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mirror of https://github.com/VDR4Arch/vdr.git synced 2023-10-10 13:36:52 +02:00

Separated the actual DVB hardware OSD implementation from the abstract OSD interface

This commit is contained in:
Klaus Schmidinger 2002-05-10 14:55:53 +02:00
parent b527b27708
commit 37f89dca49
7 changed files with 767 additions and 665 deletions

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@ -1254,3 +1254,10 @@ Video Disk Recorder Revision History
and '-P' used to load plugins. This first step implements the complete "outer"
shell for plugins. The "inner" access to VDR data structures will follow.
- The VDR version number is now displayed in the title line of the "Setup" menu.
2002-05-10: Version 1.1.1
- Separated the actual DVB hardware OSD implementation from the abstract OSD
interface. 'osdbase.c/.h' now implements the abstract OSD, while 'dvbosd.c/.h'
is the actual implementation for the DVB hardware. This is in preparation for
allowing additional kinds of OSD hardware implementations.

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@ -4,7 +4,7 @@
# See the main source file 'vdr.c' for copyright information and
# how to reach the author.
#
# $Id: Makefile 1.34 2002/05/09 09:35:05 kls Exp $
# $Id: Makefile 1.35 2002/05/10 10:24:46 kls Exp $
.DELETE_ON_ERROR:
@ -22,7 +22,7 @@ INCLUDES = -I$(DVBDIR)/ost/include
DTVLIB = $(DTVDIR)/libdtv.a
OBJS = config.o dvbapi.o dvbosd.o eit.o font.o i18n.o interface.o menu.o\
menuitems.o osd.o plugin.o recording.o remote.o remux.o ringbuffer.o\
menuitems.o osdbase.o osd.o plugin.o recording.o remote.o remux.o ringbuffer.o\
svdrp.o thread.o tools.o vdr.o videodir.o
OSDFONT = -adobe-helvetica-medium-r-normal--23-*-100-100-p-*-iso8859-1

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@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: config.h 1.113 2002/05/05 12:00:00 kls Exp $
* $Id: config.h 1.114 2002/05/10 13:48:00 kls Exp $
*/
#ifndef __CONFIG_H
@ -19,7 +19,7 @@
#include "eit.h"
#include "tools.h"
#define VDRVERSION "1.1.0"
#define VDRVERSION "1.1.1"
#define MAXPRIORITY 99
#define MAXLIFETIME 99

519
dvbosd.c
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@ -1,374 +1,35 @@
/*
* dvbosd.c: Interface to the DVB On Screen Display
* dvbosd.c: Implementation of the DVB On Screen Display
*
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: dvbosd.c 1.13 2002/04/13 11:34:48 kls Exp $
* $Id: dvbosd.c 1.14 2002/05/10 14:22:04 kls Exp $
*/
#include "dvbosd.h"
#include <signal.h>
#include <sys/ioctl.h>
#include <sys/stat.h>
#include <sys/unistd.h>
#include "tools.h"
// --- cPalette --------------------------------------------------------------
cPalette::cPalette(int Bpp)
{
maxColors = 1 << Bpp;
numColors = 0;
full = false;
}
int cPalette::Index(eDvbColor Color)
{
#if __BYTE_ORDER == __BIG_ENDIAN
Color = eDvbColor(((Color & 0xFF) << 24) | ((Color & 0xFF00) << 8) | ((Color & 0xFF0000) >> 8) | ((Color & 0xFF000000) >> 24));
#endif
for (int i = 0; i < numColors; i++) {
if (color[i] == Color) {
used[i] = true;
return i;
}
}
if (!full) {
if (numColors < maxColors) {
color[numColors++] = Color;
used[numColors - 1] = true;
fetched[numColors - 1] = false;
return numColors - 1;
}
for (int i = maxColors; --i >= 0; ) {
if (!used[i]) {
color[i] = Color;
used[i] = true;
fetched[i] = false;
return i;
}
}
esyslog(LOG_ERR, "ERROR: too many different colors used in palette");
full = true;
}
return 0;
}
void cPalette::Reset(void)
{
for (int i = 0; i < numColors; i++)
used[i] = false;
full = false;
}
const eDvbColor *cPalette::Colors(int &FirstColor, int &LastColor)
{
for (FirstColor = 0; FirstColor < numColors; FirstColor++) {
if (!fetched[FirstColor]) {
for (LastColor = FirstColor; LastColor < numColors && !fetched[LastColor]; LastColor++)
fetched[LastColor] = true;
LastColor--; // the loop ended one past the last one!
return &color[FirstColor];
}
}
return NULL;
}
void cPalette::Take(const cPalette &Palette, tIndexes *Indexes)
{
for (int i = 0; i < Palette.numColors; i++) {
if (Palette.used[i]) {
int n = Index(Palette.color[i]);
if (Indexes)
(*Indexes)[i] = n;
}
}
}
// --- cBitmap ---------------------------------------------------------------
cBitmap::cBitmap(int Width, int Height, int Bpp, bool ClearWithBackground)
:cPalette(Bpp)
{
width = Width;
height = Height;
clearWithBackground = ClearWithBackground;
bitmap = NULL;
fontType = fontOsd;
font = NULL;
if (width > 0 && height > 0) {
bitmap = new char[width * height];
if (bitmap) {
Clean();
memset(bitmap, 0x00, width * height);
SetFont(fontOsd);
}
else
esyslog(LOG_ERR, "ERROR: can't allocate bitmap!");
}
else
esyslog(LOG_ERR, "ERROR: illegal bitmap parameters (%d, %d)!", width, height);
}
cBitmap::~cBitmap()
{
delete font;
delete bitmap;
}
eDvbFont cBitmap::SetFont(eDvbFont Font)
{
eDvbFont oldFont = fontType;
if (fontType != Font || !font) {
delete font;
font = new cFont(Font);
fontType = Font;
}
return oldFont;
}
bool cBitmap::Dirty(int &x1, int &y1, int &x2, int &y2)
{
if (dirtyX2 >= 0) {
//XXX Workaround: apparently the bitmap sent to the driver always has to be a multiple
//XXX of 8 bits wide, and (dx * dy) also has to be a multiple of 8.
//TODO Fix driver (should be able to handle any size bitmaps!)
while ((dirtyX1 > 0 || dirtyX2 < width - 1) && ((dirtyX2 - dirtyX1) & 7) != 7) {
if (dirtyX2 < width - 1)
dirtyX2++;
else if (dirtyX1 > 0)
dirtyX1--;
}
//XXX "... / 2" <==> Bpp???
while ((dirtyY1 > 0 || dirtyY2 < height - 1) && (((dirtyX2 - dirtyX1 + 1) * (dirtyY2 - dirtyY1 + 1) / 2) & 7) != 0) {
if (dirtyY2 < height - 1)
dirtyY2++;
else if (dirtyY1 > 0)
dirtyY1--;
}
while ((dirtyX1 > 0 || dirtyX2 < width - 1) && (((dirtyX2 - dirtyX1 + 1) * (dirtyY2 - dirtyY1 + 1) / 2) & 7) != 0) {
if (dirtyX2 < width - 1)
dirtyX2++;
else if (dirtyX1 > 0)
dirtyX1--;
}
x1 = dirtyX1;
y1 = dirtyY1;
x2 = dirtyX2;
y2 = dirtyY2;
return true;
}
return false;
}
void cBitmap::Clean(void)
{
dirtyX1 = width;
dirtyY1 = height;
dirtyX2 = -1;
dirtyY2 = -1;
}
void cBitmap::SetIndex(int x, int y, char Index)
{
if (bitmap) {
if (0 <= x && x < width && 0 <= y && y < height) {
if (bitmap[width * y + x] != Index) {
bitmap[width * y + x] = Index;
if (dirtyX1 > x) dirtyX1 = x;
if (dirtyY1 > y) dirtyY1 = y;
if (dirtyX2 < x) dirtyX2 = x;
if (dirtyY2 < y) dirtyY2 = y;
}
}
}
}
void cBitmap::SetPixel(int x, int y, eDvbColor Color)
{
SetIndex(x, y, Index(Color));
}
void cBitmap::SetBitmap(int x, int y, const cBitmap &Bitmap)
{
if (bitmap && Bitmap.bitmap) {
tIndexes Indexes;
Take(Bitmap, &Indexes);
for (int ix = 0; ix < Bitmap.width; ix++) {
for (int iy = 0; iy < Bitmap.height; iy++)
SetIndex(x + ix, y + iy, Indexes[Bitmap.bitmap[Bitmap.width * iy + ix]]);
}
}
}
int cBitmap::Width(unsigned char c)
{
return font ? font->Width(c) : -1;
}
int cBitmap::Width(const char *s)
{
return font ? font->Width(s) : -1;
}
void cBitmap::Text(int x, int y, const char *s, eDvbColor ColorFg, eDvbColor ColorBg)
{
if (bitmap) {
char fg = Index(ColorFg);
char bg = Index(ColorBg);
int h = font->Height(s);
while (s && *s) {
const cFont::tCharData *CharData = font->CharData(*s++);
if (int(x + CharData->width) > width)
break;
for (int row = 0; row < h; row++) {
cFont::tPixelData PixelData = CharData->lines[row];
for (int col = CharData->width; col-- > 0; ) {
SetIndex(x + col, y + row, (PixelData & 1) ? fg : bg);
PixelData >>= 1;
}
}
x += CharData->width;
}
}
}
void cBitmap::Fill(int x1, int y1, int x2, int y2, eDvbColor Color)
{
if (bitmap) {
char c = Index(Color);
for (int y = y1; y <= y2; y++)
for (int x = x1; x <= x2; x++)
SetIndex(x, y, c);
}
}
void cBitmap::Clear(void)
{
Reset();
if (clearWithBackground)
Fill(0, 0, width - 1, height - 1, clrBackground);
}
const char *cBitmap::Data(int x, int y)
{
return &bitmap[y * width + x];
}
// --- cWindow ---------------------------------------------------------------
class cWindow : public cBitmap {
private:
int handle; // the index within the OSD's window array (0...MAXNUMWINDOWS - 1)
int x0, y0;
int bpp;
bool tiled;
bool shown;
public:
cWindow(int Handle, int x, int y, int w, int h, int Bpp, bool ClearWithBackground, bool Tiled);
int X0(void) { return x0; }
int Y0(void) { return y0; }
int Bpp(void) { return bpp; }
bool Tiled(void) { return tiled; }
bool Shown(void) { bool s = shown; shown = true; return s; }
int Handle(void) { return handle; }
bool Contains(int x, int y);
void Relocate(int x, int y);
void Fill(int x1, int y1, int x2, int y2, eDvbColor Color);
void SetBitmap(int x, int y, const cBitmap &Bitmap);
void Text(int x, int y, const char *s, eDvbColor ColorFg = clrWhite, eDvbColor ColorBg = clrBackground);
const char *Data(int x, int y);
};
cWindow::cWindow(int Handle, int x, int y, int w, int h, int Bpp, bool ClearWithBackground, bool Tiled)
:cBitmap(w, h, Bpp, ClearWithBackground)
{
handle = Handle;
x0 = x;
y0 = y;
bpp = Bpp;
tiled = Tiled;
shown = false;
}
bool cWindow::Contains(int x, int y)
{
x -= x0;
y -= y0;
return x >= 0 && y >= 0 && x < width && y < height;
}
void cWindow::Relocate(int x, int y)
{
x0 = x;
y0 = y;
}
void cWindow::Fill(int x1, int y1, int x2, int y2, eDvbColor Color)
{
if (tiled) {
x1 -= x0;
y1 -= y0;
x2 -= x0;
y2 -= y0;
}
cBitmap::Fill(x1, y1, x2, y2, Color);
}
void cWindow::SetBitmap(int x, int y, const cBitmap &Bitmap)
{
if (tiled) {
x -= x0;
y -= y0;
}
cBitmap::SetBitmap(x, y, Bitmap);
}
void cWindow::Text(int x, int y, const char *s, eDvbColor ColorFg, eDvbColor ColorBg)
{
if (tiled) {
x -= x0;
y -= y0;
}
cBitmap::Text(x, y, s, ColorFg, ColorBg);
}
const char *cWindow::Data(int x, int y)
{
return cBitmap::Data(x, y);
}
// --- cDvbOsd ---------------------------------------------------------------
cDvbOsd::cDvbOsd(int VideoDev, int x, int y, int w, int h, int Bpp)
cDvbOsd::cDvbOsd(int VideoDev, int x, int y)
:cOsd(x, y)
{
videoDev = VideoDev;
numWindows = 0;
x0 = x;
y0 = y;
if (videoDev >= 0) {
if (w > 0 && h > 0)
Create(0, 0, w, h, Bpp);
}
else
if (videoDev < 0)
esyslog(LOG_ERR, "ERROR: illegal video device handle (%d)!", videoDev);
}
cDvbOsd::~cDvbOsd()
{
if (videoDev >= 0) {
for (int i = 0; i < numWindows; i++) {
SetWindow(window[i]);
Cmd(OSD_Close);
delete window[i];
}
numWindows = 0;
}
for (int i = 0; i < NumWindows(); i++)
CloseWindow(GetWindowNr(i));
}
bool cDvbOsd::SetWindow(cWindow *Window)
{
if (Window) {
// Window handles are counted 0...(MAXNUMWINDOWS - 1), but the actual window
// numbers in the driver are used from 1...MAXNUMWINDOWS.
int Handle = Window->Handle();
@ -377,7 +38,8 @@ bool cDvbOsd::SetWindow(cWindow *Window)
return true;
}
esyslog(LOG_ERR, "ERROR: illegal window handle: %d", Handle);
return -1;
}
return false;
}
void cDvbOsd::Cmd(OSD_Command cmd, int color, int x0, int y0, int x1, int y1, const void *data)
@ -406,166 +68,51 @@ void cDvbOsd::Cmd(OSD_Command cmd, int color, int x0, int y0, int x1, int y1, co
}
}
tWindowHandle cDvbOsd::Create(int x, int y, int w, int h, int Bpp, bool ClearWithBackground, bool Tiled)
bool cDvbOsd::OpenWindow(cWindow *Window)
{
if (numWindows < MAXNUMWINDOWS) {
if (x >= 0 && y >= 0 && w > 0 && h > 0 && (Bpp == 1 || Bpp == 2 || Bpp == 4 || Bpp == 8)) {
if ((w & 0x03) != 0) {
w += 4 - (w & 0x03);
esyslog(LOG_ERR, "ERROR: OSD window width must be a multiple of 4 - increasing to %d", w);
if (SetWindow(Window)) {
Cmd(OSD_Open, Window->Bpp(), X0() + Window->X0(), Y0() + Window->Y0(), X0() + Window->X0() + Window->Width() - 1, Y0() + Window->Y0() + Window->Height() - 1, (void *)1); // initially hidden!
return true;
}
cWindow *win = new cWindow(numWindows, x, y, w, h, Bpp, ClearWithBackground, Tiled);
if (SetWindow(win)) {
window[win->Handle()] = win;
Cmd(OSD_Open, Bpp, x0 + x, y0 + y, x0 + x + w - 1, y0 + y + h - 1, (void *)1); // initially hidden!
numWindows++;
return win->Handle();
}
else
delete win;
}
else
esyslog(LOG_ERR, "ERROR: illegal OSD parameters");
}
else
esyslog(LOG_ERR, "ERROR: too many OSD windows");
return -1;
return false;
}
void cDvbOsd::AddColor(eDvbColor Color, tWindowHandle Window)
void cDvbOsd::CommitWindow(cWindow *Window)
{
cWindow *w = GetWindow(Window);
if (w) {
w->Index(Color);
w->Reset();
}
}
cWindow *cDvbOsd::GetWindow(int x, int y)
{
for (int i = 0; i < numWindows; i++) {
if (window[i]->Tiled() && window[i]->Contains(x, y))
return window[i];
}
return NULL;
}
cWindow *cDvbOsd::GetWindow(tWindowHandle Window)
{
if (0 <= Window && Window < numWindows)
return window[Window];
if (Window == LAST_CREATED_WINDOW && numWindows > 0)
return window[numWindows - 1];
return NULL;
}
void cDvbOsd::Flush(void)
{
for (int i = 0; i < numWindows; i++) {
if (SetWindow(Window)) {
int x1 = 0, y1 = 0, x2 = 0, y2 = 0;
if (window[i]->Dirty(x1, y1, x2, y2)) {
SetWindow(window[i]);
if (Window->Dirty(x1, y1, x2, y2)) {
// commit colors:
int FirstColor = 0, LastColor = 0;
const eDvbColor *pal;
while ((pal = window[i]->Colors(FirstColor, LastColor)) != NULL)
while ((pal = Window->Colors(FirstColor, LastColor)) != NULL)
Cmd(OSD_SetPalette, FirstColor, LastColor, 0, 0, 0, pal);
Cmd(OSD_SetBlock, window[i]->Width(), x1, y1, x2, y2, window[i]->Data(x1, y1));
window[i]->Clean();
}
}
// Showing the windows in a separate loop to avoid seeing them come up one after another
for (int i = 0; i < numWindows; i++) {
if (!window[i]->Shown()) {
SetWindow(window[i]);
Cmd(OSD_MoveWindow, 0, x0 + window[i]->X0(), y0 + window[i]->Y0());
// commit modified data:
Cmd(OSD_SetBlock, Window->Width(), x1, y1, x2, y2, Window->Data(x1, y1));
}
}
}
void cDvbOsd::Clear(tWindowHandle Window)
void cDvbOsd::ShowWindow(cWindow *Window)
{
if (Window == ALL_TILED_WINDOWS || Window == ALL_WINDOWS) {
for (int i = 0; i < numWindows; i++)
if (Window == ALL_WINDOWS || window[i]->Tiled())
window[i]->Clear();
}
else {
cWindow *w = GetWindow(Window);
if (w)
w->Clear();
}
if (SetWindow(Window))
Cmd(OSD_MoveWindow, 0, X0() + Window->X0(), Y0() + Window->Y0());
}
void cDvbOsd::Fill(int x1, int y1, int x2, int y2, eDvbColor Color, tWindowHandle Window)
void cDvbOsd::HideWindow(cWindow *Window, bool Hide)
{
cWindow *w = (Window == ALL_TILED_WINDOWS) ? GetWindow(x1, y1) : GetWindow(Window);
if (w)
w->Fill(x1, y1, x2, y2, Color);
if (SetWindow(Window))
Cmd(Hide ? OSD_Hide : OSD_Show, 0);
}
void cDvbOsd::SetBitmap(int x, int y, const cBitmap &Bitmap, tWindowHandle Window)
void cDvbOsd::MoveWindow(cWindow *Window, int x, int y)
{
cWindow *w = (Window == ALL_TILED_WINDOWS) ? GetWindow(x, y) : GetWindow(Window);
if (w)
w->SetBitmap(x, y, Bitmap);
if (SetWindow(Window))
Cmd(OSD_MoveWindow, 0, X0() + x, Y0() + y);
}
int cDvbOsd::Width(unsigned char c)
void cDvbOsd::CloseWindow(cWindow *Window)
{
return numWindows ? window[0]->Width(c) : 0;
}
int cDvbOsd::Width(const char *s)
{
return numWindows ? window[0]->Width(s) : 0;
}
eDvbFont cDvbOsd::SetFont(eDvbFont Font)
{
eDvbFont oldFont = Font;
for (int i = 0; i < numWindows; i++)
oldFont = window[i]->SetFont(Font);
return oldFont;
}
void cDvbOsd::Text(int x, int y, const char *s, eDvbColor ColorFg = clrWhite, eDvbColor ColorBg = clrBackground, tWindowHandle Window)
{
cWindow *w = (Window == ALL_TILED_WINDOWS) ? GetWindow(x, y) : GetWindow(Window);
if (w)
w->Text(x, y, s, ColorFg, ColorBg);
}
void cDvbOsd::Relocate(tWindowHandle Window, int x, int y, int NewWidth, int NewHeight)
{
cWindow *w = GetWindow(Window);
if (w) {
SetWindow(w);
if (NewWidth > 0 && NewHeight > 0) {
if ((NewWidth & 0x03) != 0) {
NewWidth += 4 - (NewWidth & 0x03);
esyslog(LOG_ERR, "ERROR: OSD window width must be a multiple of 4 - increasing to %d", NewWidth);
}
if (SetWindow(Window))
Cmd(OSD_Close);
window[w->Handle()] = new cWindow(w->Handle(), x, y, NewWidth, NewHeight, w->Bpp(), w->ClearWithBackground(), w->Tiled());
delete w;
Cmd(OSD_Open, 2, x0 + x, y0 + y, x0 + x + NewWidth - 1, y0 + y + NewHeight - 1, (void *)1); // initially hidden!
}
else {
w->Relocate(x, y);
Cmd(OSD_MoveWindow, 0, x0 + x, y0 + y);
}
}
}
void cDvbOsd::Hide(tWindowHandle Window)
{
if (SetWindow(GetWindow(Window)))
Cmd(OSD_Hide, 0);
}
void cDvbOsd::Show(tWindowHandle Window)
{
if (SetWindow(GetWindow(Window)))
Cmd(OSD_Show, 0);
}

171
dvbosd.h
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@ -1,178 +1,33 @@
/*
* dvbosd.h: Interface to the DVB On Screen Display
* dvbosd.h: Implementation of the DVB On Screen Display
*
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: dvbosd.h 1.10 2002/02/03 16:43:50 kls Exp $
* $Id: dvbosd.h 1.11 2002/05/10 14:22:07 kls Exp $
*/
#ifndef __DVBOSD_H
#define __DVBOSD_H
#if defined(DEBUG_OSD) || defined(REMOTE_KBD)
#include <ncurses.h>
#undef ERR //XXX ncurses defines this - but this clashes with newer system header files
#endif
#include <ost/osd.h>
#include <stdio.h>
#include "font.h"
#include "osdbase.h"
#define MAXNUMCOLORS 16
enum eDvbColor {
#ifdef DEBUG_OSD
clrBackground,
clrTransparent = clrBackground,
clrBlack = clrBackground,
clrRed,
clrGreen,
clrYellow,
clrBlue,
clrMagenta,
clrCyan,
clrWhite,
#else
clrTransparent = 0x00000000,
clrBackground = 0x7F000000, // 50% gray
clrBlack = 0xFF000000,
clrRed = 0xFF1414FC,
clrGreen = 0xFF24FC24,
clrYellow = 0xFF24C0FC,
clrMagenta = 0xFFFC00B0,
clrBlue = 0xFFFC0000,
clrCyan = 0xFFFCFC00,
clrWhite = 0xFFFCFCFC,
#endif
};
class cPalette {
private:
eDvbColor color[MAXNUMCOLORS];
int maxColors, numColors;
bool used[MAXNUMCOLORS];
bool fetched[MAXNUMCOLORS];
bool full;
protected:
typedef unsigned char tIndexes[MAXNUMCOLORS];
public:
cPalette(int Bpp);
int Index(eDvbColor Color);
void Reset(void);
const eDvbColor *Colors(int &FirstColor, int &LastColor);
void Take(const cPalette &Palette, tIndexes *Indexes = NULL);
};
class cBitmap : public cPalette {
private:
cFont *font;
eDvbFont fontType;
void SetIndex(int x, int y, char Index);
char *bitmap;
bool clearWithBackground;
protected:
int width, height;
int dirtyX1, dirtyY1, dirtyX2, dirtyY2;
public:
cBitmap(int Width, int Height, int Bpp, bool ClearWithBackground = true);
virtual ~cBitmap();
bool ClearWithBackground(void) { return clearWithBackground; }
eDvbFont SetFont(eDvbFont Font);
bool Dirty(int &x1, int &y1, int &x2, int &y2);
void SetPixel(int x, int y, eDvbColor Color);
void SetBitmap(int x, int y, const cBitmap &Bitmap);
int Width(void) { return width; }
int Width(unsigned char c);
int Width(const char *s);
void Text(int x, int y, const char *s, eDvbColor ColorFg = clrWhite, eDvbColor ColorBg = clrBackground);
void Fill(int x1, int y1, int x2, int y2, eDvbColor Color);
void Clean(void);
void Clear(void);
const char *Data(int x, int y);
};
#define MAXNUMWINDOWS 7 // OSD windows are counted 1...7
class cWindow;
typedef int tWindowHandle;
// '-1' is used as an error return value!
#define ALL_WINDOWS (-2)
#define ALL_TILED_WINDOWS (-3)
#define LAST_CREATED_WINDOW (-4)
class cDvbOsd {
class cDvbOsd : public cOsd {
private:
int videoDev;
int numWindows;
int x0, y0;
cWindow *window[MAXNUMWINDOWS];
bool SetWindow(cWindow *Window);
void Cmd(OSD_Command cmd, int color = 0, int x0 = 0, int y0 = 0, int x1 = 0, int y1 = 0, const void *data = NULL);
cWindow *GetWindow(int x, int y);
cWindow *GetWindow(tWindowHandle Window);
protected:
virtual bool OpenWindow(cWindow *Window);
virtual void CommitWindow(cWindow *Window);
virtual void ShowWindow(cWindow *Window);
virtual void HideWindow(cWindow *Window, bool Hide);
virtual void MoveWindow(cWindow *Window, int x, int y);
virtual void CloseWindow(cWindow *Window);
public:
cDvbOsd(int VideoDev, int x, int y, int w = -1, int h = -1, int Bpp = -1);
// Initializes the OSD on the given VideoDev, starting at screen coordinates
// (x, y). If w, h and Bpp are given, one window with that width, height and
// color depth will be created - otherwise the actual windows will have to
// be created by separate calls to Create().
~cDvbOsd();
// Destroys all windows and shuts down the OSD.
tWindowHandle Create(int x, int y, int w, int h, int Bpp, bool ClearWithBackground = true, bool Tiled = true);
// Creates a window at coordinates (x, y), which are relative to the OSD's
// origin given in the constructor, with the given width, height and color
// depth. ClearWithBackground controls whether the window will be filled with
// clrBackground when it is cleared. Setting this to 'false' may be useful
// for windows that don't need clrBackground but want to save this color
// palette entry for a different color. Tiled controls whether this will
// be part of a multi section OSD (with several windows that all have
// different color depths and palettes and form one large OSD area), or
// whether this is a "standalone" window that will be drawn "in front"
// of any windows defined *after* this one (this can be used for highlighting
// certain parts of the OSD, as would be done in a 'cursor').
// Returns a handle that can be used to identify this window.
void AddColor(eDvbColor Color, tWindowHandle Window = LAST_CREATED_WINDOW);
// Adds the Color to the color palette of the given window if it is not
// already contained in the palette (and if the palette still has free
// slots for new colors). The default value LAST_CREATED_WINDOW will
// access the most recently created window, without the need of explicitly
// using a window handle.
void Flush(void);
// Actually commits all data of all windows to the OSD.
void Clear(tWindowHandle Window = ALL_TILED_WINDOWS);
// Clears the given window. If ALL_TILED_WINDOWS is given, only the tiled
// windows will be cleared, leaving the standalone windows untouched. If
// ALL_WINDOWS is given, the standalone windows will also be cleared.
void Fill(int x1, int y1, int x2, int y2, eDvbColor Color, tWindowHandle Window = ALL_TILED_WINDOWS);
// Fills the rectangle defined by the upper left (x1, y2) and lower right
// (x2, y2) corners with the given Color. If a specific window is given,
// the coordinates are relative to that window's upper left corner.
// Otherwise they are relative to the upper left corner of the entire OSD.
// If all tiled windows are selected, only that window which contains the
// point (x1, y1) will actually be filled.
void SetBitmap(int x, int y, const cBitmap &Bitmap, tWindowHandle Window = ALL_TILED_WINDOWS);
// Sets the pixels within the given window with the data from the given
// Bitmap. See Fill() for details about the coordinates.
int Width(unsigned char c);
// Returns the width (in pixels) of the given character in the current font.
int Width(const char *s);
// Returns the width (in pixels) of the given string in the current font.
eDvbFont SetFont(eDvbFont Font);
// Sets the current font for subsequent Width() and Text() operations.
void Text(int x, int y, const char *s, eDvbColor ColorFg = clrWhite, eDvbColor ColorBg = clrBackground, tWindowHandle Window = ALL_TILED_WINDOWS);
// Writes the given string at coordinates (x, y) with the given foreground
// and background color into the given window (see Fill() for details
// about the coordinates).
void Relocate(tWindowHandle Window, int x, int y, int NewWidth = -1, int NewHeight = -1);
// Moves the given window to the new location at (x, y). If NewWidth and
// NewHeight are also given, the window will also be resized to the new
// width and height.
void Hide(tWindowHandle Window);
// Hides the given window.
void Show(tWindowHandle Window);
// Shows the given window.
cDvbOsd(int VideoDev, int x, int y);
virtual ~cDvbOsd();
};
#endif //__DVBOSD_H

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/*
* osdbase.c: Basic interface to the On Screen Display
*
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: osdbase.c 1.1 2002/05/10 14:55:53 kls Exp $
*/
#include "osdbase.h"
#include <signal.h>
#include <sys/ioctl.h>
#include <sys/stat.h>
#include <sys/unistd.h>
#include "tools.h"
// --- cPalette --------------------------------------------------------------
cPalette::cPalette(int Bpp)
{
maxColors = 1 << Bpp;
numColors = 0;
full = false;
}
int cPalette::Index(eDvbColor Color)
{
#if __BYTE_ORDER == __BIG_ENDIAN
Color = eDvbColor(((Color & 0xFF) << 24) | ((Color & 0xFF00) << 8) | ((Color & 0xFF0000) >> 8) | ((Color & 0xFF000000) >> 24));
#endif
for (int i = 0; i < numColors; i++) {
if (color[i] == Color) {
used[i] = true;
return i;
}
}
if (!full) {
if (numColors < maxColors) {
color[numColors++] = Color;
used[numColors - 1] = true;
fetched[numColors - 1] = false;
return numColors - 1;
}
for (int i = maxColors; --i >= 0; ) {
if (!used[i]) {
color[i] = Color;
used[i] = true;
fetched[i] = false;
return i;
}
}
esyslog(LOG_ERR, "ERROR: too many different colors used in palette");
full = true;
}
return 0;
}
void cPalette::Reset(void)
{
for (int i = 0; i < numColors; i++)
used[i] = false;
full = false;
}
const eDvbColor *cPalette::Colors(int &FirstColor, int &LastColor)
{
for (FirstColor = 0; FirstColor < numColors; FirstColor++) {
if (!fetched[FirstColor]) {
for (LastColor = FirstColor; LastColor < numColors && !fetched[LastColor]; LastColor++)
fetched[LastColor] = true;
LastColor--; // the loop ended one past the last one!
return &color[FirstColor];
}
}
return NULL;
}
void cPalette::Take(const cPalette &Palette, tIndexes *Indexes)
{
for (int i = 0; i < Palette.numColors; i++) {
if (Palette.used[i]) {
int n = Index(Palette.color[i]);
if (Indexes)
(*Indexes)[i] = n;
}
}
}
// --- cBitmap ---------------------------------------------------------------
cBitmap::cBitmap(int Width, int Height, int Bpp, bool ClearWithBackground)
:cPalette(Bpp)
{
width = Width;
height = Height;
clearWithBackground = ClearWithBackground;
bitmap = NULL;
fontType = fontOsd;
font = NULL;
if (width > 0 && height > 0) {
bitmap = new char[width * height];
if (bitmap) {
Clean();
memset(bitmap, 0x00, width * height);
SetFont(fontOsd);
}
else
esyslog(LOG_ERR, "ERROR: can't allocate bitmap!");
}
else
esyslog(LOG_ERR, "ERROR: illegal bitmap parameters (%d, %d)!", width, height);
}
cBitmap::~cBitmap()
{
delete font;
delete bitmap;
}
eDvbFont cBitmap::SetFont(eDvbFont Font)
{
eDvbFont oldFont = fontType;
if (fontType != Font || !font) {
delete font;
font = new cFont(Font);
fontType = Font;
}
return oldFont;
}
bool cBitmap::Dirty(int &x1, int &y1, int &x2, int &y2)
{
if (dirtyX2 >= 0) {
//XXX Workaround: apparently the bitmap sent to the driver always has to be a multiple
//XXX of 8 bits wide, and (dx * dy) also has to be a multiple of 8.
//TODO Fix driver (should be able to handle any size bitmaps!)
while ((dirtyX1 > 0 || dirtyX2 < width - 1) && ((dirtyX2 - dirtyX1) & 7) != 7) {
if (dirtyX2 < width - 1)
dirtyX2++;
else if (dirtyX1 > 0)
dirtyX1--;
}
//XXX "... / 2" <==> Bpp???
while ((dirtyY1 > 0 || dirtyY2 < height - 1) && (((dirtyX2 - dirtyX1 + 1) * (dirtyY2 - dirtyY1 + 1) / 2) & 7) != 0) {
if (dirtyY2 < height - 1)
dirtyY2++;
else if (dirtyY1 > 0)
dirtyY1--;
}
while ((dirtyX1 > 0 || dirtyX2 < width - 1) && (((dirtyX2 - dirtyX1 + 1) * (dirtyY2 - dirtyY1 + 1) / 2) & 7) != 0) {
if (dirtyX2 < width - 1)
dirtyX2++;
else if (dirtyX1 > 0)
dirtyX1--;
}
x1 = dirtyX1;
y1 = dirtyY1;
x2 = dirtyX2;
y2 = dirtyY2;
return true;
}
return false;
}
void cBitmap::Clean(void)
{
dirtyX1 = width;
dirtyY1 = height;
dirtyX2 = -1;
dirtyY2 = -1;
}
void cBitmap::SetIndex(int x, int y, char Index)
{
if (bitmap) {
if (0 <= x && x < width && 0 <= y && y < height) {
if (bitmap[width * y + x] != Index) {
bitmap[width * y + x] = Index;
if (dirtyX1 > x) dirtyX1 = x;
if (dirtyY1 > y) dirtyY1 = y;
if (dirtyX2 < x) dirtyX2 = x;
if (dirtyY2 < y) dirtyY2 = y;
}
}
}
}
void cBitmap::SetPixel(int x, int y, eDvbColor Color)
{
SetIndex(x, y, Index(Color));
}
void cBitmap::SetBitmap(int x, int y, const cBitmap &Bitmap)
{
if (bitmap && Bitmap.bitmap) {
tIndexes Indexes;
Take(Bitmap, &Indexes);
for (int ix = 0; ix < Bitmap.width; ix++) {
for (int iy = 0; iy < Bitmap.height; iy++)
SetIndex(x + ix, y + iy, Indexes[Bitmap.bitmap[Bitmap.width * iy + ix]]);
}
}
}
int cBitmap::Width(unsigned char c)
{
return font ? font->Width(c) : -1;
}
int cBitmap::Width(const char *s)
{
return font ? font->Width(s) : -1;
}
void cBitmap::Text(int x, int y, const char *s, eDvbColor ColorFg, eDvbColor ColorBg)
{
if (bitmap) {
char fg = Index(ColorFg);
char bg = Index(ColorBg);
int h = font->Height(s);
while (s && *s) {
const cFont::tCharData *CharData = font->CharData(*s++);
if (int(x + CharData->width) > width)
break;
for (int row = 0; row < h; row++) {
cFont::tPixelData PixelData = CharData->lines[row];
for (int col = CharData->width; col-- > 0; ) {
SetIndex(x + col, y + row, (PixelData & 1) ? fg : bg);
PixelData >>= 1;
}
}
x += CharData->width;
}
}
}
void cBitmap::Fill(int x1, int y1, int x2, int y2, eDvbColor Color)
{
if (bitmap) {
char c = Index(Color);
for (int y = y1; y <= y2; y++)
for (int x = x1; x <= x2; x++)
SetIndex(x, y, c);
}
}
void cBitmap::Clear(void)
{
Reset();
if (clearWithBackground)
Fill(0, 0, width - 1, height - 1, clrBackground);
}
const char *cBitmap::Data(int x, int y)
{
return &bitmap[y * width + x];
}
// --- cWindow ---------------------------------------------------------------
cWindow::cWindow(int Handle, int x, int y, int w, int h, int Bpp, bool ClearWithBackground, bool Tiled)
:cBitmap(w, h, Bpp, ClearWithBackground)
{
handle = Handle;
x0 = x;
y0 = y;
bpp = Bpp;
tiled = Tiled;
shown = false;
}
bool cWindow::Contains(int x, int y)
{
x -= x0;
y -= y0;
return x >= 0 && y >= 0 && x < width && y < height;
}
void cWindow::Relocate(int x, int y)
{
x0 = x;
y0 = y;
}
void cWindow::Fill(int x1, int y1, int x2, int y2, eDvbColor Color)
{
if (tiled) {
x1 -= x0;
y1 -= y0;
x2 -= x0;
y2 -= y0;
}
cBitmap::Fill(x1, y1, x2, y2, Color);
}
void cWindow::SetBitmap(int x, int y, const cBitmap &Bitmap)
{
if (tiled) {
x -= x0;
y -= y0;
}
cBitmap::SetBitmap(x, y, Bitmap);
}
void cWindow::Text(int x, int y, const char *s, eDvbColor ColorFg, eDvbColor ColorBg)
{
if (tiled) {
x -= x0;
y -= y0;
}
cBitmap::Text(x, y, s, ColorFg, ColorBg);
}
const char *cWindow::Data(int x, int y)
{
return cBitmap::Data(x, y);
}
// --- cOsd ------------------------------------------------------------------
cOsd::cOsd(int x, int y)
{
numWindows = 0;
x0 = x;
y0 = y;
}
cOsd::~cOsd()
{
for (int i = 0; i < numWindows; i++)
delete window[i];
}
tWindowHandle cOsd::Create(int x, int y, int w, int h, int Bpp, bool ClearWithBackground, bool Tiled)
{
if (numWindows < MAXNUMWINDOWS) {
if (x >= 0 && y >= 0 && w > 0 && h > 0 && (Bpp == 1 || Bpp == 2 || Bpp == 4 || Bpp == 8)) {
if ((w & 0x03) != 0) {
w += 4 - (w & 0x03);
esyslog(LOG_ERR, "ERROR: OSD window width must be a multiple of 4 - increasing to %d", w);
}
cWindow *win = new cWindow(numWindows, x, y, w, h, Bpp, ClearWithBackground, Tiled);
if (OpenWindow(win)) {
window[win->Handle()] = win;
numWindows++;
return win->Handle();
}
else
delete win;
}
else
esyslog(LOG_ERR, "ERROR: illegal OSD parameters");
}
else
esyslog(LOG_ERR, "ERROR: too many OSD windows");
return -1;
}
void cOsd::AddColor(eDvbColor Color, tWindowHandle Window)
{
cWindow *w = GetWindow(Window);
if (w) {
w->Index(Color);
w->Reset();
}
}
cWindow *cOsd::GetWindow(int x, int y)
{
for (int i = 0; i < numWindows; i++) {
if (window[i]->Tiled() && window[i]->Contains(x, y))
return window[i];
}
return NULL;
}
cWindow *cOsd::GetWindow(tWindowHandle Window)
{
if (0 <= Window && Window < numWindows)
return window[Window];
if (Window == LAST_CREATED_WINDOW && numWindows > 0)
return window[numWindows - 1];
return NULL;
}
void cOsd::Flush(void)
{
for (int i = 0; i < numWindows; i++) {
CommitWindow(window[i]);
window[i]->Clean();
}
// Showing the windows in a separate loop to avoid seeing them come up one after another
for (int i = 0; i < numWindows; i++) {
if (!window[i]->Shown())
ShowWindow(window[i]);
}
}
void cOsd::Clear(tWindowHandle Window)
{
if (Window == ALL_TILED_WINDOWS || Window == ALL_WINDOWS) {
for (int i = 0; i < numWindows; i++)
if (Window == ALL_WINDOWS || window[i]->Tiled())
window[i]->Clear();
}
else {
cWindow *w = GetWindow(Window);
if (w)
w->Clear();
}
}
void cOsd::Fill(int x1, int y1, int x2, int y2, eDvbColor Color, tWindowHandle Window)
{
cWindow *w = (Window == ALL_TILED_WINDOWS) ? GetWindow(x1, y1) : GetWindow(Window);
if (w)
w->Fill(x1, y1, x2, y2, Color);
}
void cOsd::SetBitmap(int x, int y, const cBitmap &Bitmap, tWindowHandle Window)
{
cWindow *w = (Window == ALL_TILED_WINDOWS) ? GetWindow(x, y) : GetWindow(Window);
if (w)
w->SetBitmap(x, y, Bitmap);
}
int cOsd::Width(unsigned char c)
{
return numWindows ? window[0]->Width(c) : 0;
}
int cOsd::Width(const char *s)
{
return numWindows ? window[0]->Width(s) : 0;
}
eDvbFont cOsd::SetFont(eDvbFont Font)
{
eDvbFont oldFont = Font;
for (int i = 0; i < numWindows; i++)
oldFont = window[i]->SetFont(Font);
return oldFont;
}
void cOsd::Text(int x, int y, const char *s, eDvbColor ColorFg = clrWhite, eDvbColor ColorBg = clrBackground, tWindowHandle Window)
{
cWindow *w = (Window == ALL_TILED_WINDOWS) ? GetWindow(x, y) : GetWindow(Window);
if (w)
w->Text(x, y, s, ColorFg, ColorBg);
}
void cOsd::Relocate(tWindowHandle Window, int x, int y, int NewWidth, int NewHeight)
{
cWindow *w = GetWindow(Window);
if (w) {
if (NewWidth > 0 && NewHeight > 0) {
if ((NewWidth & 0x03) != 0) {
NewWidth += 4 - (NewWidth & 0x03);
esyslog(LOG_ERR, "ERROR: OSD window width must be a multiple of 4 - increasing to %d", NewWidth);
}
CloseWindow(w);
cWindow *NewWindow = new cWindow(w->Handle(), x, y, NewWidth, NewHeight, w->Bpp(), w->ClearWithBackground(), w->Tiled());
window[w->Handle()] = NewWindow;
delete w;
OpenWindow(NewWindow);
}
else {
MoveWindow(w, x, y);
w->Relocate(x, y);
}
}
}
void cOsd::Hide(tWindowHandle Window)
{
HideWindow(GetWindow(Window), true);
}
void cOsd::Show(tWindowHandle Window)
{
HideWindow(GetWindow(Window), false);
}

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/*
* osdbase.h: Basic interface to the On Screen Display
*
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: osdbase.h 1.1 2002/05/10 14:26:09 kls Exp $
*/
#ifndef __OSDBASE_H
#define __OSDBASE_H
#include <stdio.h>
#include "font.h"
#define MAXNUMCOLORS 16
enum eDvbColor {
#ifdef DEBUG_OSD
clrBackground,
clrTransparent = clrBackground,
clrBlack = clrBackground,
clrRed,
clrGreen,
clrYellow,
clrBlue,
clrMagenta,
clrCyan,
clrWhite,
#else
clrTransparent = 0x00000000,
clrBackground = 0x7F000000, // 50% gray
clrBlack = 0xFF000000,
clrRed = 0xFF1414FC,
clrGreen = 0xFF24FC24,
clrYellow = 0xFF24C0FC,
clrMagenta = 0xFFFC00B0,
clrBlue = 0xFFFC0000,
clrCyan = 0xFFFCFC00,
clrWhite = 0xFFFCFCFC,
#endif
};
class cPalette {
private:
eDvbColor color[MAXNUMCOLORS];
int maxColors, numColors;
bool used[MAXNUMCOLORS];
bool fetched[MAXNUMCOLORS];
bool full;
protected:
typedef unsigned char tIndexes[MAXNUMCOLORS];
public:
cPalette(int Bpp);
int Index(eDvbColor Color);
void Reset(void);
const eDvbColor *Colors(int &FirstColor, int &LastColor);
void Take(const cPalette &Palette, tIndexes *Indexes = NULL);
};
class cBitmap : public cPalette {
private:
cFont *font;
eDvbFont fontType;
void SetIndex(int x, int y, char Index);
char *bitmap;
bool clearWithBackground;
protected:
int width, height;
int dirtyX1, dirtyY1, dirtyX2, dirtyY2;
public:
cBitmap(int Width, int Height, int Bpp, bool ClearWithBackground = true);
virtual ~cBitmap();
bool ClearWithBackground(void) { return clearWithBackground; }
eDvbFont SetFont(eDvbFont Font);
bool Dirty(int &x1, int &y1, int &x2, int &y2);
void SetPixel(int x, int y, eDvbColor Color);
void SetBitmap(int x, int y, const cBitmap &Bitmap);
int Width(void) { return width; }
int Width(unsigned char c);
int Width(const char *s);
int Height(void) { return height; }
void Text(int x, int y, const char *s, eDvbColor ColorFg = clrWhite, eDvbColor ColorBg = clrBackground);
void Fill(int x1, int y1, int x2, int y2, eDvbColor Color);
void Clean(void);
void Clear(void);
const char *Data(int x, int y);
};
#define MAXNUMWINDOWS 7 // OSD windows are counted 1...7
class cWindow : public cBitmap {
private:
int handle; // the index within the OSD's window array (0...MAXNUMWINDOWS - 1)
int x0, y0;
int bpp;
bool tiled;
bool shown;
public:
cWindow(int Handle, int x, int y, int w, int h, int Bpp, bool ClearWithBackground, bool Tiled);
int X0(void) { return x0; }
int Y0(void) { return y0; }
int Bpp(void) { return bpp; }
bool Tiled(void) { return tiled; }
bool Shown(void) { bool s = shown; shown = true; return s; }
int Handle(void) { return handle; }
bool Contains(int x, int y);
void Relocate(int x, int y);
void Fill(int x1, int y1, int x2, int y2, eDvbColor Color);
void SetBitmap(int x, int y, const cBitmap &Bitmap);
void Text(int x, int y, const char *s, eDvbColor ColorFg = clrWhite, eDvbColor ColorBg = clrBackground);
const char *Data(int x, int y);
};
typedef int tWindowHandle;
// '-1' is used as an error return value!
#define ALL_WINDOWS (-2)
#define ALL_TILED_WINDOWS (-3)
#define LAST_CREATED_WINDOW (-4)
class cOsd {
private:
int numWindows;
int x0, y0;
cWindow *window[MAXNUMWINDOWS];
cWindow *GetWindow(int x, int y);
cWindow *GetWindow(tWindowHandle Window);
protected:
cWindow *GetWindowNr(int i) { return i < MAXNUMWINDOWS ? window[i] : NULL; }
int NumWindows(void) { return numWindows; }
int X0(void) { return x0; }
int Y0(void) { return y0; }
virtual bool OpenWindow(cWindow *Window) = 0;
// Opens the window on the OSD hardware, without actually showing it (the
// initial state shall be "hidden").
virtual void CommitWindow(cWindow *Window) = 0;
// Write any modified data and color definitions to the OSD hardware.
// Use the window's Dirty() function to find out which area of data
// actually needs to be transferred. If the window has not yet been explicitly
// shown through a call to ShowWindow(), no visible activity shall take place.
virtual void ShowWindow(cWindow *Window) = 0;
// Make the window actually visible on the OSD hardware.
virtual void HideWindow(cWindow *Window, bool Hide) = 0;
// Temporarily hide the window (if 'Hide' is 'true') or make a previously
// hidden window visible again (if 'Hide' is 'false').
virtual void MoveWindow(cWindow *Window, int x, int y) = 0;
// Move the window to a new location.
virtual void CloseWindow(cWindow *Window) = 0;
// Close the window and release any OSD hardware resources allocated for it.
public:
cOsd(int x, int y);
// Initializes the OSD, starting at screen coordinates (x, y).
virtual ~cOsd();
// Destroys all windows and shuts down the OSD.
tWindowHandle Create(int x, int y, int w, int h, int Bpp, bool ClearWithBackground = true, bool Tiled = true);
// Creates a window at coordinates (x, y), which are relative to the OSD's
// origin given in the constructor, with the given width, height and color
// depth. ClearWithBackground controls whether the window will be filled with
// clrBackground when it is cleared. Setting this to 'false' may be useful
// for windows that don't need clrBackground but want to save this color
// palette entry for a different color. Tiled controls whether this will
// be part of a multi section OSD (with several windows that all have
// different color depths and palettes and form one large OSD area), or
// whether this is a "standalone" window that will be drawn "in front"
// of any windows defined *after* this one (this can be used for highlighting
// certain parts of the OSD, as would be done in a 'cursor').
// Returns a handle that can be used to identify this window.
void AddColor(eDvbColor Color, tWindowHandle Window = LAST_CREATED_WINDOW);
// Adds the Color to the color palette of the given window if it is not
// already contained in the palette (and if the palette still has free
// slots for new colors). The default value LAST_CREATED_WINDOW will
// access the most recently created window, without the need of explicitly
// using a window handle.
void Flush(void);
// Actually commits all data of all windows to the OSD.
void Clear(tWindowHandle Window = ALL_TILED_WINDOWS);
// Clears the given window. If ALL_TILED_WINDOWS is given, only the tiled
// windows will be cleared, leaving the standalone windows untouched. If
// ALL_WINDOWS is given, the standalone windows will also be cleared.
void Fill(int x1, int y1, int x2, int y2, eDvbColor Color, tWindowHandle Window = ALL_TILED_WINDOWS);
// Fills the rectangle defined by the upper left (x1, y2) and lower right
// (x2, y2) corners with the given Color. If a specific window is given,
// the coordinates are relative to that window's upper left corner.
// Otherwise they are relative to the upper left corner of the entire OSD.
// If all tiled windows are selected, only that window which contains the
// point (x1, y1) will actually be filled.
void SetBitmap(int x, int y, const cBitmap &Bitmap, tWindowHandle Window = ALL_TILED_WINDOWS);
// Sets the pixels within the given window with the data from the given
// Bitmap. See Fill() for details about the coordinates.
int Width(unsigned char c);
// Returns the width (in pixels) of the given character in the current font.
int Width(const char *s);
// Returns the width (in pixels) of the given string in the current font.
eDvbFont SetFont(eDvbFont Font);
// Sets the current font for subsequent Width() and Text() operations.
void Text(int x, int y, const char *s, eDvbColor ColorFg = clrWhite, eDvbColor ColorBg = clrBackground, tWindowHandle Window = ALL_TILED_WINDOWS);
// Writes the given string at coordinates (x, y) with the given foreground
// and background color into the given window (see Fill() for details
// about the coordinates).
void Relocate(tWindowHandle Window, int x, int y, int NewWidth = -1, int NewHeight = -1);
// Moves the given window to the new location at (x, y). If NewWidth and
// NewHeight are also given, the window will also be resized to the new
// width and height.
void Hide(tWindowHandle Window);
// Hides the given window.
void Show(tWindowHandle Window);
// Shows the given window.
};
#endif //__OSDBASE_H