|
+ |
Important modifications introduced in version 1.3.31 are marked like this.
|
+ |
+Important modifications introduced in version 1.3.37 are marked like this.
+ |
VDR provides an easy to use plugin interface that allows additional functionality
to be added to the program by implementing a dynamically loadable library file.
@@ -58,9 +58,7 @@ structures and allows it to hook itself into specific areas to perform special a
Command line arguments
Command line help
Getting started
-
Main menu entry
User interaction
Housekeeping
@@ -68,10 +66,10 @@ structures and allows it to hook itself into specific areas to perform special a
The Setup menu
Configuration files
Internationalization
- |
+
- |
+
Loading plugins into VDR
@@ -87,7 +85,7 @@ structures and allows it to hook itself into specific areas to perform special a
Skins
Themes
Devices
- |
+
Remote Control
@@ -314,10 +312,8 @@ since VDR, for instance, has to create the plugin objects in order to get their
command line help - and after that immediately destroys them again.
The destructor has to clean up any data created by the plugin.
- |
Any threads the plugin may have created shall be stopped in the
Stop() function.
- |
Of course, if your plugin doesn't define any member variables that need to be
initialized (and deleted), you don't need to implement either of these functions.
@@ -512,7 +508,6 @@ VDR to exit.
If the plugin doesn't implement any background functionality or internationalized
texts, it doesn't need to implement either of these functions.
-
Main menu entry
@@ -872,7 +866,7 @@ Texts are first searched for in the Phrases registered for this plugin (i
and then in the global VDR texts. So a plugin can make use of texts defined by the
core VDR code.
- |
+
- |
+ |
SVDRP commands
Infinite Diversity in Infinite Combinations
@@ -1521,6 +1515,22 @@ with the full required resolution. Only if this fails shall it use alternate
areas. Drawing areas are always rectangular and may not overlap (but do not need
to be adjacent).
+ |
+
+Directly accessing the OSD is only allowed from the foreground thread, which
+restricts this to a cOsdObject returned from the plugin's MainMenuAction()
+function, or any of the skin classes a plugin might implement.
+
+If a plugin runs a separate thread and wants to issue a message directly from
+within that tread, it can call
+
+
+int cSkins::QueueMessage(eMessageType Type, const char *s, int Seconds = 0, int Timeout = 0);
+ |
+
+to queue that message for display. See VDR/skins.h for details.
+ |
+
Skins
The emperor's new clothes
@@ -1830,7 +1840,7 @@ private:
virtual void Action(void);
public:
cMyAudio(void);
- |
+ |
virtual void Play(const uchar *Data, int Length, uchar Id);
|
virtual void Mute(bool On);
diff --git a/interface.c b/interface.c
index 4f18ddda..56084784 100644
--- a/interface.c
+++ b/interface.c
@@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
- * $Id: interface.c 1.69 2005/09/03 09:07:23 kls Exp $
+ * $Id: interface.c 1.70 2005/11/27 15:31:06 kls Exp $
*/
#include "interface.h"
@@ -36,13 +36,6 @@ eKeys cInterface::GetKey(bool Wait)
if (SVDRP) {
if (SVDRP->Process())
Wait = false;
- if (!Skins.IsOpen()) {
- char *message = SVDRP->GetMessage();
- if (message) {
- Skins.Message(mtInfo, message);
- free(message);
- }
- }
}
return cRemote::Get(Wait ? 1000 : 10);
}
diff --git a/skins.c b/skins.c
index e81e8825..c6213cf1 100644
--- a/skins.c
+++ b/skins.c
@@ -4,13 +4,49 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
- * $Id: skins.c 1.5 2005/10/02 10:12:10 kls Exp $
+ * $Id: skins.c 1.6 2005/11/27 15:52:25 kls Exp $
*/
#include "skins.h"
#include "interface.h"
#include "status.h"
-#include "tools.h"
+
+// --- cSkinQueuedMessage ----------------------------------------------------
+
+class cSkinQueuedMessage : public cListObject {
+ friend class cSkins;
+private:
+ eMessageType type;
+ char *message;
+ int seconds;
+ int timeout;
+ tThreadId threadId;
+ eKeys key;
+ int state;
+ cMutex mutex;
+ cCondVar condVar;
+public:
+ cSkinQueuedMessage(eMessageType Type, const char *s, int Seconds, int Timeout);
+ virtual ~cSkinQueuedMessage();
+ };
+
+cSkinQueuedMessage::cSkinQueuedMessage(eMessageType Type, const char *s, int Seconds, int Timeout)
+{
+ type = Type;
+ message = s ? strdup(s) : NULL;
+ seconds = Seconds;
+ timeout = Timeout;
+ threadId = cThread::ThreadId();
+ key = kNone;
+ state = 0; // waiting
+}
+
+cSkinQueuedMessage::~cSkinQueuedMessage()
+{
+ free(message);
+}
+
+cList SkinQueuedMessages;
// --- cSkinDisplay ----------------------------------------------------------
@@ -202,6 +238,95 @@ eKeys cSkins::Message(eMessageType Type, const char *s, int Seconds)
return k;
}
+int cSkins::QueueMessage(eMessageType Type, const char *s, int Seconds, int Timeout)
+{
+ if (Type == mtStatus) {
+ dsyslog("cSkins::QueueMessage() called with mtStatus - ignored!");
+ return kNone;
+ }
+ if (isempty(s)) {
+ dsyslog("cSkins::QueueMessage() called with empty message - ignored!");
+ return kNone;
+ }
+ int k = kNone;
+ if (Timeout > 0) {
+ if (cThread::IsMainThread()) {
+ dsyslog("cSkins::QueueMessage() called from main thread with Timeout = %d - ignored!", Timeout);
+ return k;
+ }
+ cSkinQueuedMessage *m = new cSkinQueuedMessage(Type, s, Seconds, Timeout);
+ queueMessageMutex.Lock();
+ SkinQueuedMessages.Add(m);
+ m->mutex.Lock();
+ queueMessageMutex.Unlock();
+ if (m->condVar.TimedWait(m->mutex, Timeout * 1000))
+ k = m->key;
+ else
+ k = -1; // timeout, nothing has been displayed
+ m->state = 2; // done
+ m->mutex.Unlock();
+ }
+ else {
+ queueMessageMutex.Lock();
+ // Check if there is a waiting message w/o timeout for this thread:
+ if (Timeout == -1) {
+ for (cSkinQueuedMessage *m = SkinQueuedMessages.Last(); m; m = SkinQueuedMessages.Prev(m)) {
+ if (m->threadId == cThread::ThreadId()) {
+ if (m->state == 0 && m->timeout == -1)
+ m->state = 2; // done
+ break;
+ }
+ }
+ }
+ // Add the new message:
+ SkinQueuedMessages.Add(new cSkinQueuedMessage(Type, s, Seconds, Timeout));
+ queueMessageMutex.Unlock();
+ }
+ return k;
+}
+
+void cSkins::ProcessQueuedMessages(void)
+{
+ if (!cThread::IsMainThread()) {
+ dsyslog("cSkins::ProcessQueuedMessages() called from background thread - ignored!");
+ return;
+ }
+ cSkinQueuedMessage *msg = NULL;
+ // Get the first waiting message:
+ queueMessageMutex.Lock();
+ for (cSkinQueuedMessage *m = SkinQueuedMessages.First(); m; m = SkinQueuedMessages.Next(m)) {
+ if (m->state == 0) { // waiting
+ m->state = 1; // active
+ msg = m;
+ break;
+ }
+ }
+ queueMessageMutex.Unlock();
+ // Display the message:
+ if (msg) {
+ msg->mutex.Lock();
+ if (msg->state == 1) { // might have changed since we got it
+ msg->key = Skins.Message(msg->type, msg->message, msg->seconds);
+ if (msg->timeout == 0)
+ msg->state = 2; // done
+ else
+ msg->condVar.Broadcast();
+ }
+ msg->mutex.Unlock();
+ }
+ // Remove done messages from the queue:
+ queueMessageMutex.Lock();
+ for (;;) {
+ cSkinQueuedMessage *m = SkinQueuedMessages.First();
+ if (m && m->state == 2) { // done
+ SkinQueuedMessages.Del(m);
+ }
+ else
+ break;
+ }
+ queueMessageMutex.Unlock();
+}
+
void cSkins::Flush(void)
{
if (cSkinDisplay::Current())
diff --git a/skins.h b/skins.h
index 5fc63443..90ed0c3a 100644
--- a/skins.h
+++ b/skins.h
@@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
- * $Id: skins.h 1.8 2005/05/15 14:41:41 kls Exp $
+ * $Id: skins.h 1.9 2005/11/27 15:41:44 kls Exp $
*/
#ifndef __SKINS_H
@@ -16,6 +16,7 @@
#include "osd.h"
#include "recording.h"
#include "themes.h"
+#include "thread.h"
#include "tools.h"
enum eMessageType { mtStatus = 0, mtInfo, mtWarning, mtError }; // will be used to calculate color offsets!
@@ -298,6 +299,7 @@ class cSkins : public cList {
private:
cSkin *current;
cSkinDisplayMessage *displayMessage;
+ cMutex queueMessageMutex;
public:
cSkins(void);
~cSkins();
@@ -312,6 +314,35 @@ public:
///< Displays the given message, either through a currently visible
///< display object that is capable of doing so, or by creating a
///< temporary cSkinDisplayMessage object.
+ ///< The return value is the key pressed by the user. If no user input
+ ///< has been received within Seconds (the default value of 0 results
+ ///< in the ///< value defined for "Message time" in the setup), kNone
+ ///< will be returned.
+ int QueueMessage(eMessageType Type, const char *s, int Seconds = 0, int Timeout = 0);
+ ///< Like Message(), but this function may be called from a background
+ ///< thread. The given message is put into a queue and the main program
+ ///< loop will display it as soon as this is suitable. If Timeout is 0,
+ ///< QueueMessage() returns immediately and the return value will be kNone.
+ ///< If a positive Timeout is given, the thread will wait at most the given
+ ///< number of seconds for the message to be actually displayed (note that
+ ///< the user may currently be doing something that doesn't allow for
+ ///< queued messages to be displayed immediately). If the timeout expires
+ ///< and the message hasn't been displayed yet, the return value is -1
+ ///< and the message will be removed from the queue without being displayed.
+ ///< Positive values of Timeout are only allowed for background threads.
+ ///< If QueueMessage() is called from the foreground thread with a Timeout
+ ///< greater than 0, the call is ignored and nothing is displayed.
+ ///< Queued messages will be displayed in the sequence they have been
+ ///< put into the queue, so messages from different threads may appear
+ ///< mingled. If a particular thread queues a message with a Timeout of
+ ///< -1, and the previous message from the same thread also had a Timeout
+ ///< of -1, only the last message will be displayed. This can be used for
+ ///< progress displays, where only the most recent message is actually
+ ///< important.
+ ///< Type may only be mtInfo, mtWarning or mtError. A call with mtStatus
+ ///< will be ignored, as will be one with an empty message.
+ void ProcessQueuedMessages(void);
+ ///< Processes the first queued message, if any.
void Flush(void);
///< Flushes the currently active cSkinDisplay, if any.
};
diff --git a/svdrp.c b/svdrp.c
index 8e09d41c..78b759aa 100644
--- a/svdrp.c
+++ b/svdrp.c
@@ -10,7 +10,7 @@
* and interact with the Video Disk Recorder - or write a full featured
* graphical interface that sits on top of an SVDRP connection.
*
- * $Id: svdrp.c 1.83 2005/11/05 11:21:38 kls Exp $
+ * $Id: svdrp.c 1.84 2005/11/27 15:29:28 kls Exp $
*/
#include "svdrp.h"
@@ -35,6 +35,7 @@
#include "menu.h"
#include "plugin.h"
#include "remote.h"
+#include "skins.h"
#include "timers.h"
#include "tools.h"
#include "videodir.h"
@@ -225,12 +226,9 @@ const char *HelpPages[] = {
"LSTT [ ]\n"
" List timers. Without option, all timers are listed. Otherwise\n"
" only the given timer is listed.",
- "MESG [ ]\n"
- " Displays the given message on the OSD. If message is omitted, the\n"
- " currently pending message (if any) will be returned. The message\n"
- " will be displayed for a few seconds as soon as the OSD has become\n"
- " idle. If a new MESG command is entered while the previous message\n"
- " has not yet been displayed, the old message will be overwritten.",
+ "MESG \n"
+ " Displays the given message on the OSD. The message will be queued\n"
+ " and displayed whenever this is suitable.\n",
"MODC \n"
" Modify a channel. Settings must be in the same format as returned\n"
" by the LSTC command.",
@@ -363,7 +361,6 @@ cSVDRP::cSVDRP(int Port)
numChars = 0;
length = BUFSIZ;
cmdLine = MALLOC(char, length);
- message = NULL;
lastActivity = 0;
isyslog("SVDRP listening on port %d", Port);
}
@@ -371,7 +368,6 @@ cSVDRP::cSVDRP(int Port)
cSVDRP::~cSVDRP()
{
Close();
- free(message);
free(cmdLine);
}
@@ -954,15 +950,12 @@ void cSVDRP::CmdLSTT(const char *Option)
void cSVDRP::CmdMESG(const char *Option)
{
if (*Option) {
- free(message);
- message = strdup(Option);
- isyslog("SVDRP message: '%s'", message);
- Reply(250, "Message stored");
+ isyslog("SVDRP message: '%s'", Option);
+ Skins.QueueMessage(mtInfo, Option);
+ Reply(250, "Message queued");
}
- else if (message)
- Reply(250, "%s", message);
else
- Reply(550, "No pending message");
+ Reply(501, "Missing message");
}
void cSVDRP::CmdMODC(const char *Option)
@@ -1489,11 +1482,4 @@ bool cSVDRP::Process(void)
return false;
}
-char *cSVDRP::GetMessage(void)
-{
- char *s = message;
- message = NULL;
- return s;
-}
-
//TODO more than one connection???
diff --git a/svdrp.h b/svdrp.h
index 2e182f21..469c47a5 100644
--- a/svdrp.h
+++ b/svdrp.h
@@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
- * $Id: svdrp.h 1.25 2005/11/05 10:54:22 kls Exp $
+ * $Id: svdrp.h 1.26 2005/11/27 15:26:42 kls Exp $
*/
#ifndef __SVDRP_H
@@ -48,7 +48,6 @@ private:
int numChars;
int length;
char *cmdLine;
- char *message;
time_t lastActivity;
void Close(bool Timeout = false);
bool Send(const char *s, int length = -1);
@@ -88,7 +87,6 @@ public:
~cSVDRP();
bool HasConnection(void) { return file.IsOpen(); }
bool Process(void);
- char *GetMessage(void);
};
#endif //__SVDRP_H
diff --git a/thread.c b/thread.c
index 3fa41006..52747730 100644
--- a/thread.c
+++ b/thread.c
@@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
- * $Id: thread.c 1.45 2005/08/14 11:15:42 kls Exp $
+ * $Id: thread.c 1.46 2005/11/27 15:15:53 kls Exp $
*/
#include "thread.h"
@@ -193,6 +193,7 @@ void cMutex::Unlock(void)
// --- cThread ---------------------------------------------------------------
+tThreadId cThread::mainThreadId = cThread::ThreadId();
bool cThread::emergencyExitRequested = false;
cThread::cThread(const char *Description)
diff --git a/thread.h b/thread.h
index e72677f3..1b6200ce 100644
--- a/thread.h
+++ b/thread.h
@@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
- * $Id: thread.h 1.31 2005/10/09 11:12:32 kls Exp $
+ * $Id: thread.h 1.32 2005/11/27 15:16:50 kls Exp $
*/
#ifndef __THREAD_H
@@ -72,6 +72,8 @@ public:
void Unlock(void);
};
+typedef pthread_t tThreadId;
+
class cThread {
friend class cThreadLock;
private:
@@ -80,6 +82,7 @@ private:
pthread_t childTid;
cMutex mutex;
char *description;
+ static tThreadId mainThreadId;
static bool emergencyExitRequested;
static void *StartThread(cThread *Thread);
protected:
@@ -112,6 +115,8 @@ public:
bool Active(void);
///< Checks whether the thread is still alive.
static bool EmergencyExit(bool Request = false);
+ static tThreadId ThreadId(void) { return pthread_self(); }
+ static tThreadId IsMainThread(void) { return ThreadId() == mainThreadId; }
};
// cMutexLock can be used to easily set a lock on mutex and make absolutely
diff --git a/vdr.c b/vdr.c
index 5cf73751..8b206f97 100644
--- a/vdr.c
+++ b/vdr.c
@@ -22,7 +22,7 @@
*
* The project's page is at http://www.cadsoft.de/vdr
*
- * $Id: vdr.c 1.219 2005/11/04 13:48:39 kls Exp $
+ * $Id: vdr.c 1.220 2005/11/27 15:56:18 kls Exp $
*/
#include
@@ -677,6 +677,9 @@ int main(int argc, char *argv[])
else if (!LastCamMenu)
LastCamMenu = time(NULL);
}
+ // Queued messages:
+ if (!Skins.IsOpen())
+ Skins.ProcessQueuedMessages();
// User Input:
cOsdObject *Interact = Menu ? Menu : cControl::Control();
eKeys key = Interface->GetKey((!Interact || !Interact->NeedsFastResponse()) && time(NULL) - LastCamMenu > LASTCAMMENUTIMEOUT);
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