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mirror of https://github.com/VDR4Arch/vdr.git synced 2023-10-10 13:36:52 +02:00

Moved the call to cPlugin::Start() further up in vdr.c, to make sure it gets called before trying to learn the keys

This commit is contained in:
Klaus Schmidinger 2003-05-16 12:27:58 +02:00
parent 1c1fdc5a3f
commit 6702994adc
5 changed files with 32 additions and 30 deletions

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@ -467,6 +467,8 @@ Oliver Endriss <o.endriss@gmx.de>
the Main menu
for reporting a bug in setting the PCR-PID in case it is equal to one of the other
PIDs
for reporting a problem with cPlugin::Start() being called after trying to learn
the remote control keys
Reinhard Walter Buchner <rw.buchner@freenet.de>
for adding some satellites to 'sources.conf'

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@ -2143,10 +2143,12 @@ Video Disk Recorder Revision History
- Changed C++ style comments in libdtv into C style to avoid warnings in gcc 3.x
(thanks to Andreas Schultz).
2003-05-12: Version 1.1.32
2003-05-16: Version 1.1.32
- Removed a faulty parameter initialization in menu.c (thanks to Lauri Tischler for
reporting this one).
- Re-implemented the WaitForPut/WaitForGet stuff in cRingBuffer, since some plugins
actually need this. By default the buffer does not wait; if a plugin needs the
waiting functionality it can call the new SetTimeouts() function.
- Moved the call to cPlugin::Start() further up in vdr.c, to make sure it gets
called before trying to learn the keys (problem reported by Oliver Endriss).

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@ -21,18 +21,18 @@ VDR program and present itself to the user.
The <i>internal</i> interface provides the plugin code access to VDR's internal data
structures and allows it to hook itself into specific areas to perform special actions.
<p>
<!--X1.1.15--><table width=100%><tr><td bgcolor=#0000AA>&nbsp;</td><td width=100%>
Important modifications introduced in version 1.1.15 are marked like this.
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Important modifications introduced in version 1.1.17 are marked like this.
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Important modifications introduced in version 1.1.27 are marked like this.
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Important modifications introduced in version 1.1.31 are marked like this.
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Important modifications introduced in version 1.1.32 are marked like this.
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<hr>
<h1>Table Of Contents</h1>
@ -284,7 +284,7 @@ The <b>constructor</b> shall initialize any member variables the plugin defines,
<b>must not access any global structures of VDR</b>.
It also must not create any threads or other large data structures. These things
are done in the
<!--X1.1.31--><table width=100%><tr><td bgcolor=#FF0000>&nbsp;</td><td width=100%>
<!--X1.1.31--><table width=100%><tr><td bgcolor=#AA0000>&nbsp;</td><td width=100%>
<a href="#Getting started"><tt>Initialize()</tt></a> or
<a href="#Getting started"><tt>Start()</tt></a>
<!--X1.1.31--></td></tr></table>
@ -460,18 +460,20 @@ thread of its own), or wants to make use of <a href="#Internationalization">inte
it needs to implement one of the functions
<p><table><tr><td bgcolor=#F0F0F0><pre><br>
<!--X1.1.31--><table width=100%><tr><td bgcolor=#FF0000>&nbsp;</td><td width=100%><pre>
<!--X1.1.31--><table width=100%><tr><td bgcolor=#AA0000>&nbsp;</td><td width=100%><pre>
virtual bool Initialize(void);
<!--X1.1.31--></pre></td></tr></table>
virtual bool Start(void);
</pre></td></tr></table><p>
which are called once for each plugin at program startup.
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The difference between these two functions is that <tt>Initialize()</tt> is
called early at program startup, while <tt>Start()</tt> is called after everything
else has been set up, right before the main program loop is entered. Inside the
<tt>Start()</tt> function of any plugin it is guaranteed that the <tt>Initialize()</tt>
called early at program startup, while <tt>Start()</tt> is called after the primary
device and user interface has been set up, but before the main program loop is entered.
<!--X1.1.32--></td></tr></table>
Inside the <tt>Start()</tt> function of any plugin it is guaranteed that the <tt>Initialize()</tt>
functions of all plugins have already been called. For many plugins it probably
doesn't matter which of these functions they implement, but it may be of importance
for, e.g., plugins that implement devices. Such plugins should create their cDevice
@ -527,7 +529,7 @@ in the call to VDR.
If the user selects the main menu entry of a plugin, VDR calls the function
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<p><table><tr><td bgcolor=#F0F0F0><pre><br>
virtual cOsdObject *MainMenuAction(void);
</pre></td></tr></table><p>
@ -1044,7 +1046,6 @@ virtual void SetAudioTrack(int Index);
</pre></td></tr></table><p>
<p>
<!--X1.1.15--><table width=100%><tr><td bgcolor=#0000AA>&nbsp;</td><td width=100%>
If there is an additional audio track that has to be replayed with external hardware,
the player shall call its member function
@ -1053,7 +1054,6 @@ void PlayAudio(const uchar *Data, int Length);
</pre></td></tr></table><p>
where <tt>Data</tt> points to a complete audio PES packet of <tt>Length</tt> bytes.
<!--X1.1.15--></td></tr></table>
<p>
The second part needed here is a control object that receives user input from the main
program loop and reacts on this by telling the player what to do:
@ -1200,7 +1200,7 @@ a <tt>cDevice</tt>:
<p><table><tr><td bgcolor=#F0F0F0><pre><br>
cMyReceiver *Receiver = new cMyReceiver(123);
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cDevice::ActualDevice()-&gt;AttachReceiver(Receiver);
<!--X1.1.31--></td></tr></table>
</pre></td></tr></table><p>
@ -1372,7 +1372,7 @@ needed.
<p>
<b>Initializing new devices</b>
<p>
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<!--X1.1.31--><table width=100%><tr><td bgcolor=#AA0000>&nbsp;</td><td width=100%>
A derived cDevice class shall implement a static function
in which it determines whether the necessary hardware to run this sort of
device is actually present in this machine (or whatever other prerequisites
@ -1391,7 +1391,6 @@ shut down (delete) all devices when the program terminates. It is therefore
important that the devices are created on the heap, using the <tt>new</tt>
operator!
<!--X1.1.15--><table width=100%><tr><td bgcolor=#00AA00>&nbsp;</td><td width=100%>
<a name="Dolby Digital"><hr><h2>Dolby Digital</h2>
<center><i><b>"The stereo effect may only be experienced if stereo equipment is used!"</b></i></center><p>
@ -1434,7 +1433,6 @@ will need to copy it for later processing in your thread.
<p>
The <tt>Mute()</tt> and <tt>Clear()</tt> functions will be called whenever the audio shall
be muted, or any buffered data shall be cleared, respectively.
<!--X1.1.15--></td></tr></table>
<a name="Remote Control"><hr><h2>Remote Control</h2>
@ -1502,7 +1500,7 @@ the incoming data (by calling your <tt>Action()</tt> function).
In case you need to do any other setup steps, like opening a file or initializing
member variables, you should do so before calling <tt>Start()</tt>.
<p>
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If your remote control for some reason can't work (maybe because it was unable to
open some file handle it requires) it can implement the virtual function

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@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: config.h 1.158 2003/05/11 13:45:44 kls Exp $
* $Id: config.h 1.159 2003/05/16 12:27:58 kls Exp $
*/
#ifndef __CONFIG_H
@ -19,8 +19,8 @@
#include "device.h"
#include "tools.h"
#define VDRVERSION "1.1.31"
#define VDRVERSNUM 10131 // Version * 10000 + Major * 100 + Minor
#define VDRVERSION "1.1.32"
#define VDRVERSNUM 10132 // Version * 10000 + Major * 100 + Minor
#define MAXPRIORITY 99
#define MAXLIFETIME 99

12
vdr.c
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@ -22,7 +22,7 @@
*
* The project's page is at http://www.cadsoft.de/people/kls/vdr
*
* $Id: vdr.c 1.154 2003/05/11 08:39:09 kls Exp $
* $Id: vdr.c 1.155 2003/05/16 12:11:45 kls Exp $
*/
#include <getopt.h>
@ -399,6 +399,11 @@ int main(int argc, char *argv[])
Interface = new cInterface(SVDRPport);
// Start plugins:
if (!PluginManager.StartPlugins())
return 2;
// Remote Controls:
#if defined(REMOTE_RCU)
new cRcuRemote("/dev/ttyS1");
@ -444,11 +449,6 @@ int main(int argc, char *argv[])
alarm(WatchdogTimeout); // Initial watchdog timer start
}
// Start plugins:
if (!PluginManager.StartPlugins())
return 2;
// Main program loop:
cOsdObject *Menu = NULL;