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Fixed setting the title in the replay display of the "Classic VDR" skin
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@ -185,6 +185,8 @@ Stefan Huelswitt <huels@iname.com>
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stuff obsolete
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stuff obsolete
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for suggesting to move the declaration of cMenuText to VDR/menu.h to make it
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for suggesting to move the declaration of cMenuText to VDR/menu.h to make it
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available to plugins, and to add a SetText() function
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available to plugins, and to add a SetText() function
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for reporting a bug in setting the title in the replay display of the "Classic VDR"
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skin in case a shorter title is set after a longer one
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Ulrich Röder <roeder@efr-net.de>
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Ulrich Röder <roeder@efr-net.de>
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for pointing out that there are channels that have a symbol rate higher than
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for pointing out that there are channels that have a symbol rate higher than
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3
HISTORY
3
HISTORY
@ -2848,3 +2848,6 @@ Video Disk Recorder Revision History
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- Updated 'channels.conf.terr' for Hannover (thanks to Peter Waechtler).
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- Updated 'channels.conf.terr' for Hannover (thanks to Peter Waechtler).
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- cBitmap::DrawBitmap() now also resets the palette if the entire bitmap area is
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- cBitmap::DrawBitmap() now also resets the palette if the entire bitmap area is
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covered (suggested by Sascha Volkenandt).
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covered (suggested by Sascha Volkenandt).
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- Fixed setting the title in the replay display of the "Classic VDR" skin in case
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a shorter title is set after a longer one (thanks to Stefan Huelswitt for
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reporting this one).
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@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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* how to reach the author.
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*
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*
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* $Id: skinclassic.c 1.3 2004/05/23 10:40:02 kls Exp $
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* $Id: skinclassic.c 1.4 2004/05/29 09:18:21 kls Exp $
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*/
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*/
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#include "skinclassic.h"
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#include "skinclassic.h"
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@ -369,7 +369,7 @@ cSkinClassicDisplayReplay::~cSkinClassicDisplayReplay()
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void cSkinClassicDisplayReplay::SetTitle(const char *Title)
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void cSkinClassicDisplayReplay::SetTitle(const char *Title)
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{
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{
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osd->DrawText(x0, y0, Title, Theme.Color(clrReplayTitle), Theme.Color(clrBackground), cFont::GetFont(fontOsd));
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osd->DrawText(x0, y0, Title, Theme.Color(clrReplayTitle), Theme.Color(clrBackground), cFont::GetFont(fontOsd), x1 - x0);
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}
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}
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void cSkinClassicDisplayReplay::SetMode(bool Play, bool Forward, int Speed)
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void cSkinClassicDisplayReplay::SetMode(bool Play, bool Forward, int Speed)
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