1
0
mirror of https://github.com/VDR4Arch/vdr.git synced 2023-10-10 13:36:52 +02:00

Fixed handling the repeat function in the channel display (cont'd, up/down didn't work with repeat function)

This commit is contained in:
Klaus Schmidinger 2001-10-28 17:06:34 +01:00
parent d3d7e8050f
commit 57bd015bcb

4
menu.c
View File

@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: menu.c 1.137 2001/10/28 16:03:49 kls Exp $
* $Id: menu.c 1.138 2001/10/28 17:06:34 kls Exp $
*/
#include "menu.h"
@ -2132,7 +2132,7 @@ eOSState cDisplayChannel::ProcessKey(eKeys Key)
case kOk: if (group >= 0)
Channels.SwitchTo(Channels.Get(Channels.GetNextNormal(group))->number);
return osEnd;
default: if ((Key & (k_Repeat | k_Release)) == 0) {
default: if (NORMALKEY(Key) == kUp || NORMALKEY(Key) == kDown || (Key & (k_Repeat | k_Release)) == 0) {
Interface->PutKey(Key);
return osEnd;
}