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Fixed removing the '-' when entering a channel number where there is no other one that fits the input
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parent
f40a6e9b85
commit
3d9654a22f
@ -1413,6 +1413,8 @@ Joachim Wilke <vdr@joachim-wilke.de>
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for reporting missing calls to cStatus::MsgOsdClear() in cSkins::Message()
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for reporting missing calls to cStatus::MsgOsdClear() in cSkins::Message()
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for fixing a NULL pointer access with the cUnbufferedFile when a replay session
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for fixing a NULL pointer access with the cUnbufferedFile when a replay session
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runs all the way until the end of the recording
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runs all the way until the end of the recording
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for fixing removing the '-' when entering a channel number where there is no other
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one that fits the input
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Sascha Klek <sklek@gmx.de>
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Sascha Klek <sklek@gmx.de>
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for reporting a problem with the '0' key in the "Day" item of the "Timers" menu
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for reporting a problem with the '0' key in the "Day" item of the "Timers" menu
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2
HISTORY
2
HISTORY
@ -4365,3 +4365,5 @@ Video Disk Recorder Revision History
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- Fixed setting the audio language codes in 'Transfer-Mode' (reported by Rolf
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- Fixed setting the audio language codes in 'Transfer-Mode' (reported by Rolf
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Ahrenberg). The actual problem was the call to the Transferring() function in
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Ahrenberg). The actual problem was the call to the Transferring() function in
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cDevice::AttachPlayer() before assigning the player.
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cDevice::AttachPlayer() before assigning the player.
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- Fixed removing the '-' when entering a channel number where there is no other
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one that fits the input (thanks to Joachim Wilke).
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4
menu.c
4
menu.c
@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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* how to reach the author.
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*
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*
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* $Id: menu.c 1.413 2006/02/19 10:18:28 kls Exp $
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* $Id: menu.c 1.414 2006/02/24 14:55:10 kls Exp $
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*/
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*/
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#include "menu.h"
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#include "menu.h"
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@ -3131,10 +3131,10 @@ eOSState cDisplayChannel::ProcessKey(eKeys Key)
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}
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}
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if (n > 0) {
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if (n > 0) {
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// This channel is the only one that fits the input, so let's take it right away:
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// This channel is the only one that fits the input, so let's take it right away:
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displayChannel->Flush(); // makes sure the user sees his last input
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NewChannel = channel;
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NewChannel = channel;
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withInfo = true;
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withInfo = true;
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number = 0;
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number = 0;
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Refresh();
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}
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}
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}
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}
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break;
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break;
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