Implemented strict locking of global lists

This commit is contained in:
Klaus Schmidinger
2015-09-01 11:14:27 +02:00
parent 8a7bc6a0bb
commit 3cd5294d8a
41 changed files with 3512 additions and 2402 deletions

View File

@@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: thread.h 3.2 2015/01/14 11:39:55 kls Exp $
* $Id: thread.h 4.1 2015/08/17 13:06:24 kls Exp $
*/
#ifndef __THREAD_H
@@ -164,6 +164,94 @@ public:
#define LOCK_THREAD cThreadLock ThreadLock(this)
class cStateKey;
class cStateLock {
friend class cStateKey;
private:
const char *name;
tThreadId threadId;
cRwLock rwLock;
int state;
bool explicitModify;
void Unlock(cStateKey &StateKey, bool IncState = true);
///< Releases a lock that has been obtained by a previous call to Lock()
///< with the given StateKey. If this was a write-lock, and IncState is true,
///< the state of the lock will be incremented. In any case, the (new) state
///< of the lock will be copied to the StateKey's state.
public:
cStateLock(const char *Name = NULL);
bool Lock(cStateKey &StateKey, bool Write = false, int TimeoutMs = 0);
///< Tries to get a lock and returns true if successful.
///< If TimoutMs is not 0, it waits for the given number of milliseconds
///< and returns false if no lock has been obtained within that time.
///< Otherwise it waits indefinitely for the lock. The given StateKey
///< will store which lock it has been used with, and will use that
///< information when its Remove() function is called.
///< There are two possible locks, one only for read access, and one
///< for reading and writing:
///<
///< If Write is false (i.e. a read-lock is requested), the lock's state
///< is compared to the given StateKey's state, and true is returned if
///< they differ.
///< If true is returned, the read-lock is still in place and the
///< protected data structures can be safely accessed (in read-only mode!).
///< Once the necessary operations have been performed, the lock must
///< be released by a call to the StateKey's Remove() function.
///< If false is returned, the state has not changed since the last check,
///< and the read-lock has been released. In that case the protected
///< data structures have not changed since the last call, so no action
///< is required. Note that if TimeoutMs is used with read-locks, Lock()
///< might return false even if the states of lock and key differ, just
///< because it was unable to obtain the lock within the given time.
///< You can call cStateKey::TimedOut() to detect this.
///<
///< If Write is true (i.e. a write-lock is requested), the states of the
///< lock and the given StateKey don't matter, it will always try to obtain
///< a write lock.
void SetExplicitModify(void) { explicitModify = true; }
///< If you have obtained a write lock on this lock, and you don't want its
///< state to be automatically incremented when the lock is released, a call to
///< this function will disable this, and you can explicitly call IncState()
///< to increment the state.
void IncState(void);
///< Increments the state of this lock.
};
class cStateKey {
friend class cStateLock;
private:
cStateLock *stateLock;
bool write;
int state;
bool timedOut;
public:
cStateKey(bool IgnoreFirst = false);
///< Sets up a new state key. If IgnoreFirst is true, the first use
///< of this key with a lock will not return true if the lock's state
///< hasn't explicitly changed.
~cStateKey();
void Reset(void);
///< Resets the state of this key, so that the next call to a lock's
///< Lock() function with this key will return true, even if the
///< lock's state hasn't changed.
void Remove(bool IncState = true);
///< Removes this key from the lock it was previously used with.
///< If this key was used to obtain a write lock, the state of the lock will
///< be incremented and copied to this key. You can set IncState to false
///< to prevent this.
bool StateChanged(void);
///< Returns true if this key is used for obtaining a write lock, and the
///< lock's state differs from that of the key. When used with a read lock,
///< it always returns true, because otherwise the lock wouldn't have been
///< obtained in the first place.
bool InLock(void) { return stateLock; }
///< Returns true if this key is currently in a lock.
bool TimedOut(void) const { return timedOut; }
///< Returns true if the last lock attempt this key was used with failed due
///< to a timeout.
};
class cIoThrottle {
private:
static cMutex mutex;