Added the "override" keyword to virtual functions reimplemented in derived classes

This commit is contained in:
Klaus Schmidinger
2025-03-02 11:03:35 +01:00
parent dd71a004e2
commit 336aef8b0f
76 changed files with 904 additions and 899 deletions

View File

@@ -850,7 +850,7 @@ private:
int newGreetingTime;
int newUseAlternateGreeting;
protected:
virtual void Store(void);
virtual void Store(void) override;
public:
cMenuSetupHello(void);
};
@@ -1296,7 +1296,7 @@ If a plugin wants to get informed on various events in VDR, it can derive a clas
class cMyStatusMonitor : public cStatus {
protected:
virtual void ChannelSwitch(const cDevice *Device, int ChannelNumber, bool LiveView);
virtual void ChannelSwitch(const cDevice *Device, int ChannelNumber, bool LiveView) override;
};
void cMyStatusMonitor::ChannelSwitch(const cDevice *Device, int ChannelNumber, bool LiveView)
@@ -1319,9 +1319,9 @@ private:
cMyStatusMonitor *statusMonitor;
public:
cPluginStatus(void);
virtual ~cPluginStatus();
virtual ~cPluginStatus() override;
...
virtual bool Start(void);
virtual bool Start(void) override;
...
};
@@ -1369,10 +1369,10 @@ First you need the actual player class, which is derived from the abstract <tt>c
class cMyPlayer : public cPlayer {
protected:
virtual void Activate(bool On);
virtual void Activate(bool On) override;
public:
cMyPlayer(void);
virtual ~cMyPlayer();
virtual ~cMyPlayer() override;
};
</pre></td></tr></table><p>
@@ -1385,11 +1385,11 @@ thread which, e.g., reads data from a file, you can additionally derive your cl
class cMyPlayer : public cPlayer, cThread {
protected:
virtual void Activate(bool On);
virtual void Action(void);
virtual void Activate(bool On) override;
virtual void Action(void) override;
public:
cMyPlayer(void);
virtual ~cMyPlayer();
virtual ~cMyPlayer() override;
};
</pre></td></tr></table><p>
@@ -1424,7 +1424,7 @@ requirements in order to set a given track, it can implement the
following function to allow the device to set a specific track:
<p><table><tr><td class="code"><pre>
virtual void SetAudioTrack(eTrackType Type, const tTrackId *TrackId)
virtual void SetAudioTrack(eTrackType Type, const tTrackId *TrackId);
</pre></td></tr></table><p>
A player that has special requirements about audio tracks should announce its
@@ -1447,10 +1447,10 @@ private:
cMyPlayer *player;
public:
cMyControl(void);
virtual ~cMyControl();
virtual void Hide(void);
virtual cOsdObject *GetInfo(void);
virtual eOSState ProcessKey(eKeys Key);
virtual ~cMyControl() override;
virtual void Hide(void) override;
virtual cOsdObject *GetInfo(void) override;
virtual eOSState ProcessKey(eKeys Key) override;
};
</pre></td></tr></table><p>
@@ -1550,8 +1550,8 @@ object derived from the <tt>cReceiver</tt> class:
class cMyReceiver : public cReceiver, cThread {
protected:
virtual void Activate(bool On);
virtual void Receive(uchar *Data, int Length);
virtual void Activate(bool On) override;
virtual void Receive(uchar *Data, int Length) override;
public:
cMyReceiver(int Pid);
};
@@ -1617,7 +1617,7 @@ that sets the (initial) filter parameters:
class cMyFilter : public cFilter {
protected:
virtual void Process(u_short Pid, u_char Tid, const u_char *Data, int Length);
virtual void Process(u_short Pid, u_char Tid, const u_char *Data, int Length) override;
public:
cMyFilter(void);
...
@@ -1762,13 +1762,13 @@ that provides the handling objects necessary to do the actual work:
class cMySkin : public cSkin {
public:
cMySkin(void);
virtual const char *Description(void);
virtual cSkinDisplayChannel *DisplayChannel(bool WithInfo);
virtual cSkinDisplayMenu *DisplayMenu(void);
virtual cSkinDisplayReplay *DisplayReplay(bool ModeOnly);
virtual cSkinDisplayVolume *DisplayVolume(void);
virtual cSkinDisplayTracks *DisplayTracks(const char *Title, int NumTracks, const char * const *Tracks);
virtual cSkinDisplayMessage *DisplayMessage(void);
virtual const char *Description(void) override;
virtual cSkinDisplayChannel *DisplayChannel(bool WithInfo) override;
virtual cSkinDisplayMenu *DisplayMenu(void) override;
virtual cSkinDisplayReplay *DisplayReplay(bool ModeOnly) override;
virtual cSkinDisplayVolume *DisplayVolume(void) override;
virtual cSkinDisplayTracks *DisplayTracks(const char *Title, int NumTracks, const char * const *Tracks) override;
virtual cSkinDisplayMessage *DisplayMessage(void) override;
};
</pre></td></tr></table><p>
@@ -1990,7 +1990,7 @@ access the device's OSD:
class cMyOsdProvider : public cOsdProvider {
public:
cMyOsdProvider(void);
virtual cOsd *CreateOsd(int Left, int Top);
virtual cOsd *CreateOsd(int Left, int Top) override;
};
</pre></td></tr></table><p>
@@ -2055,8 +2055,8 @@ This is where <i>device hooks</i> can be used.
class cMyDeviceHook : public cDeviceHook {
public:
cMyDeviceHook(void);
virtual bool DeviceProvidesTransponder(const cDevice *Device, const cChannel *Channel) const;
virtual bool DeviceProvidesEIT(const cDevice *Device) const;
virtual bool DeviceProvidesTransponder(const cDevice *Device, const cChannel *Channel) const override;
virtual bool DeviceProvidesEIT(const cDevice *Device) const override;
};
</pre></td></tr></table><p>
@@ -2124,16 +2124,16 @@ from <tt>cPositioner</tt>, as in
class cMyPositioner : public cPositioner {
public:
cMyPositioner(void);
virtual void Drive(ePositionerDirection Direction);
virtual void Step(ePositionerDirection Direction, uint Steps = 1);
virtual void Halt(void);
virtual void SetLimit(ePositionerDirection Direction);
virtual void DisableLimits(void);
virtual void EnableLimits(void);
virtual void StorePosition(uint Number);
virtual void RecalcPositions(uint Number);
virtual void GotoPosition(uint Number, int Longitude);
virtual void GotoAngle(int Longitude);
virtual void Drive(ePositionerDirection Direction) override;
virtual void Step(ePositionerDirection Direction, uint Steps = 1) override;
virtual void Halt(void) override;
virtual void SetLimit(ePositionerDirection Direction) override;
virtual void DisableLimits(void) override;
virtual void EnableLimits(void) override;
virtual void StorePosition(uint Number) override;
virtual void RecalcPositions(uint Number) override;
virtual void GotoPosition(uint Number, int Longitude) override;
virtual void GotoAngle(int Longitude) override;
};
</pre></td></tr></table><p>
@@ -2162,12 +2162,12 @@ as in
class cMyAudio : public cAudio, private cThread {
private:
virtual void Action(void);
virtual void Action(void) override;
public:
cMyAudio(void);
virtual void Play(const uchar *Data, int Length, uchar Id);
virtual void Mute(bool On);
virtual void Clear(void);
virtual void Play(const uchar *Data, int Length, uchar Id) override;
virtual void Mute(bool On) override;
virtual void Clear(void) override;
};
</pre></td></tr></table><p>
@@ -2218,10 +2218,10 @@ own remote control class from <tt>cRemote</tt>, as in
class cMyRemote : public cRemote, private cThread {
private:
virtual void Action(void);
virtual void Action(void) override;
public:
cMyRemote(const char *Name);
virtual bool Initialize(void);
virtual bool Initialize(void) override;
};
</pre></td></tr></table><p>
@@ -2363,7 +2363,7 @@ of the broadcaster's EPG with one from some external database, you could do:
class cMyEpgHandler : public cEpgHandler {
public:
virtual bool SetDescription(cEvent *Event, const char *Description);
virtual bool SetDescription(cEvent *Event, const char *Description) override;
};
bool cMyEpgHandler::SetDescription(cEvent *Event, const char *Description)
@@ -2394,14 +2394,14 @@ as in
class cMyVideoDirectory : public cVideoDirectory {
public:
cMyVideoDirectory(void);
virtual ~cMyVideoDirectory();
virtual int FreeMB(int *UsedMB = NULL);
virtual bool Register(const char *FileName);
virtual bool Rename(const char *OldName, const char *NewName);
virtual bool Move(const char *FromName, const char *ToName);
virtual bool Remove(const char *Name);
virtual void Cleanup(const char *IgnoreFiles[] = NULL);
virtual bool Contains(const char *Name);
virtual ~cMyVideoDirectory() override;
virtual int FreeMB(int *UsedMB = NULL) override;
virtual bool Register(const char *FileName) override;
virtual bool Rename(const char *OldName, const char *NewName) override;
virtual bool Move(const char *FromName, const char *ToName) override;
virtual bool Remove(const char *Name) override;
virtual void Cleanup(const char *IgnoreFiles[] = NULL) override;
virtual bool Contains(const char *Name) override;
};
</pre></td></tr></table><p>