mirror of
https://github.com/VDR4Arch/vdr.git
synced 2023-10-10 13:36:52 +02:00
Added a hint to PLUGINS.html about how to name a plugin that implements a skin
This commit is contained in:
parent
a767ff9c5d
commit
474c53658e
1
HISTORY
1
HISTORY
@ -2812,3 +2812,4 @@ Video Disk Recorder Revision History
|
|||||||
for reporting this one).
|
for reporting this one).
|
||||||
- Fixed some issues with gcc 3.4 (thanks to Prakash K. Cheemplavam and Marcel
|
- Fixed some issues with gcc 3.4 (thanks to Prakash K. Cheemplavam and Marcel
|
||||||
Wiesweg).
|
Wiesweg).
|
||||||
|
- Added a hint to PLUGINS.html about how to name a plugin that implements a skin.
|
||||||
|
35
PLUGINS.html
35
PLUGINS.html
@ -14,15 +14,18 @@ Copyright © 2004 Klaus Schmidinger<br>
|
|||||||
<a href="http://www.cadsoft.de/vdr">www.cadsoft.de/vdr</a>
|
<a href="http://www.cadsoft.de/vdr">www.cadsoft.de/vdr</a>
|
||||||
</center>
|
</center>
|
||||||
<p>
|
<p>
|
||||||
<!--X1.2.6--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%>
|
<!--X1.2.6--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%>
|
||||||
Important modifications introduced in version 1.2.6 are marked like this.
|
Important modifications introduced in version 1.2.6 are marked like this.
|
||||||
<!--X1.2.6--></td></tr></table>
|
<!--X1.2.6--></td></tr></table>
|
||||||
<!--X1.3.0--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%>
|
<!--X1.3.0--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%>
|
||||||
Important modifications introduced in version 1.3.0 are marked like this.
|
Important modifications introduced in version 1.3.0 are marked like this.
|
||||||
<!--X1.3.0--></td></tr></table>
|
<!--X1.3.0--></td></tr></table>
|
||||||
<!--X1.3.7--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%>
|
<!--X1.3.7--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%>
|
||||||
Important modifications introduced in version 1.3.7 are marked like this.
|
Important modifications introduced in version 1.3.7 are marked like this.
|
||||||
<!--X1.3.7--></td></tr></table>
|
<!--X1.3.7--></td></tr></table>
|
||||||
|
<!--X1.3.8--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%>
|
||||||
|
Important modifications introduced in version 1.3.8 are marked like this.
|
||||||
|
<!--X1.3.8--></td></tr></table>
|
||||||
<p>
|
<p>
|
||||||
VDR provides an easy to use plugin interface that allows additional functionality
|
VDR provides an easy to use plugin interface that allows additional functionality
|
||||||
to be added to the program by implementing a dynamically loadable library file.
|
to be added to the program by implementing a dynamically loadable library file.
|
||||||
@ -70,11 +73,11 @@ structures and allows it to hook itself into specific areas to perform special a
|
|||||||
<li><a href="#Status monitor">Status monitor</a>
|
<li><a href="#Status monitor">Status monitor</a>
|
||||||
<li><a href="#Players">Players</a>
|
<li><a href="#Players">Players</a>
|
||||||
<li><a href="#Receivers">Receivers</a>
|
<li><a href="#Receivers">Receivers</a>
|
||||||
<!--X1.3.0--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%>
|
<!--X1.3.0--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%>
|
||||||
<li><a href="#Filters">Filters</a>
|
<li><a href="#Filters">Filters</a>
|
||||||
<!--X1.3.0--></td></tr></table>
|
<!--X1.3.0--></td></tr></table>
|
||||||
<li><a href="#The On Screen Display">The On Screen Display</a>
|
<li><a href="#The On Screen Display">The On Screen Display</a>
|
||||||
<!--X1.3.7--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%>
|
<!--X1.3.7--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%>
|
||||||
<li><a href="#Skins">Skins</a>
|
<li><a href="#Skins">Skins</a>
|
||||||
<li><a href="#Themes">Themes</a>
|
<li><a href="#Themes">Themes</a>
|
||||||
<!--X1.3.7--></td></tr></table>
|
<!--X1.3.7--></td></tr></table>
|
||||||
@ -1214,7 +1217,7 @@ Mode</i>).
|
|||||||
If the <tt>cReceiver</tt> isn't needed any more, it may simply be <i>deleted</i>
|
If the <tt>cReceiver</tt> isn't needed any more, it may simply be <i>deleted</i>
|
||||||
and will automatically detach itself from the <tt>cDevice</tt>.
|
and will automatically detach itself from the <tt>cDevice</tt>.
|
||||||
|
|
||||||
<!--X1.3.0--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%>
|
<!--X1.3.0--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%>
|
||||||
<a name="Filters"><hr><h2>Filters</h2>
|
<a name="Filters"><hr><h2>Filters</h2>
|
||||||
|
|
||||||
<center><i><b>A Fistful of Datas</b></i></center><p>
|
<center><i><b>A Fistful of Datas</b></i></center><p>
|
||||||
@ -1260,7 +1263,7 @@ and will automatically detach itself from the <tt>cDevice</tt>.
|
|||||||
See VDR/eit.c or VDR/pat.c to learn how to process filter data.
|
See VDR/eit.c or VDR/pat.c to learn how to process filter data.
|
||||||
<!--X1.3.0--></td></tr></table>
|
<!--X1.3.0--></td></tr></table>
|
||||||
|
|
||||||
<!--X1.3.7--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%>
|
<!--X1.3.7--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%>
|
||||||
<a name="The On Screen Display"><hr><h2>The On Screen Display</h2>
|
<a name="The On Screen Display"><hr><h2>The On Screen Display</h2>
|
||||||
|
|
||||||
<center><i><b>Window to the world</b></i></center><p>
|
<center><i><b>Window to the world</b></i></center><p>
|
||||||
@ -1371,6 +1374,18 @@ new cMySkin;
|
|||||||
|
|
||||||
in the <a href="#Getting started"><tt>Start()</tt></a> function of your plugin.
|
in the <a href="#Getting started"><tt>Start()</tt></a> function of your plugin.
|
||||||
Do not delete this object, it will be automatically deleted when the program ends.
|
Do not delete this object, it will be automatically deleted when the program ends.
|
||||||
|
<p>
|
||||||
|
<!--X1.3.8--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%>
|
||||||
|
In order to be able to easily identify plugins that implement a skin it is recommended
|
||||||
|
that the name of such a plugin should be
|
||||||
|
|
||||||
|
<p><table><tr><td bgcolor=#F0F0F0><pre>
|
||||||
|
skinxyz
|
||||||
|
</pre></td></tr></table><p>
|
||||||
|
|
||||||
|
where <tt>xyz</tt> is the actual name of the skin.
|
||||||
|
|
||||||
|
<!--X1.3.8--></td></tr></table>
|
||||||
|
|
||||||
<a name="Themes"><hr><h2>Themes</h2>
|
<a name="Themes"><hr><h2>Themes</h2>
|
||||||
|
|
||||||
@ -1512,7 +1527,7 @@ The functions to implement replaying capabilites are
|
|||||||
virtual bool HasDecoder(void) const;
|
virtual bool HasDecoder(void) const;
|
||||||
virtual bool CanReplay(void) const;
|
virtual bool CanReplay(void) const;
|
||||||
virtual bool SetPlayMode(ePlayMode PlayMode);
|
virtual bool SetPlayMode(ePlayMode PlayMode);
|
||||||
<!--X1.2.6--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%>
|
<!--X1.2.6--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%>
|
||||||
virtual int64_t GetSTC(void);
|
virtual int64_t GetSTC(void);
|
||||||
<!--X1.2.6--></td></tr></table>
|
<!--X1.2.6--></td></tr></table>
|
||||||
virtual void TrickSpeed(int Speed);
|
virtual void TrickSpeed(int Speed);
|
||||||
@ -1534,7 +1549,7 @@ virtual void SetVideoFormat(bool VideoFormat16_9);
|
|||||||
virtual void SetVolumeDevice(int Volume);
|
virtual void SetVolumeDevice(int Volume);
|
||||||
</pre></td></tr></table><p>
|
</pre></td></tr></table><p>
|
||||||
|
|
||||||
<!--X1.3.0--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%>
|
<!--X1.3.0--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%>
|
||||||
<p>
|
<p>
|
||||||
<b>Section Filtering</b>
|
<b>Section Filtering</b>
|
||||||
<p>
|
<p>
|
||||||
@ -1564,7 +1579,7 @@ handle section data.
|
|||||||
<p>
|
<p>
|
||||||
<b>On Screen Display</b>
|
<b>On Screen Display</b>
|
||||||
<p>
|
<p>
|
||||||
<!--X1.3.7--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%>
|
<!--X1.3.7--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%>
|
||||||
If your device provides On Screen Display (OSD) capabilities (which every device
|
If your device provides On Screen Display (OSD) capabilities (which every device
|
||||||
that is supposed to be used as a primary device should do), it shall implement
|
that is supposed to be used as a primary device should do), it shall implement
|
||||||
an "OSD provider" class, derived from <tt>cOsdProvider</tt>, which, when its <tt>CreateOsd()</tt>
|
an "OSD provider" class, derived from <tt>cOsdProvider</tt>, which, when its <tt>CreateOsd()</tt>
|
||||||
|
Loading…
Reference in New Issue
Block a user