the skin.
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<!--X1.3.8--></td></tr></table>
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<a name="Themes"><hr><h2>Themes</h2>
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<center><i><b>Eye of the beholder...</b></i></center><p>
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@ -1514,7 +1511,7 @@ repectively.
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If the device can provide more than a single audio track, it can implement the
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following function to make them available:
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<!--X1.3.18--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%>
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<!--X1.3.18--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%>
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<p><table><tr><td bgcolor=#F0F0F0><pre>
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virtual void SetAudioTrackDevice(eTrackType Type);
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virtual int GetAudioChannelDevice(void);
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@ -1679,7 +1676,9 @@ private:
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virtual void Action(void);
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public:
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cMyAudio(void);
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virtual void Play(const uchar *Data, int Length);
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<!--X1.3.21--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%>
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virtual void Play(const uchar *Data, int Length, uchar Id);
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<!--X1.3.21--></td></tr></table>
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virtual void Mute(bool On);
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virtual void Clear(void);
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};
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35
audio.c
35
audio.c
@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: audio.c 1.2 2002/11/03 11:53:34 kls Exp $
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* $Id: audio.c 1.3 2005/02/12 12:40:51 kls Exp $
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*/
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#include "audio.h"
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@ -25,10 +25,10 @@ cAudio::~cAudio()
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cAudios Audios;
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void cAudios::PlayAudio(const uchar *Data, int Length)
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void cAudios::PlayAudio(const uchar *Data, int Length, uchar Id)
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{
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for (cAudio *audio = First(); audio; audio = Next(audio))
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audio->Play(Data, Length);
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audio->Play(Data, Length, Id);
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}
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void cAudios::MuteAudio(bool On)
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@ -56,25 +56,24 @@ cExternalAudio::~cExternalAudio()
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free(command);
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}
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void cExternalAudio::Play(const uchar *Data, int Length)
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void cExternalAudio::Play(const uchar *Data, int Length, uchar Id)
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{
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if (command && !mute) {
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if (pipe || pipe.Open(command, "w")) {
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if (Data[0] == 0x00 && Data[1] == 0x00 && Data[2] == 0x01) {
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if (Data[3] == 0xBD) { // dolby
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//XXX??? int written = Data[8] + (skipAC3bytes ? 13 : 9); // skips the PES header
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int written = Data[8] + 9; // skips the PES header
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Length -= written;
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while (Length > 0) {
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int w = fwrite(Data + written, 1, Length, pipe);
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if (w < 0) {
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LOG_ERROR;
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break;
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}
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Length -= w;
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written += w;
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if (0x80 <= Id && Id <= 0x87 || Id == 0xBD) { // AC3
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int written = Data[8] + 9; // skips the PES header
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if (Id != 0xBD)
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written += 4; // skips AC3 bytes
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Length -= written;
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while (Length > 0) {
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int w = fwrite(Data + written, 1, Length, pipe);
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if (w < 0) {
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LOG_ERROR;
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break;
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}
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}
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Length -= w;
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written += w;
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}
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}
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}
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else {
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23
audio.h
23
audio.h
@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: audio.h 1.2 2002/11/03 11:50:02 kls Exp $
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* $Id: audio.h 1.3 2005/02/12 12:20:19 kls Exp $
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*/
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#ifndef __AUDIO_H
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@ -18,21 +18,22 @@ protected:
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cAudio(void);
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public:
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virtual ~cAudio();
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virtual void Play(const uchar *Data, int Length) = 0;
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// Plays the given block of audio Data. Must return as soon as possible.
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// If the entire block of data can't be processed immediately, it must
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// be copied and processed in a separate thread. The Data is always a
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// complete PES audio packet.
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virtual void Play(const uchar *Data, int Length, uchar Id) = 0;
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///< Plays the given block of audio Data. Must return as soon as possible.
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///< If the entire block of data can't be processed immediately, it must
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///< be copied and processed in a separate thread. The Data is always a
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///< complete PES audio packet. Id indicates the type of audio data this
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///< packet holds.
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virtual void Mute(bool On) = 0;
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// Immediately sets the audio device to be silent (On==true) or to
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// normal replay (On==false).
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///< Immediately sets the audio device to be silent (On==true) or to
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///< normal replay (On==false).
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virtual void Clear(void) = 0;
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// Clears all data that might still be awaiting processing.
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///< Clears all data that might still be awaiting processing.
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};
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class cAudios : public cList<cAudio> {
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public:
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void PlayAudio(const uchar *Data, int Length);
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void PlayAudio(const uchar *Data, int Length, uchar Id);
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void MuteAudio(bool On);
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void ClearAudio(void);
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};
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@ -47,7 +48,7 @@ private:
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public:
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cExternalAudio(const char *Command);
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virtual ~cExternalAudio();
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virtual void Play(const uchar *Data, int Length);
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virtual void Play(const uchar *Data, int Length, uchar Id);
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virtual void Mute(bool On);
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virtual void Clear(void);
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};
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11
device.c
11
device.c
@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: device.c 1.89 2005/02/08 13:06:12 kls Exp $
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* $Id: device.c 1.90 2005/02/12 12:26:49 kls Exp $
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*/
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#include "device.h"
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@ -908,15 +908,18 @@ int cDevice::PlayPesPacket(const uchar *Data, int Length, bool VideoOnly)
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SetAvailableTrack(ttDolby, SubStreamIndex, SubStreamId);
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if (!VideoOnly && SubStreamId == availableTracks[currentAudioTrack].id) {
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w = PlayAudio(Start, d);
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if (FirstLoop && !(SubStreamId & 0x08)) // no DTS
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Audios.PlayAudio(Data, Length);
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if (FirstLoop)
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Audios.PlayAudio(Data, Length, SubStreamId);
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}
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}
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break;
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case 0xA0: // LPCM
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SetAvailableTrack(ttAudio, SubStreamIndex, SubStreamId);
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if (!VideoOnly && SubStreamId == availableTracks[currentAudioTrack].id)
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if (!VideoOnly && SubStreamId == availableTracks[currentAudioTrack].id) {
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w = PlayAudio(Start, d);
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if (FirstLoop)
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Audios.PlayAudio(Data, Length, SubStreamId);
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}
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break;
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default:
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// Compatibility mode for old VDR recordings, where 0xBD was only AC3:
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