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Implemented 'skins' and 'themes'
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35
interface.h
35
interface.h
@@ -4,57 +4,30 @@
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: interface.h 1.30 2003/10/05 09:42:53 kls Exp $
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* $Id: interface.h 1.31 2004/05/01 11:11:13 kls Exp $
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*/
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#ifndef __INTERFACE_H
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#define __INTERFACE_H
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#include "config.h"
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#include "osdbase.h"
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#include "remote.h"
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#include "skins.h"
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#include "svdrp.h"
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class cInterface {
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public:
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enum { MaxCols = 5 };
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private:
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int width, height;
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int open;
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int cols[MaxCols];
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bool interrupted;
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cSVDRP *SVDRP;
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bool QueryKeys(cRemote *Remote);
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void HelpButton(int Index, const char *Text, eDvbColor FgColor, eDvbColor BgColor);
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eKeys Wait(int Seconds = 0, bool KeepChar = false);
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bool QueryKeys(cRemote *Remote, cSkinDisplayMenu *DisplayMenu);
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public:
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cInterface(int SVDRPport = 0);
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~cInterface();
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bool IsOpen(void) { return open > 0; }
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void Open(int NumCols = 0, int NumLines = 0);
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void Close(void);
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bool HasSVDRPConnection(void) { return SVDRP && SVDRP->HasConnection(); }
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void Interrupt(void) { interrupted = true; }
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int Width(void) { return width; }
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int Height(void) { return height; }
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eKeys GetKey(bool Wait = true);
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void Clear(void);
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void ClearEol(int x, int y, eDvbColor Color = clrBackground);
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void Fill(int x, int y, int w, int h, eDvbColor color = clrBackground);
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void SetBitmap(int x, int y, const cBitmap &Bitmap);
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void Flush(void);
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void SetCols(int *c);
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const int *GetCols(void) { return cols; }
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eDvbFont SetFont(eDvbFont Font);
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char *WrapText(const char *Text, int Width, int *Height);
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void Write(int x, int y, const char *s, eDvbColor FgColor = clrWhite, eDvbColor BgColor = clrBackground);
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void WriteText(int x, int y, const char *s, eDvbColor FgColor = clrWhite, eDvbColor BgColor = clrBackground);
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void Title(const char *s);
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void Status(const char *s, eDvbColor FgColor = clrBlack, eDvbColor BgColor = clrCyan);
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void Info(const char *s);
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void Error(const char *s);
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eKeys Wait(int Seconds = 0, bool KeepChar = false);
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bool Confirm(const char *s, int Seconds = 10, bool WaitForTimeout = false);
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void Help(const char *Red, const char *Green = NULL, const char *Yellow = NULL, const char *Blue = NULL);
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void LearnKeys(void);
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};
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