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mirror of https://github.com/VDR4Arch/vdr.git synced 2023-10-10 13:36:52 +02:00

Moved the call to cPlugin::Start() further up in vdr.c, to make sure it gets called before trying to learn the keys

This commit is contained in:
Klaus Schmidinger 2003-05-16 12:27:58 +02:00
parent 1c1fdc5a3f
commit 6702994adc
5 changed files with 32 additions and 30 deletions

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@ -467,6 +467,8 @@ Oliver Endriss <o.endriss@gmx.de>
the Main menu the Main menu
for reporting a bug in setting the PCR-PID in case it is equal to one of the other for reporting a bug in setting the PCR-PID in case it is equal to one of the other
PIDs PIDs
for reporting a problem with cPlugin::Start() being called after trying to learn
the remote control keys
Reinhard Walter Buchner <rw.buchner@freenet.de> Reinhard Walter Buchner <rw.buchner@freenet.de>
for adding some satellites to 'sources.conf' for adding some satellites to 'sources.conf'

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@ -2143,10 +2143,12 @@ Video Disk Recorder Revision History
- Changed C++ style comments in libdtv into C style to avoid warnings in gcc 3.x - Changed C++ style comments in libdtv into C style to avoid warnings in gcc 3.x
(thanks to Andreas Schultz). (thanks to Andreas Schultz).
2003-05-12: Version 1.1.32 2003-05-16: Version 1.1.32
- Removed a faulty parameter initialization in menu.c (thanks to Lauri Tischler for - Removed a faulty parameter initialization in menu.c (thanks to Lauri Tischler for
reporting this one). reporting this one).
- Re-implemented the WaitForPut/WaitForGet stuff in cRingBuffer, since some plugins - Re-implemented the WaitForPut/WaitForGet stuff in cRingBuffer, since some plugins
actually need this. By default the buffer does not wait; if a plugin needs the actually need this. By default the buffer does not wait; if a plugin needs the
waiting functionality it can call the new SetTimeouts() function. waiting functionality it can call the new SetTimeouts() function.
- Moved the call to cPlugin::Start() further up in vdr.c, to make sure it gets
called before trying to learn the keys (problem reported by Oliver Endriss).

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@ -21,18 +21,18 @@ VDR program and present itself to the user.
The <i>internal</i> interface provides the plugin code access to VDR's internal data The <i>internal</i> interface provides the plugin code access to VDR's internal data
structures and allows it to hook itself into specific areas to perform special actions. structures and allows it to hook itself into specific areas to perform special actions.
<p> <p>
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Important modifications introduced in version 1.1.15 are marked like this.
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Important modifications introduced in version 1.1.17 are marked like this. Important modifications introduced in version 1.1.17 are marked like this.
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Important modifications introduced in version 1.1.27 are marked like this. Important modifications introduced in version 1.1.27 are marked like this.
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Important modifications introduced in version 1.1.31 are marked like this. Important modifications introduced in version 1.1.31 are marked like this.
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Important modifications introduced in version 1.1.32 are marked like this.
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<hr> <hr>
<h1>Table Of Contents</h1> <h1>Table Of Contents</h1>
@ -284,7 +284,7 @@ The <b>constructor</b> shall initialize any member variables the plugin defines,
<b>must not access any global structures of VDR</b>. <b>must not access any global structures of VDR</b>.
It also must not create any threads or other large data structures. These things It also must not create any threads or other large data structures. These things
are done in the are done in the
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<a href="#Getting started"><tt>Initialize()</tt></a> or <a href="#Getting started"><tt>Initialize()</tt></a> or
<a href="#Getting started"><tt>Start()</tt></a> <a href="#Getting started"><tt>Start()</tt></a>
<!--X1.1.31--></td></tr></table> <!--X1.1.31--></td></tr></table>
@ -460,18 +460,20 @@ thread of its own), or wants to make use of <a href="#Internationalization">inte
it needs to implement one of the functions it needs to implement one of the functions
<p><table><tr><td bgcolor=#F0F0F0><pre><br> <p><table><tr><td bgcolor=#F0F0F0><pre><br>
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virtual bool Initialize(void); virtual bool Initialize(void);
<!--X1.1.31--></pre></td></tr></table> <!--X1.1.31--></pre></td></tr></table>
virtual bool Start(void); virtual bool Start(void);
</pre></td></tr></table><p> </pre></td></tr></table><p>
which are called once for each plugin at program startup. which are called once for each plugin at program startup.
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The difference between these two functions is that <tt>Initialize()</tt> is The difference between these two functions is that <tt>Initialize()</tt> is
called early at program startup, while <tt>Start()</tt> is called after everything called early at program startup, while <tt>Start()</tt> is called after the primary
else has been set up, right before the main program loop is entered. Inside the device and user interface has been set up, but before the main program loop is entered.
<tt>Start()</tt> function of any plugin it is guaranteed that the <tt>Initialize()</tt> <!--X1.1.32--></td></tr></table>
Inside the <tt>Start()</tt> function of any plugin it is guaranteed that the <tt>Initialize()</tt>
functions of all plugins have already been called. For many plugins it probably functions of all plugins have already been called. For many plugins it probably
doesn't matter which of these functions they implement, but it may be of importance doesn't matter which of these functions they implement, but it may be of importance
for, e.g., plugins that implement devices. Such plugins should create their cDevice for, e.g., plugins that implement devices. Such plugins should create their cDevice
@ -527,7 +529,7 @@ in the call to VDR.
If the user selects the main menu entry of a plugin, VDR calls the function If the user selects the main menu entry of a plugin, VDR calls the function
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<p><table><tr><td bgcolor=#F0F0F0><pre><br> <p><table><tr><td bgcolor=#F0F0F0><pre><br>
virtual cOsdObject *MainMenuAction(void); virtual cOsdObject *MainMenuAction(void);
</pre></td></tr></table><p> </pre></td></tr></table><p>
@ -1044,7 +1046,6 @@ virtual void SetAudioTrack(int Index);
</pre></td></tr></table><p> </pre></td></tr></table><p>
<p> <p>
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If there is an additional audio track that has to be replayed with external hardware, If there is an additional audio track that has to be replayed with external hardware,
the player shall call its member function the player shall call its member function
@ -1053,7 +1054,6 @@ void PlayAudio(const uchar *Data, int Length);
</pre></td></tr></table><p> </pre></td></tr></table><p>
where <tt>Data</tt> points to a complete audio PES packet of <tt>Length</tt> bytes. where <tt>Data</tt> points to a complete audio PES packet of <tt>Length</tt> bytes.
<!--X1.1.15--></td></tr></table>
<p> <p>
The second part needed here is a control object that receives user input from the main The second part needed here is a control object that receives user input from the main
program loop and reacts on this by telling the player what to do: program loop and reacts on this by telling the player what to do:
@ -1200,7 +1200,7 @@ a <tt>cDevice</tt>:
<p><table><tr><td bgcolor=#F0F0F0><pre><br> <p><table><tr><td bgcolor=#F0F0F0><pre><br>
cMyReceiver *Receiver = new cMyReceiver(123); cMyReceiver *Receiver = new cMyReceiver(123);
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cDevice::ActualDevice()-&gt;AttachReceiver(Receiver); cDevice::ActualDevice()-&gt;AttachReceiver(Receiver);
<!--X1.1.31--></td></tr></table> <!--X1.1.31--></td></tr></table>
</pre></td></tr></table><p> </pre></td></tr></table><p>
@ -1372,7 +1372,7 @@ needed.
<p> <p>
<b>Initializing new devices</b> <b>Initializing new devices</b>
<p> <p>
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A derived cDevice class shall implement a static function A derived cDevice class shall implement a static function
in which it determines whether the necessary hardware to run this sort of in which it determines whether the necessary hardware to run this sort of
device is actually present in this machine (or whatever other prerequisites device is actually present in this machine (or whatever other prerequisites
@ -1391,7 +1391,6 @@ shut down (delete) all devices when the program terminates. It is therefore
important that the devices are created on the heap, using the <tt>new</tt> important that the devices are created on the heap, using the <tt>new</tt>
operator! operator!
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<a name="Dolby Digital"><hr><h2>Dolby Digital</h2> <a name="Dolby Digital"><hr><h2>Dolby Digital</h2>
<center><i><b>"The stereo effect may only be experienced if stereo equipment is used!"</b></i></center><p> <center><i><b>"The stereo effect may only be experienced if stereo equipment is used!"</b></i></center><p>
@ -1434,7 +1433,6 @@ will need to copy it for later processing in your thread.
<p> <p>
The <tt>Mute()</tt> and <tt>Clear()</tt> functions will be called whenever the audio shall The <tt>Mute()</tt> and <tt>Clear()</tt> functions will be called whenever the audio shall
be muted, or any buffered data shall be cleared, respectively. be muted, or any buffered data shall be cleared, respectively.
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<a name="Remote Control"><hr><h2>Remote Control</h2> <a name="Remote Control"><hr><h2>Remote Control</h2>
@ -1502,7 +1500,7 @@ the incoming data (by calling your <tt>Action()</tt> function).
In case you need to do any other setup steps, like opening a file or initializing In case you need to do any other setup steps, like opening a file or initializing
member variables, you should do so before calling <tt>Start()</tt>. member variables, you should do so before calling <tt>Start()</tt>.
<p> <p>
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If your remote control for some reason can't work (maybe because it was unable to If your remote control for some reason can't work (maybe because it was unable to
open some file handle it requires) it can implement the virtual function open some file handle it requires) it can implement the virtual function

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@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and * See the main source file 'vdr.c' for copyright information and
* how to reach the author. * how to reach the author.
* *
* $Id: config.h 1.158 2003/05/11 13:45:44 kls Exp $ * $Id: config.h 1.159 2003/05/16 12:27:58 kls Exp $
*/ */
#ifndef __CONFIG_H #ifndef __CONFIG_H
@ -19,8 +19,8 @@
#include "device.h" #include "device.h"
#include "tools.h" #include "tools.h"
#define VDRVERSION "1.1.31" #define VDRVERSION "1.1.32"
#define VDRVERSNUM 10131 // Version * 10000 + Major * 100 + Minor #define VDRVERSNUM 10132 // Version * 10000 + Major * 100 + Minor
#define MAXPRIORITY 99 #define MAXPRIORITY 99
#define MAXLIFETIME 99 #define MAXLIFETIME 99

12
vdr.c
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@ -22,7 +22,7 @@
* *
* The project's page is at http://www.cadsoft.de/people/kls/vdr * The project's page is at http://www.cadsoft.de/people/kls/vdr
* *
* $Id: vdr.c 1.154 2003/05/11 08:39:09 kls Exp $ * $Id: vdr.c 1.155 2003/05/16 12:11:45 kls Exp $
*/ */
#include <getopt.h> #include <getopt.h>
@ -399,6 +399,11 @@ int main(int argc, char *argv[])
Interface = new cInterface(SVDRPport); Interface = new cInterface(SVDRPport);
// Start plugins:
if (!PluginManager.StartPlugins())
return 2;
// Remote Controls: // Remote Controls:
#if defined(REMOTE_RCU) #if defined(REMOTE_RCU)
new cRcuRemote("/dev/ttyS1"); new cRcuRemote("/dev/ttyS1");
@ -444,11 +449,6 @@ int main(int argc, char *argv[])
alarm(WatchdogTimeout); // Initial watchdog timer start alarm(WatchdogTimeout); // Initial watchdog timer start
} }
// Start plugins:
if (!PluginManager.StartPlugins())
return 2;
// Main program loop: // Main program loop:
cOsdObject *Menu = NULL; cOsdObject *Menu = NULL;