Implemented displaying audio channel

This commit is contained in:
Klaus Schmidinger
2005-01-09 12:08:34 +01:00
parent f79f81dfd4
commit 264fa085bd
14 changed files with 145 additions and 30 deletions

View File

@@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: status.h 1.7 2005/01/02 12:08:12 kls Exp $
* $Id: status.h 1.8 2005/01/09 11:50:21 kls Exp $
*/
#ifndef __STATUS_H
@@ -39,6 +39,9 @@ protected:
virtual void SetAudioTrack(int Index, const char * const *Tracks) {}
// The audio track has been set to the one given by Index, which
// points into the Tracks array of strings.
virtual void SetAudioChannel(int AudioChannel) {}
// The audio channel has been set to the given value.
// 0=stereo, 1=left, 2=right, -1=no information available.
virtual void OsdClear(void) {}
// The OSD has been cleared.
virtual void OsdTitle(const char *Title) {}
@@ -71,6 +74,7 @@ public:
static void MsgReplaying(const cControl *Control, const char *Name);
static void MsgSetVolume(int Volume, bool Absolute);
static void MsgSetAudioTrack(int Index, const char * const *Tracks);
static void MsgSetAudioChannel(int AudioChannel);
static void MsgOsdClear(void);
static void MsgOsdTitle(const char *Title);
static void MsgOsdStatusMessage(const char *Message);