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The '7' and '9' keys now jump to the very beginning or end, respectively, of the recording, even if there is no mark set at that point
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@ -2227,6 +2227,8 @@ Andr
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for suggesting that the primary device should only be avoided for recording if
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it is an old SD full featured card
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for his support in using convert/ffmpeg in the pic2mpg script of the 'pictures' plugin
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for requesting a way of getting to the very end of an edited recording, since version
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1.7.32 no longer generates a mark at that point
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Jürgen Schilling <juergen_schilling@web.de>
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for reporting that color buttons were displayed in the recording info menu if it
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5
HISTORY
5
HISTORY
@ -7334,7 +7334,7 @@ Video Disk Recorder Revision History
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simply mark a position, but have no effect on the actual cutting process.
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- When positioned at an offset where two (or more) editing marks are placed on top
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of each other, the '4' key moves the first one of them to the left, while the '6'
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key moves the last one of them to the right. The '7' and '9' key handle multiple
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key moves the last one of them to the right. The '7' and '9' keys handle multiple
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marks at the same place as if it were one single mark.
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- Modified editing marks are now written to disk whenever the replay progress display
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gets hidden (thanks to Christoph Haubrich).
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@ -7369,3 +7369,6 @@ Video Disk Recorder Revision History
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- Synchronizing system time to the transponder time is now done using adjtime() in order
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to avoid discontinuities (suggested by Manuel Reimer). If the time difference is more
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than 10 seconds, stime() is still used to do the initial sync.
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- The '7' and '9' keys now jump to the very beginning or end, respectively, of the
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recording, even if there is no mark set at that point (following a request from
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Andre Weidemann).
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4
MANUAL
4
MANUAL
@ -365,7 +365,9 @@ Version 1.6
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- 4, 6 Move an editing mark back and forward. You need to first jump to
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an editing mark for this to work.
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- 7, 9 Jump back and forward between editing marks. Replay goes into still
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mode after jumping to a mark.
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mode after jumping to a mark. If the current position is at the
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first or last mark, or if there are no marks at all, these keys
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jump to the very beginning or end, respectively, of the recording.
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- 8 Positions replay at a point 3 seconds before the current or next
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"begin" mark and starts replay.
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- 2 Start the actual cutting process.
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12
menu.c
12
menu.c
@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: menu.c 2.65 2012/11/18 13:07:53 kls Exp $
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* $Id: menu.c 2.66 2012/12/04 09:50:39 kls Exp $
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*/
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#include "menu.h"
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@ -4749,15 +4749,19 @@ void cReplayControl::MarkToggle(void)
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void cReplayControl::MarkJump(bool Forward)
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{
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if (marks.Count()) {
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int Current, Total;
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if (GetIndex(Current, Total)) {
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int Current, Total;
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if (GetIndex(Current, Total)) {
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if (marks.Count()) {
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cMark *m = Forward ? marks.GetNext(Current) : marks.GetPrev(Current);
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if (m) {
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Goto(m->Position(), true);
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displayFrames = true;
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return;
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}
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}
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// There are either no marks at all, or we already were at the first or last one,
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// so jump to the very beginning or end:
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Goto(Forward ? Total : 0, true);
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}
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}
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