diff --git a/HISTORY b/HISTORY index cccdc5be..fb78d903 100644 --- a/HISTORY +++ b/HISTORY @@ -7052,7 +7052,7 @@ Video Disk Recorder Revision History - Fixed handling IDLEPRIORITY in cDvbDevice::ProvidesChannel() (thanks to Frank Schmirler). -2012-05-29: Version 1.7.28 +2012-06-02: Version 1.7.28 - Fixed cPixmapMemory::DrawEllipse() for quadrants -1 and -4. - Fixed getting the maximum short channel name length in case there are no short names @@ -7116,3 +7116,5 @@ Video Disk Recorder Revision History to the recording's name. - cVector::Clear() now reinitializes any previously used members. - Fixed resetting CAMs (thanks to Marco Skambraks). +- The new function RgbShade() (include osd.h) can be used to generate a brighter or + darker version of a given color. diff --git a/osd.c b/osd.c index 84c5a278..2edf4fae 100644 --- a/osd.c +++ b/osd.c @@ -4,7 +4,7 @@ * See the main source file 'vdr.c' for copyright information and * how to reach the author. * - * $Id: osd.c 2.29 2012/05/17 13:29:19 kls Exp $ + * $Id: osd.c 2.30 2012/06/02 10:42:23 kls Exp $ */ #include "osd.h" @@ -40,6 +40,16 @@ tColor HsvToColor(double H, double S, double V) } } +tColor RgbShade(tColor Color, double Factor) +{ + double f = fabs(constrain(Factor, -1.0, 1.0)); + double w = Factor > 0 ? f * 0xFF : 0; + return (Color & 0xFF000000) | + (min(0xFF, int((1 - f) * ((Color >> 16) & 0xFF) + w + 0.5)) << 16) | + (min(0xFF, int((1 - f) * ((Color >> 8) & 0xFF) + w + 0.5)) << 8) | + (min(0xFF, int((1 - f) * ( Color & 0xFF) + w + 0.5)) ); +} + #define USE_ALPHA_LUT #ifdef USE_ALPHA_LUT // Alpha blending with lookup table (by Reinhard Nissl ) diff --git a/osd.h b/osd.h index 9f951bbb..06c020aa 100644 --- a/osd.h +++ b/osd.h @@ -4,7 +4,7 @@ * See the main source file 'vdr.c' for copyright information and * how to reach the author. * - * $Id: osd.h 2.16 2012/05/17 15:09:35 kls Exp $ + * $Id: osd.h 2.17 2012/06/02 10:32:38 kls Exp $ */ #ifndef __OSD_H @@ -70,6 +70,14 @@ inline tColor RgbToColor(double R, double G, double B) return RgbToColor(uint8_t(0xFF * R), uint8_t(0xFF * G), uint8_t(0xFF * B)); } +tColor RgbShade(tColor Color, double Factor); + ///< Returns a brighter (Factor > 0) or darker (Factor < 0) version + ///< of the given Color. + ///< If Factor is 0.0, the return value is the unchanged Color, + ///< If Factor is 1.0, white is returned. + ///< If Factor is -1.0, black is returned. + ///< The alpha value of Color is returned unchanged. + tColor HsvToColor(double H, double S, double V); ///< Converts the given Hue (0..360), Saturation (0..1) and Value (0..1) ///< to an RGB tColor value. The alpha value of the result is 0x00, so