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Changed 'cStatusMonitor' to 'cStatus'
This commit is contained in:
58
status.c
58
status.c
@@ -4,93 +4,93 @@
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: status.c 1.2 2002/06/16 12:10:44 kls Exp $
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* $Id: status.c 1.3 2002/06/16 13:24:36 kls Exp $
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*/
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#include "status.h"
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// --- cStatusMonitor --------------------------------------------------------
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// --- cStatus ---------------------------------------------------------------
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cList<cStatusMonitor> cStatusMonitor::statusMonitors;
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cList<cStatus> cStatus::statusMonitors;
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cStatusMonitor::cStatusMonitor(void)
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cStatus::cStatus(void)
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{
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statusMonitors.Add(this);
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}
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cStatusMonitor::~cStatusMonitor()
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cStatus::~cStatus()
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{
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statusMonitors.Del(this, false);
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}
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void cStatusMonitor::MsgChannelSwitch(const cDevice *Device, int ChannelNumber)
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void cStatus::MsgChannelSwitch(const cDevice *Device, int ChannelNumber)
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{
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for (cStatusMonitor *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
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for (cStatus *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
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sm->ChannelSwitch(Device, ChannelNumber);
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}
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void cStatusMonitor::MsgRecording(const cDevice *Device, const char *Name)
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void cStatus::MsgRecording(const cDevice *Device, const char *Name)
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{
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for (cStatusMonitor *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
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for (cStatus *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
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sm->Recording(Device, Name);
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}
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void cStatusMonitor::MsgReplaying(const cDvbPlayerControl *DvbPlayerControl, const char *Name)
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void cStatus::MsgReplaying(const cDvbPlayerControl *DvbPlayerControl, const char *Name)
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{
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for (cStatusMonitor *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
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for (cStatus *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
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sm->Replaying(DvbPlayerControl, Name);
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}
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void cStatusMonitor::MsgSetVolume(int Volume, bool Absolute)
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void cStatus::MsgSetVolume(int Volume, bool Absolute)
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{
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for (cStatusMonitor *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
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for (cStatus *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
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sm->SetVolume(Volume, Absolute);
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}
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void cStatusMonitor::MsgOsdClear(void)
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void cStatus::MsgOsdClear(void)
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{
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for (cStatusMonitor *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
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for (cStatus *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
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sm->OsdClear();
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}
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void cStatusMonitor::MsgOsdTitle(const char *Title)
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void cStatus::MsgOsdTitle(const char *Title)
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{
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for (cStatusMonitor *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
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for (cStatus *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
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sm->OsdTitle(Title);
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}
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void cStatusMonitor::MsgOsdStatusMessage(const char *Message)
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void cStatus::MsgOsdStatusMessage(const char *Message)
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{
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for (cStatusMonitor *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
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for (cStatus *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
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sm->OsdStatusMessage(Message);
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}
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void cStatusMonitor::MsgOsdHelpKeys(const char *Red, const char *Green, const char *Yellow, const char *Blue)
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void cStatus::MsgOsdHelpKeys(const char *Red, const char *Green, const char *Yellow, const char *Blue)
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{
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for (cStatusMonitor *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
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for (cStatus *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
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sm->OsdHelpKeys(Red, Green, Yellow, Blue);
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}
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void cStatusMonitor::MsgOsdCurrentItem(const char *Text)
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void cStatus::MsgOsdCurrentItem(const char *Text)
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{
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for (cStatusMonitor *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
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for (cStatus *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
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sm->OsdCurrentItem(Text);
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}
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void cStatusMonitor::MsgOsdTextItem(const char *Text, bool Scroll)
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void cStatus::MsgOsdTextItem(const char *Text, bool Scroll)
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{
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for (cStatusMonitor *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
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for (cStatus *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
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sm->OsdTextItem(Text, Scroll);
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}
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void cStatusMonitor::MsgOsdChannel(const char *Text)
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void cStatus::MsgOsdChannel(const char *Text)
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{
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for (cStatusMonitor *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
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for (cStatus *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
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sm->OsdChannel(Text);
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}
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void cStatusMonitor::MsgOsdProgramme(time_t PresentTime, const char *PresentTitle, const char *PresentSubtitle, time_t FollowingTime, const char *FollowingTitle, const char *FollowingSubtitle)
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void cStatus::MsgOsdProgramme(time_t PresentTime, const char *PresentTitle, const char *PresentSubtitle, time_t FollowingTime, const char *FollowingTitle, const char *FollowingSubtitle)
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{
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for (cStatusMonitor *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
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for (cStatus *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
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sm->OsdProgramme(PresentTime, PresentTitle, PresentSubtitle, FollowingTime, FollowingTitle, FollowingSubtitle);
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}
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