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Fixed setting the title in the replay display of the "Classic VDR" skin

This commit is contained in:
Klaus Schmidinger 2004-05-29 09:24:48 +02:00
parent 887194ccc1
commit 59d03df391
3 changed files with 7 additions and 2 deletions

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@ -185,6 +185,8 @@ Stefan Huelswitt <huels@iname.com>
stuff obsolete stuff obsolete
for suggesting to move the declaration of cMenuText to VDR/menu.h to make it for suggesting to move the declaration of cMenuText to VDR/menu.h to make it
available to plugins, and to add a SetText() function available to plugins, and to add a SetText() function
for reporting a bug in setting the title in the replay display of the "Classic VDR"
skin in case a shorter title is set after a longer one
Ulrich Röder <roeder@efr-net.de> Ulrich Röder <roeder@efr-net.de>
for pointing out that there are channels that have a symbol rate higher than for pointing out that there are channels that have a symbol rate higher than

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@ -2848,3 +2848,6 @@ Video Disk Recorder Revision History
- Updated 'channels.conf.terr' for Hannover (thanks to Peter Waechtler). - Updated 'channels.conf.terr' for Hannover (thanks to Peter Waechtler).
- cBitmap::DrawBitmap() now also resets the palette if the entire bitmap area is - cBitmap::DrawBitmap() now also resets the palette if the entire bitmap area is
covered (suggested by Sascha Volkenandt). covered (suggested by Sascha Volkenandt).
- Fixed setting the title in the replay display of the "Classic VDR" skin in case
a shorter title is set after a longer one (thanks to Stefan Huelswitt for
reporting this one).

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@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and * See the main source file 'vdr.c' for copyright information and
* how to reach the author. * how to reach the author.
* *
* $Id: skinclassic.c 1.3 2004/05/23 10:40:02 kls Exp $ * $Id: skinclassic.c 1.4 2004/05/29 09:18:21 kls Exp $
*/ */
#include "skinclassic.h" #include "skinclassic.h"
@ -369,7 +369,7 @@ cSkinClassicDisplayReplay::~cSkinClassicDisplayReplay()
void cSkinClassicDisplayReplay::SetTitle(const char *Title) void cSkinClassicDisplayReplay::SetTitle(const char *Title)
{ {
osd->DrawText(x0, y0, Title, Theme.Color(clrReplayTitle), Theme.Color(clrBackground), cFont::GetFont(fontOsd)); osd->DrawText(x0, y0, Title, Theme.Color(clrReplayTitle), Theme.Color(clrBackground), cFont::GetFont(fontOsd), x1 - x0);
} }
void cSkinClassicDisplayReplay::SetMode(bool Play, bool Forward, int Speed) void cSkinClassicDisplayReplay::SetMode(bool Play, bool Forward, int Speed)