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Keeping signal display from slowing things down during heavy zapping
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@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: skinsttng.c 2.9 2011/06/12 14:40:50 kls Exp $
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* $Id: skinsttng.c 2.10 2011/06/12 15:20:59 kls Exp $
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*/
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// Star Trek: The Next Generation® is a registered trademark of Paramount Pictures
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@ -139,6 +139,7 @@ private:
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int lastDeviceNumber;
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int lastSignalStrength;
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int lastSignalQuality;
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time_t lastSignalDisplay;
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tTrackId lastTrackId;
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static cBitmap bmTeletext, bmRadio, bmAudio, bmDolbyDigital, bmEncrypted, bmRecording;
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public:
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@ -164,6 +165,7 @@ cSkinSTTNGDisplayChannel::cSkinSTTNGDisplayChannel(bool WithInfo)
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lastDeviceNumber = -1;
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lastSignalStrength = -1;
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lastSignalQuality = -1;
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lastSignalDisplay = 0;
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memset(&lastTrackId, 0, sizeof(lastTrackId));
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const cFont *font = cFont::GetFont(fontOsd);
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withInfo = WithInfo;
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@ -282,6 +284,7 @@ void cSkinSTTNGDisplayChannel::SetChannel(const cChannel *Channel, int Number)
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}
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}
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osd->DrawText(x3 + TextFrame, y0, ChannelString(Channel, Number), Theme.Color(clrChannelName), frameColor, cFont::GetFont(fontOsd), x - x3 - TextFrame);
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lastSignalDisplay = time(NULL); // don't get slowed down during heavy zapping
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}
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void cSkinSTTNGDisplayChannel::SetEvents(const cEvent *Present, const cEvent *Following)
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@ -338,6 +341,7 @@ void cSkinSTTNGDisplayChannel::Flush(void)
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osd->DrawText(x3 + TextFrame, y6, Track ? Track->description : "", Theme.Color(clrChannelName), frameColor, font, x4 - x3 - w - 2 * TextFrame);
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strn0cpy(lastTrackId.description, Track ? Track->description : "", sizeof(lastTrackId.description));
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}
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if (time(NULL) != lastSignalDisplay) {
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int DeviceNumber = cDevice::ActualDevice()->DeviceNumber() + 1;
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int SignalStrength = cDevice::ActualDevice()->SignalStrength();
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int SignalQuality = cDevice::ActualDevice()->SignalQuality();
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@ -368,6 +372,8 @@ void cSkinSTTNGDisplayChannel::Flush(void)
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lastSignalStrength = SignalStrength;
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lastSignalQuality = SignalQuality;
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}
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lastSignalDisplay = time(NULL);
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}
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}
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int seen = 0;
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if (present) {
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