Implemented displaying audio channel

This commit is contained in:
Klaus Schmidinger
2005-01-09 12:08:34 +01:00
parent f79f81dfd4
commit 264fa085bd
14 changed files with 145 additions and 30 deletions

View File

@@ -1493,13 +1493,15 @@ repectively.
<b>Audio selection</b>
<p>
If the device can provide more than a single audio track, it can implement the
following functions to make them available:
following function to make them available:
<!--X1.3.18--><table width=100%><tr><td bgcolor=#FF0000>&nbsp;</td><td width=100%>
<p><table><tr><td bgcolor=#F0F0F0><pre>
virtual int NumAudioTracksDevice(void) const;
virtual const char **GetAudioTracksDevice(int *CurrentTrack = NULL) const;
virtual void SetAudioTrackDevice(int Index);
virtual void SetAudioTrackDevice(eTrackType Type);
virtual int GetAudioChannelDevice(void);
virtual void SetAudioChannelDevice(int AudioChannel);
</pre></td></tr></table><p>
<!--X1.3.18--></td></tr></table>
<p>
<b>Recording</b>