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No longer trying to switch to an available channel if the primary device has no valid programme and a menu is open
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3
HISTORY
3
HISTORY
@ -5663,3 +5663,6 @@ Video Disk Recorder Revision History
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- The CAM menu now stays open as long as it is automatically updated, even without
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- The CAM menu now stays open as long as it is automatically updated, even without
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pressing a remote control key. This is important when updating the CAM firmware
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pressing a remote control key. This is important when updating the CAM firmware
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from the transponder.
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from the transponder.
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- No longer trying to switch to an available channel if the primary device has
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no valid programme and a menu is open (avoids interference with the CAM in
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case a CAM menu is open).
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4
vdr.c
4
vdr.c
@ -22,7 +22,7 @@
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*
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*
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* The project's page is at http://www.cadsoft.de/vdr
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* The project's page is at http://www.cadsoft.de/vdr
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*
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*
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* $Id: vdr.c 1.311 2008/02/23 13:19:10 kls Exp $
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* $Id: vdr.c 1.312 2008/02/23 15:36:01 kls Exp $
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*/
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*/
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#include <getopt.h>
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#include <getopt.h>
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@ -730,7 +730,7 @@ int main(int argc, char *argv[])
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// Make sure we have a visible programme in case device usage has changed:
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// Make sure we have a visible programme in case device usage has changed:
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if (!EITScanner.Active() && cDevice::PrimaryDevice()->HasDecoder() && !cDevice::PrimaryDevice()->HasProgramme()) {
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if (!EITScanner.Active() && cDevice::PrimaryDevice()->HasDecoder() && !cDevice::PrimaryDevice()->HasProgramme()) {
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static time_t lastTime = 0;
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static time_t lastTime = 0;
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if (Now - lastTime > MINCHANNELWAIT) {
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if (!Menu && Now - lastTime > MINCHANNELWAIT) { // !Menu to avoid interfering with the CAM if a CAM menu is open
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cChannel *Channel = Channels.GetByNumber(cDevice::CurrentChannel());
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cChannel *Channel = Channels.GetByNumber(cDevice::CurrentChannel());
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if (Channel && (Channel->Vpid() || Channel->Apid(0))) {
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if (Channel && (Channel->Vpid() || Channel->Apid(0))) {
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if (!Channels.SwitchTo(cDevice::CurrentChannel()) // try to switch to the original channel...
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if (!Channels.SwitchTo(cDevice::CurrentChannel()) // try to switch to the original channel...
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