Version 1.1.32

- Removed a faulty parameter initialization in menu.c (thanks to Lauri Tischler for
  reporting this one).
- Re-implemented the WaitForPut/WaitForGet stuff in cRingBuffer, since some plugins
  actually need this. By default the buffer does not wait; if a plugin needs the
  waiting functionality it can call the new SetTimeouts() function.
- Moved the call to cPlugin::Start() further up in vdr.c, to make sure it gets
  called before trying to learn the keys (problem reported by Oliver Endriss).
- No longer starting the editing process if no marks have been set (thanks to
  Matthias Raus for reporting this one).
- Added Catalanian language texts (thanks to Marc Rovira Vall and Ramon Roca).
  Plugin authors may want to add the new entries to their I18N texts and contact
  the translators to have their texts translated. Note that there are now 16
  different OSD languages, so please make sure you have 16 versions for each of
  your texts.
- Moved the detection of a broken video data stream from the cDevice into the
  cRecorder to avoid problems with cReceivers that want to receive from PIDs
  that are currently not transmitting (thanks to Marcel Wiesweg for reporting
  this one).
- Fixed setting the locking pid after a timed wait (thanks to Andreas Schultz).
- Avoiding spurious section filter settings after a channel switch.
- Updated 'channels.conf.cable' (thanks to Stefan Hußfeldt).
- Fixed reading 'epg.data' for channels with non-zero RID (thanks to Oliver
  Endriss for reporting this one).
- Fixed EPG bugfix statistics to avoid log entires for undefined channels (thanks
  to Lars Bläser for reporting this one).
- No longer waiting inside cIndexFile::CatchUp() to avoid shortly blocking replay
  at the end of a recording.
This commit is contained in:
Klaus Schmidinger
2003-05-18 18:00:00 +02:00
parent c84022554a
commit 3bd9a7ccf3
19 changed files with 521 additions and 184 deletions

View File

@@ -21,18 +21,18 @@ VDR program and present itself to the user.
The <i>internal</i> interface provides the plugin code access to VDR's internal data
structures and allows it to hook itself into specific areas to perform special actions.
<p>
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Important modifications introduced in version 1.1.15 are marked like this.
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Important modifications introduced in version 1.1.17 are marked like this.
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Important modifications introduced in version 1.1.31 are marked like this.
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<hr>
<h1>Table Of Contents</h1>
@@ -284,7 +284,7 @@ The <b>constructor</b> shall initialize any member variables the plugin defines,
<b>must not access any global structures of VDR</b>.
It also must not create any threads or other large data structures. These things
are done in the
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<a href="#Getting started"><tt>Initialize()</tt></a> or
<a href="#Getting started"><tt>Start()</tt></a>
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@@ -460,18 +460,20 @@ thread of its own), or wants to make use of <a href="#Internationalization">inte
it needs to implement one of the functions
<p><table><tr><td bgcolor=#F0F0F0><pre><br>
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virtual bool Initialize(void);
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virtual bool Start(void);
</pre></td></tr></table><p>
which are called once for each plugin at program startup.
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The difference between these two functions is that <tt>Initialize()</tt> is
called early at program startup, while <tt>Start()</tt> is called after everything
else has been set up, right before the main program loop is entered. Inside the
<tt>Start()</tt> function of any plugin it is guaranteed that the <tt>Initialize()</tt>
called early at program startup, while <tt>Start()</tt> is called after the primary
device and user interface has been set up, but before the main program loop is entered.
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Inside the <tt>Start()</tt> function of any plugin it is guaranteed that the <tt>Initialize()</tt>
functions of all plugins have already been called. For many plugins it probably
doesn't matter which of these functions they implement, but it may be of importance
for, e.g., plugins that implement devices. Such plugins should create their cDevice
@@ -527,7 +529,7 @@ in the call to VDR.
If the user selects the main menu entry of a plugin, VDR calls the function
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<p><table><tr><td bgcolor=#F0F0F0><pre><br>
virtual cOsdObject *MainMenuAction(void);
</pre></td></tr></table><p>
@@ -1044,7 +1046,6 @@ virtual void SetAudioTrack(int Index);
</pre></td></tr></table><p>
<p>
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If there is an additional audio track that has to be replayed with external hardware,
the player shall call its member function
@@ -1053,7 +1054,6 @@ void PlayAudio(const uchar *Data, int Length);
</pre></td></tr></table><p>
where <tt>Data</tt> points to a complete audio PES packet of <tt>Length</tt> bytes.
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<p>
The second part needed here is a control object that receives user input from the main
program loop and reacts on this by telling the player what to do:
@@ -1200,7 +1200,7 @@ a <tt>cDevice</tt>:
<p><table><tr><td bgcolor=#F0F0F0><pre><br>
cMyReceiver *Receiver = new cMyReceiver(123);
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cDevice::ActualDevice()-&gt;AttachReceiver(Receiver);
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</pre></td></tr></table><p>
@@ -1372,7 +1372,7 @@ needed.
<p>
<b>Initializing new devices</b>
<p>
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A derived cDevice class shall implement a static function
in which it determines whether the necessary hardware to run this sort of
device is actually present in this machine (or whatever other prerequisites
@@ -1391,7 +1391,6 @@ shut down (delete) all devices when the program terminates. It is therefore
important that the devices are created on the heap, using the <tt>new</tt>
operator!
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<a name="Dolby Digital"><hr><h2>Dolby Digital</h2>
<center><i><b>"The stereo effect may only be experienced if stereo equipment is used!"</b></i></center><p>
@@ -1434,7 +1433,6 @@ will need to copy it for later processing in your thread.
<p>
The <tt>Mute()</tt> and <tt>Clear()</tt> functions will be called whenever the audio shall
be muted, or any buffered data shall be cleared, respectively.
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<a name="Remote Control"><hr><h2>Remote Control</h2>
@@ -1502,7 +1500,7 @@ the incoming data (by calling your <tt>Action()</tt> function).
In case you need to do any other setup steps, like opening a file or initializing
member variables, you should do so before calling <tt>Start()</tt>.
<p>
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If your remote control for some reason can't work (maybe because it was unable to
open some file handle it requires) it can implement the virtual function