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Improved reaction on user input in fast/slow forward/back modes
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1
HISTORY
1
HISTORY
@ -116,3 +116,4 @@ Video Disk Recorder Revision History
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but rather resumes normal replay mode after a "pause", "forward" or "backward"
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operation. Use the "Skip -60s" function repeatedly to go back to the beginning
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of the recording.
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- Improved reaction on user input in fast/slow forward/back modes.
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4
config.h
4
config.h
@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: config.h 1.12 2000/07/29 18:18:00 kls Exp $
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* $Id: config.h 1.13 2000/08/02 16:38:40 kls Exp $
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*/
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#ifndef __CONFIG_H
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@ -17,7 +17,7 @@
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#include "dvbapi.h"
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#include "tools.h"
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#define VDRVERSION "0.6"
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#define VDRVERSION "0.61"
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#define MaxBuffer 10000
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62
dvbapi.c
62
dvbapi.c
@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: dvbapi.c 1.19 2000/07/30 16:14:22 kls Exp $
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* $Id: dvbapi.c 1.20 2000/08/01 18:06:39 kls Exp $
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*/
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#include "dvbapi.h"
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@ -347,7 +347,6 @@ protected:
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int Readable(void) { return (tail >= head) ? size - tail - (head ? 0 : 1) : head - tail - 1; } // keep a 1 byte gap!
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int Writeable(void) { return (tail >= head) ? tail - head : size - head; }
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int Byte(int Offset);
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bool WaitForOutFile(int Timeout);
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public:
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cRingBuffer(int *InFile, int *OutFile, int Size, int FreeLimit = 0, int AvailLimit = 0);
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virtual ~cRingBuffer();
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@ -408,22 +407,6 @@ void cRingBuffer::Skip(int n)
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}
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}
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bool cRingBuffer::WaitForOutFile(int Timeout)
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{
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fd_set set;
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FD_ZERO(&set);
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FD_SET(*outFile, &set);
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struct timeval timeout;
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timeout.tv_sec = 0;
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timeout.tv_usec = Timeout;
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if (select(FD_SETSIZE, NULL, &set, NULL, &timeout) > 0) {
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if (FD_ISSET(*outFile, &set))
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return true;
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}
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esyslog(LOG_ERR, "ERROR: timeout in WaitForOutFile(%d)", Timeout);
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return false;
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}
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int cRingBuffer::Read(int Max)
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{
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if (buffer) {
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@ -1001,7 +984,7 @@ int cReplayBuffer::Read(int Max = -1)
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int FileOffset, Length;
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if (mode == rmSlowRewind && (brakeCounter++ % 24) != 0) {
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// show every I_FRAME 24 times in rmSlowRewind mode to achieve roughly the same speed as in slow forward mode
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Index = index->GetNextIFrame(Index, true, &FileNumber, &FileOffset, &Length); //springe eine Frame vorwärts!
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Index = index->GetNextIFrame(Index, true, &FileNumber, &FileOffset, &Length); // jump ahead one frame
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}
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Index = index->GetNextIFrame(Index, mode == rmFastForward, &FileNumber, &FileOffset, &Length);
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if (Index >= 0) {
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@ -1043,28 +1026,27 @@ int cReplayBuffer::Read(int Max = -1)
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int cReplayBuffer::Write(int Max)
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{
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int Written = 0;
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do {
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if (skipAudio) {
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SkipAudioBlocks();
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Max = GetAvPesLength();
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}
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while (Max) {
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int w = cFileBuffer::Write(Max);
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if (w >= 0) {
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fileOffset += w;
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Written += w;
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if (Max < 0)
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break;
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Max -= w;
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}
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else
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return w;
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//XXX??? Why does the buffer get empty here???
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if (Empty() || !WaitForOutFile(1000000))
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return Written;
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int Av = Available();
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if (skipAudio) {
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SkipAudioBlocks();
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Max = GetAvPesLength();
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fileOffset += Av - Available();
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}
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if (Max) {
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int w;
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do {
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w = cFileBuffer::Write(Max);
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if (w >= 0) {
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fileOffset += w;
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Written += w;
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if (Max < 0)
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break;
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Max -= w;
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}
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} while (skipAudio && Available());
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else
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return w;
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} while (Max > 0); // we MUST write this entire AV_PES block
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}
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return Written;
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}
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