Implemented 'skins' and 'themes'

This commit is contained in:
Klaus Schmidinger
2004-05-16 10:35:36 +02:00
parent 7aab06d8b1
commit 5d99df7b77
77 changed files with 5789 additions and 2378 deletions

296
osdbase.h
View File

@@ -4,221 +4,127 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: osdbase.h 1.9 2004/01/31 10:28:49 kls Exp $
* $Id: osdbase.h 1.10 2004/04/30 13:40:11 kls Exp $
*/
#ifndef __OSDBASE_H
#define __OSDBASE_H
#include <stdio.h>
#include "font.h"
#include "config.h"
#include "osd.h"
#include "skins.h"
#include "tools.h"
#define MAXNUMCOLORS 256
enum eOSState { osUnknown,
osContinue,
osSchedule,
osChannels,
osTimers,
osRecordings,
osPlugin,
osSetup,
osCommands,
osPause,
osRecord,
osReplay,
osStopRecord,
osStopReplay,
osCancelEdit,
osSwitchDvb,
osBack,
osEnd,
os_User, // the following values can be used locally
osUser1,
osUser2,
osUser3,
osUser4,
osUser5,
osUser6,
osUser7,
osUser8,
osUser9,
osUser10,
};
enum eDvbColor {
#ifdef DEBUG_OSD
clrBackground,
clrTransparent = clrBackground,
clrBlack = clrBackground,
clrRed,
clrGreen,
clrYellow,
clrBlue,
clrMagenta,
clrCyan,
clrWhite,
#else
clrTransparent = 0x00000000,
clrBackground = 0x7F000000, // 50% gray
clrBlack = 0xFF000000,
clrRed = 0xFF1414FC,
clrGreen = 0xFF24FC24,
clrYellow = 0xFF24C0FC,
clrMagenta = 0xFFFC00B0,
clrBlue = 0xFFFC0000,
clrCyan = 0xFFFCFC00,
clrWhite = 0xFFFCFCFC,
#endif
};
class cPalette {
class cOsdItem : public cListObject {
private:
eDvbColor color[MAXNUMCOLORS];
int maxColors, numColors;
bool used[MAXNUMCOLORS];
bool fetched[MAXNUMCOLORS];
bool full;
char *text;
int offset;
eOSState state;
bool selectable;
protected:
typedef u_char tIndexes[MAXNUMCOLORS];
bool fresh;
public:
cPalette(int Bpp);
int Index(eDvbColor Color);
void Reset(void);
void SetColor(int Index, eDvbColor Color);
eDvbColor GetColor(int Index) { return Index < maxColors ? color[Index] : clrBlack; }
const eDvbColor *NewColors(int &FirstColor, int &LastColor);
// With every call this function returns a consecutive range of
// color entries that have been added since the last call. The
// return value is the address of the first new color, and the
// index of the first and last new color are returned in the given
// int parameters. If there are no new color entries, NULL will
// be returned.
const eDvbColor *AllColors(int &NumColors);
// Returns a pointer to the complete color table and stores the
// number of valid entries in NumColors. If no colors have been
// stored yet, NumColors will be set to 0 and the function will
// return NULL.
void Take(const cPalette &Palette, tIndexes *Indexes = NULL);
cOsdItem(eOSState State = osUnknown);
cOsdItem(const char *Text, eOSState State = osUnknown);
virtual ~cOsdItem();
bool Selectable(void) { return selectable; }
void SetText(const char *Text, bool Copy = true);
void SetSelectable(bool Selectable);
void SetFresh(bool Fresh);
const char *Text(void) { return text; }
virtual void Set(void) {}
virtual eOSState ProcessKey(eKeys Key);
};
class cBitmap : public cPalette {
class cOsdObject {
friend class cOsdMenu;
private:
const cFont *font;
eDvbFont fontType;
u_char *bitmap;
bool clearWithBackground;
bool isMenu;
protected:
int width, height;
int dirtyX1, dirtyY1, dirtyX2, dirtyY2;
bool needsFastResponse;
public:
cBitmap(int Width, int Height, int Bpp, bool ClearWithBackground = true);
virtual ~cBitmap();
bool ClearWithBackground(void) { return clearWithBackground; }
eDvbFont SetFont(eDvbFont Font);
bool Dirty(int &x1, int &y1, int &x2, int &y2);
void SetIndex(int x, int y, u_char Index);
void SetPixel(int x, int y, eDvbColor Color);
void SetBitmap(int x, int y, const cBitmap &Bitmap);
int Width(void) { return width; }
int Width(unsigned char c);
int Width(const char *s);
int Height(void) { return height; }
void Text(int x, int y, const char *s, eDvbColor ColorFg = clrWhite, eDvbColor ColorBg = clrBackground);
void Fill(int x1, int y1, int x2, int y2, eDvbColor Color);
void Clean(void);
void Clear(void);
const u_char *Data(int x, int y);
cOsdObject(bool FastResponse = false) { isMenu = false; needsFastResponse = FastResponse; }
virtual ~cOsdObject() {}
bool NeedsFastResponse(void) { return needsFastResponse; }
bool IsMenu(void) { return isMenu; }
virtual void Show(void) {}
virtual eOSState ProcessKey(eKeys Key) { return osUnknown; }
};
#define MAXNUMWINDOWS 7 // OSD windows are counted 1...7
class cWindow : public cBitmap {
class cOsdMenu : public cOsdObject, public cList<cOsdItem> {
private:
int handle; // the index within the OSD's window array (0...MAXNUMWINDOWS - 1)
int x0, y0;
int bpp;
bool tiled;
bool shown;
public:
cWindow(int Handle, int x, int y, int w, int h, int Bpp, bool ClearWithBackground, bool Tiled);
int X0(void) { return x0; }
int Y0(void) { return y0; }
int Bpp(void) { return bpp; }
bool Tiled(void) { return tiled; }
bool Shown(void) { bool s = shown; shown = true; return s; }
int Handle(void) { return handle; }
bool Contains(int x, int y);
void Relocate(int x, int y);
void Fill(int x1, int y1, int x2, int y2, eDvbColor Color);
void SetBitmap(int x, int y, const cBitmap &Bitmap);
void Text(int x, int y, const char *s, eDvbColor ColorFg = clrWhite, eDvbColor ColorBg = clrBackground);
const u_char *Data(int x, int y);
};
typedef int tWindowHandle;
// '-1' is used as an error return value!
#define ALL_WINDOWS (-2)
#define ALL_TILED_WINDOWS (-3)
#define LAST_CREATED_WINDOW (-4)
class cOsdBase {
private:
int numWindows;
int x0, y0;
cWindow *window[MAXNUMWINDOWS];
cWindow *GetWindow(int x, int y);
cWindow *GetWindow(tWindowHandle Window);
static cSkinDisplayMenu *displayMenu;
static int displayMenuCount;
static int displayMenuItems;
char *title;
int cols[cSkinDisplayMenu::MaxTabs];
int first, current, marked;
cOsdMenu *subMenu;
const char *helpRed, *helpGreen, *helpYellow, *helpBlue;
char *status;
int digit;
bool hasHotkeys;
protected:
cWindow *GetWindowNr(int i) { return i < MAXNUMWINDOWS ? window[i] : NULL; }
int NumWindows(void) { return numWindows; }
int X0(void) { return x0; }
int Y0(void) { return y0; }
virtual bool OpenWindow(cWindow *Window) = 0;
// Opens the window on the OSD hardware, without actually showing it (the
// initial state shall be "hidden").
virtual void CommitWindow(cWindow *Window) = 0;
// Write any modified data and color definitions to the OSD hardware.
// Use the window's Dirty() function to find out which area of data
// actually needs to be transferred. If the window has not yet been explicitly
// shown through a call to ShowWindow(), no visible activity shall take place.
virtual void ShowWindow(cWindow *Window) = 0;
// Make the window actually visible on the OSD hardware.
virtual void HideWindow(cWindow *Window, bool Hide) = 0;
// Temporarily hide the window (if 'Hide' is 'true') or make a previously
// hidden window visible again (if 'Hide' is 'false').
virtual void MoveWindow(cWindow *Window, int x, int y) = 0;
// Move the window to a new location.
virtual void CloseWindow(cWindow *Window) = 0;
// Close the window and release any OSD hardware resources allocated for it.
cSkinDisplayMenu *DisplayMenu(void) { return displayMenu; }
const char *hk(const char *s);
void SetHasHotkeys(void);
virtual void Clear(void);
bool SelectableItem(int idx);
void SetCurrent(cOsdItem *Item);
void RefreshCurrent(void);
void DisplayCurrent(bool Current);
void CursorUp(void);
void CursorDown(void);
void PageUp(void);
void PageDown(void);
void Mark(void);
eOSState HotKey(eKeys Key);
eOSState AddSubMenu(cOsdMenu *SubMenu);
eOSState CloseSubMenu();
bool HasSubMenu(void) { return subMenu; }
void SetStatus(const char *s);
void SetTitle(const char *Title);
void SetHelp(const char *Red, const char *Green = NULL, const char *Yellow = NULL, const char *Blue = NULL);
virtual void Del(int Index);
public:
cOsdBase(int x, int y);
// Initializes the OSD, starting at screen coordinates (x, y).
virtual ~cOsdBase();
// Destroys all windows and shuts down the OSD.
tWindowHandle Create(int x, int y, int w, int h, int Bpp, bool ClearWithBackground = true, bool Tiled = true);
// Creates a window at coordinates (x, y), which are relative to the OSD's
// origin given in the constructor, with the given width, height and color
// depth. ClearWithBackground controls whether the window will be filled with
// clrBackground when it is cleared. Setting this to 'false' may be useful
// for windows that don't need clrBackground but want to save this color
// palette entry for a different color. Tiled controls whether this will
// be part of a multi section OSD (with several windows that all have
// different color depths and palettes and form one large OSD area), or
// whether this is a "standalone" window that will be drawn "in front"
// of any windows defined *after* this one (this can be used for highlighting
// certain parts of the OSD, as would be done in a 'cursor').
// Returns a handle that can be used to identify this window.
void AddColor(eDvbColor Color, tWindowHandle Window = LAST_CREATED_WINDOW);
// Adds the Color to the color palette of the given window if it is not
// already contained in the palette (and if the palette still has free
// slots for new colors). The default value LAST_CREATED_WINDOW will
// access the most recently created window, without the need of explicitly
// using a window handle.
void Flush(void);
// Actually commits all data of all windows to the OSD.
void Clear(tWindowHandle Window = ALL_TILED_WINDOWS);
// Clears the given window. If ALL_TILED_WINDOWS is given, only the tiled
// windows will be cleared, leaving the standalone windows untouched. If
// ALL_WINDOWS is given, the standalone windows will also be cleared.
void Fill(int x1, int y1, int x2, int y2, eDvbColor Color, tWindowHandle Window = ALL_TILED_WINDOWS);
// Fills the rectangle defined by the upper left (x1, y2) and lower right
// (x2, y2) corners with the given Color. If a specific window is given,
// the coordinates are relative to that window's upper left corner.
// Otherwise they are relative to the upper left corner of the entire OSD.
// If all tiled windows are selected, only that window which contains the
// point (x1, y1) will actually be filled.
void SetBitmap(int x, int y, const cBitmap &Bitmap, tWindowHandle Window = ALL_TILED_WINDOWS);
// Sets the pixels within the given window with the data from the given
// Bitmap. See Fill() for details about the coordinates.
int Width(unsigned char c);
// Returns the width (in pixels) of the given character in the current font.
int Width(const char *s);
// Returns the width (in pixels) of the given string in the current font.
eDvbFont SetFont(eDvbFont Font);
// Sets the current font for subsequent Width() and Text() operations.
void Text(int x, int y, const char *s, eDvbColor ColorFg = clrWhite, eDvbColor ColorBg = clrBackground, tWindowHandle Window = ALL_TILED_WINDOWS);
// Writes the given string at coordinates (x, y) with the given foreground
// and background color into the given window (see Fill() for details
// about the coordinates).
void Relocate(tWindowHandle Window, int x, int y, int NewWidth = -1, int NewHeight = -1);
// Moves the given window to the new location at (x, y). If NewWidth and
// NewHeight are also given, the window will also be resized to the new
// width and height.
void Hide(tWindowHandle Window);
// Hides the given window.
void Show(tWindowHandle Window);
// Shows the given window.
cOsdMenu(const char *Title, int c0 = 0, int c1 = 0, int c2 = 0, int c3 = 0, int c4 = 0);
virtual ~cOsdMenu();
int Current(void) { return current; }
void Add(cOsdItem *Item, bool Current = false, cOsdItem *After = NULL);
void Ins(cOsdItem *Item, bool Current = false, cOsdItem *Before = NULL);
virtual void Display(void);
virtual eOSState ProcessKey(eKeys Key);
};
#endif //__OSDBASE_H