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Key macros can now call plugins that don't have a main menu entry
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4
HISTORY
4
HISTORY
@ -3773,3 +3773,7 @@ Video Disk Recorder Revision History
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Lauri Tischler).
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- Repeat keys are now ignored when waiting for a keypress to cancel an operation
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(thanks to Marko Mäkelä).
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- The main menu function of a plugin can now be activated through a key macro of
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the form "@plugin" even if that plugin doesn't have a main menu entry (using
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part of a patch by Hardy Flor, which originally implemented calling plugins from
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SVDRP).
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3
keys.c
3
keys.c
@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: keys.c 1.7 2004/12/27 11:08:34 kls Exp $
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* $Id: keys.c 1.8 2005/09/03 11:28:34 kls Exp $
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*/
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#include "keys.h"
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@ -210,7 +210,6 @@ bool cKeyMacro::Parse(char *s)
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}
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macro[n++] = k_Plugin;
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if (n < MAXKEYSINMACRO) {
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macro[n] = kOk;
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plugin = strdup(p + 1);
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if (!cPluginManager::GetPlugin(plugin)) {
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esyslog("ERROR: unknown plugin '%s'", plugin);
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11
menu.c
11
menu.c
@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: menu.c 1.357 2005/08/27 09:37:23 kls Exp $
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* $Id: menu.c 1.358 2005/09/03 10:34:46 kls Exp $
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*/
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#include "menu.h"
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@ -2402,11 +2402,11 @@ cMenuPluginItem::cMenuPluginItem(const char *Name, int Index)
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cOsdObject *cMenuMain::pluginOsdObject = NULL;
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cMenuMain::cMenuMain(bool Replaying, eOSState State, const char *Plugin)
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cMenuMain::cMenuMain(bool Replaying, eOSState State)
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:cOsdMenu("")
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{
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replaying = Replaying;
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Set(Plugin);
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Set();
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// Initial submenus:
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@ -2417,7 +2417,6 @@ cMenuMain::cMenuMain(bool Replaying, eOSState State, const char *Plugin)
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case osRecordings: AddSubMenu(new cMenuRecordings(NULL, 0, true)); break;
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case osSetup: AddSubMenu(new cMenuSetup); break;
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case osCommands: AddSubMenu(new cMenuCommands(tr("Commands"), &Commands)); break;
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case osPlugin: break; // the actual work is done in Set()
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default: break;
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}
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}
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@ -2429,7 +2428,7 @@ cOsdObject *cMenuMain::PluginOsdObject(void)
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return o;
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}
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void cMenuMain::Set(const char *Plugin)
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void cMenuMain::Set(void)
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{
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Clear();
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//XXX //SetTitle("VDR"); // this is done below, including disk usage
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@ -2463,7 +2462,7 @@ void cMenuMain::Set(const char *Plugin)
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if (p) {
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const char *item = p->MainMenuEntry();
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if (item)
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Add(new cMenuPluginItem(hk(item), i), Plugin && strcmp(Plugin, p->Name()) == 0);
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Add(new cMenuPluginItem(hk(item), i));
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}
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else
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break;
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6
menu.h
6
menu.h
@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: menu.h 1.71 2005/08/27 09:37:33 kls Exp $
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* $Id: menu.h 1.72 2005/09/03 10:33:17 kls Exp $
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*/
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#ifndef __MENU_H
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@ -58,9 +58,9 @@ private:
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time_t lastActivity;
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bool replaying;
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static cOsdObject *pluginOsdObject;
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void Set(const char *Plugin = NULL);
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void Set(void);
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public:
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cMenuMain(bool Replaying, eOSState State = osUnknown, const char *Plugin = NULL);
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cMenuMain(bool Replaying, eOSState State = osUnknown);
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virtual eOSState ProcessKey(eKeys Key);
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static cOsdObject *PluginOsdObject(void);
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};
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22
vdr.c
22
vdr.c
@ -22,7 +22,7 @@
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*
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* The project's page is at http://www.cadsoft.de/vdr
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*
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* $Id: vdr.c 1.211 2005/08/21 08:47:06 kls Exp $
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* $Id: vdr.c 1.212 2005/09/03 11:26:27 kls Exp $
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*/
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#include <getopt.h>
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@ -695,7 +695,7 @@ int main(int argc, char *argv[])
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Menu = new cMenuMain(cControl::Control());
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Temp = NULL;
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break;
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#define DirectMainFunction(function...)\
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#define DirectMainFunction(function)\
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DELETENULL(Menu);\
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if (cControl::Control())\
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cControl::Control()->Hide();\
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@ -709,7 +709,23 @@ int main(int argc, char *argv[])
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case kSetup: DirectMainFunction(osSetup); break;
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case kCommands: DirectMainFunction(osCommands); break;
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case kUser1 ... kUser9: cRemote::PutMacro(key); key = kNone; break;
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case k_Plugin: DirectMainFunction(osPlugin, cRemote::GetPlugin()); break;
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case k_Plugin: {
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DELETENULL(Menu);
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Temp = NULL;
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if (cControl::Control())
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cControl::Control()->Hide();
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cPlugin *plugin = cPluginManager::GetPlugin(cRemote::GetPlugin());
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if (plugin) {
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Menu = Temp = plugin->MainMenuAction();
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if (Menu) {
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Menu->Show();
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if (Menu->IsMenu())
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((cOsdMenu*)Menu)->Display();
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}
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}
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key = kNone; // nobody else needs to see these keys
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}
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break;
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// Channel up/down:
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case kChanUp|k_Repeat:
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case kChanUp:
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