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mirror of https://github.com/VDR4Arch/vdr.git synced 2023-10-10 13:36:52 +02:00

Keeping signal display from slowing things down during heavy zapping

This commit is contained in:
Klaus Schmidinger 2011-06-12 15:20:59 +02:00
parent edb85b014c
commit 61a9b09403

View File

@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: skinsttng.c 2.9 2011/06/12 14:40:50 kls Exp $
* $Id: skinsttng.c 2.10 2011/06/12 15:20:59 kls Exp $
*/
// Star Trek: The Next Generation® is a registered trademark of Paramount Pictures
@ -139,6 +139,7 @@ private:
int lastDeviceNumber;
int lastSignalStrength;
int lastSignalQuality;
time_t lastSignalDisplay;
tTrackId lastTrackId;
static cBitmap bmTeletext, bmRadio, bmAudio, bmDolbyDigital, bmEncrypted, bmRecording;
public:
@ -164,6 +165,7 @@ cSkinSTTNGDisplayChannel::cSkinSTTNGDisplayChannel(bool WithInfo)
lastDeviceNumber = -1;
lastSignalStrength = -1;
lastSignalQuality = -1;
lastSignalDisplay = 0;
memset(&lastTrackId, 0, sizeof(lastTrackId));
const cFont *font = cFont::GetFont(fontOsd);
withInfo = WithInfo;
@ -282,6 +284,7 @@ void cSkinSTTNGDisplayChannel::SetChannel(const cChannel *Channel, int Number)
}
}
osd->DrawText(x3 + TextFrame, y0, ChannelString(Channel, Number), Theme.Color(clrChannelName), frameColor, cFont::GetFont(fontOsd), x - x3 - TextFrame);
lastSignalDisplay = time(NULL); // don't get slowed down during heavy zapping
}
void cSkinSTTNGDisplayChannel::SetEvents(const cEvent *Present, const cEvent *Following)
@ -338,6 +341,7 @@ void cSkinSTTNGDisplayChannel::Flush(void)
osd->DrawText(x3 + TextFrame, y6, Track ? Track->description : "", Theme.Color(clrChannelName), frameColor, font, x4 - x3 - w - 2 * TextFrame);
strn0cpy(lastTrackId.description, Track ? Track->description : "", sizeof(lastTrackId.description));
}
if (time(NULL) != lastSignalDisplay) {
int DeviceNumber = cDevice::ActualDevice()->DeviceNumber() + 1;
int SignalStrength = cDevice::ActualDevice()->SignalStrength();
int SignalQuality = cDevice::ActualDevice()->SignalQuality();
@ -368,6 +372,8 @@ void cSkinSTTNGDisplayChannel::Flush(void)
lastSignalStrength = SignalStrength;
lastSignalQuality = SignalQuality;
}
lastSignalDisplay = time(NULL);
}
}
int seen = 0;
if (present) {