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Fixed handling the repeat function in the channel display (cont'd, up/down didn't work with repeat function)
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parent
d3d7e8050f
commit
57bd015bcb
4
menu.c
4
menu.c
@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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* how to reach the author.
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*
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*
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* $Id: menu.c 1.137 2001/10/28 16:03:49 kls Exp $
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* $Id: menu.c 1.138 2001/10/28 17:06:34 kls Exp $
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*/
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*/
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#include "menu.h"
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#include "menu.h"
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@ -2132,7 +2132,7 @@ eOSState cDisplayChannel::ProcessKey(eKeys Key)
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case kOk: if (group >= 0)
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case kOk: if (group >= 0)
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Channels.SwitchTo(Channels.Get(Channels.GetNextNormal(group))->number);
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Channels.SwitchTo(Channels.Get(Channels.GetNextNormal(group))->number);
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return osEnd;
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return osEnd;
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default: if ((Key & (k_Repeat | k_Release)) == 0) {
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default: if (NORMALKEY(Key) == kUp || NORMALKEY(Key) == kDown || (Key & (k_Repeat | k_Release)) == 0) {
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Interface->PutKey(Key);
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Interface->PutKey(Key);
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return osEnd;
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return osEnd;
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}
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}
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