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Version 2.1.8
VDR developer version 2.1.8 is now available at
ftp://ftp.tvdr.de/vdr/Developer/vdr-2.1.8.tar.bz2
A 'diff' against the previous version is available at
ftp://ftp.tvdr.de/vdr/Developer/vdr-2.1.7-2.1.8.diff
MD5 checksums:
1d2751e87def9b18b448513f24e635e9 vdr-2.1.8.tar.bz2
0487e037278f6f6684a7933674910f05 vdr-2.1.7-2.1.8.diff
WARNING:
========
This is a *developer* version. Even though *I* use it in my productive
environment, I strongly recommend that you only use it under controlled
conditions and for testing and debugging.
From the HISTORY file:
- Updated the Italian OSD texts (thanks to Diego Pierotto).
- Fixed "warning: invalid suffix on literal" with GCC 4.8 and C++11 (thanks to Joerg
Bornkessel).
- Fixed the link to "svdrpsend (1)" in the vdr.1 man page (thanks to Chris Mayo).
- Updated the Finnish OSD texts (thanks to Rolf Ahrenberg).
- Updated the Romanian OSD texts (thanks to Lucian Muresan).
- Added functionality based on the "jumpplay" patch from Torsten Kunkel and Thomas
Günther:
+ The new option "Setup/Replay/Pause replay when jumping to a mark" can be used to
turn off pausing replay when jumping to an editing mark with the '9' key.
+ The new option "Setup/Replay/Skip edited parts" can be used to automatically skip
the edited parts of a recording during replay, without the need to actually cut
the recording.
+ The new option "Setup/Replay/Pause replay at last mark" can be used to make replay
go into Pause mode when it has reached the last "end" mark.
+ The '8' key for testing an edited sequence now also jumps to the next *end*
mark if "Setup/Replay/Skip edited parts" is active. This allows for testing edits
in recordings that have actually been cut, as well as recordings that have not
been cut, in case "Skip edited parts" is enabled.
- Added support for "Satellite Channel Routing" (SCR) according to EN50607, also
known as "JESS" (thanks to Manfred Völkel and Frank Neumann).
- The keys '1' and '3' can now be used in replay mode to position an editing mark
in "binary" mode (based on a patch from Rolf Ahrenberg, with modifications by Helmut
Auer). See MANUAL, section "Editing a Recording".
- The Yellow button in the "Setup/CAM" menu can now be used to put the selected
CAM into a mode where it remains assigned to a device that is tuned to the current
channel until the smart card it contains is activated and the CAM thus starts to
descramble (see MANUAL, section "Setup/CAM" for details).
- Updated the Estonian OSD texts (thanks to Arthur Konovalov).
- Added ARGSDIR to the ONEDIR section of Make.config.template (suggested by Derek
Kelly).
- Made cRecording::GetResume() public (suggested by Stefan Braun).
- Fixed setting the read index in cDvbPlayer::Goto() in case Still is false.
- The function cDvbPlayer::Goto() now automatically calls Play() if Still is false.
- Added support for LCN (Logical Channel Numbers), which plugins may use to sort
channels (thanks to Rolf Ahrenberg).
This commit is contained in:
committed by
Dieter Hametner
parent
2db7397542
commit
4ee983a294
71
MANUAL
71
MANUAL
@@ -363,15 +363,29 @@ Version 2.0
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- 0 Toggles an editing mark. If the mark indicator shows a red triangle,
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the current mark is deleted. Otherwise a new mark is set at the
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current position.
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- 4, 6 Move an editing mark back and forward. You need to first jump to
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an editing mark for this to work.
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- 1, 3 Move an editing mark back and forward in "binary" mode. Pressing
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either of these keys for the first time moves the mark 120 seconds
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in the given direction (configurable via "Setup/Replay/Binary skip
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initial value"). Further presses of the same key keep moving
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the mark by the same value. Once the other key is pressed, the value
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is divided by 2 (hence the name "binary") with every further press
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of either key. Pressing '1' and '3' alternatingly divides the
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distance all the way down to a single I-frame. That way a particular
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place in a recording (for instance the beginning or end of a
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commercial break) can be found very quickly. If none of these two
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keys is pressed for a while (configurable via "Setup/Replay/Binary
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skip timeout") the distance falls back to the initial value.
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If replay is not in Pause mode, or if there is no mark at the
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current position, the skip is performed without moving any mark.
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- 4, 6 Move an editing mark back and forward by one I-frame. You need to
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first jump to an editing mark for this to work.
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- 7, 9 Jump back and forward between editing marks. Replay goes into still
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mode after jumping to a mark. If the current position is at the
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first or last mark, or if there are no marks at all, these keys
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jump to the very beginning or end, respectively, of the recording.
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- 8 Positions replay at a point 3 seconds before the current or next
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"begin" mark and starts replay.
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- 2 Start the actual cutting process.
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- 2 Starts the actual cutting process.
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Editing marks are represented by black, vertical lines in the progress display.
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A small black triangle at the top of the mark means that this is a "begin"
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@@ -831,7 +845,19 @@ Version 2.0
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if it is in the process of being reset, its current status
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is displayed. The "Red" key can be pressed to enter the CAM
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menu, and the "Green" key triggers a reset of the selected
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slot. The "Ok" key also opens the CAM menu.
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slot. The "Ok" key also opens the CAM menu. The "Yellow" key
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assigns the selected CAM to a device and switches it to the
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current channel. The CAM/device combination remains tuned to
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the current channel until the smart card in the CAM has been
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activated and thus starts to descramble, or until a recording
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needs this device. Pressing the "Yellow" key while a CAM is
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in activation mode cancels the activation. The activation mode
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remains in effect even if you switch to a different channel
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(provided there is more than one device in the system) or
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watch a recording. To activate your smart card simply switch
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to the channel you want to watch, open the "Setup/CAM" menu,
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select the CAM that contains the smart card (in case you
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have more than one CAM) and press the "Yellow" key.
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Recording:
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@@ -943,6 +969,43 @@ Version 2.0
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Defines whether the player automatically goes into Pause
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mode when setting an editing mark.
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Pause replay when jumping to a mark = yes
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By default replay is automatically paused whenever you jump
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to an editing mark with the '7' or '9' key in order to allow
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you to easily adjust those marks. If this option is set to
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'no', the '9' key will not pause if you are in Play mode and
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the mark you jump to is not within 3 seconds of the end of
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the recording.
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Skip edited parts = no Defines whether the edited parts of a recording are
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automatically skipped during replay. This includes jumping
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to the first mark if replay starts at the beginning of the
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recording, and stopping at the last mark.
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In order to work, this option must be enabled before starting
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replay.
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Pause replay at last mark = no
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If enabled, replay of a recording will go into Pause mode
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when it has reached the last "end" mark (if any). Note that
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the actual position at which the pause occurs may be a couple
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of frames before the last "end" mark, depending on how much
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data is buffered by your output device.
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In order to work, this option must be enabled before starting
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replay.
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Binary skip initial value (s) = 120
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Defines the number of seconds to jump from the current replay
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position in either direction, when pressing the '1' or '3'
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key for the first time after the "Binary skip timeout".
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The valid range is 10...600.
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Binary skip timeout (s) = 3
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Defines the number of seconds after which pressing the
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'1' or '3' key falls back to the "Binary skip initial value".
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The valid range is 0...10. Setting the timeout to 0 disables
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the binary mode and makes '1' and '3' always skip the number
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of seconds configured as the initial value.
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Resume ID = 0 Defines an additional ID that can be used in a multi user
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environment, so that every user has his/her own resume
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files for each recording. The valid range is 0...99, with
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