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Modified behavior of the '8' key during replay
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9
HISTORY
9
HISTORY
@ -8414,7 +8414,7 @@ Video Disk Recorder Revision History
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generated an index file with VDR version 2.0.6 you may want to do so again with this
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generated an index file with VDR version 2.0.6 you may want to do so again with this
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version to make sure the index is OK.
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version to make sure the index is OK.
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2015-01-30: Version 2.1.8
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2015-01-31: Version 2.1.8
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- Updated the Italian OSD texts (thanks to Diego Pierotto).
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- Updated the Italian OSD texts (thanks to Diego Pierotto).
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- Fixed "warning: invalid suffix on literal" with GCC 4.8 and C++11 (thanks to Joerg
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- Fixed "warning: invalid suffix on literal" with GCC 4.8 and C++11 (thanks to Joerg
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@ -8431,9 +8431,10 @@ Video Disk Recorder Revision History
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the recording.
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the recording.
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+ The new option "Setup/Replay/Pause replay at last mark" can be used to make replay
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+ The new option "Setup/Replay/Pause replay at last mark" can be used to make replay
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go into Pause mode when it has reached the last "end" mark.
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go into Pause mode when it has reached the last "end" mark.
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+ The '8' key for testing an edited sequence now always jumps to the next *end*
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+ The '8' key for testing an edited sequence now also jumps to the next *end*
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mark. This allows for testing edits in recordings that have actually been cut, as
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mark if "Setup/Replay/Skip edited parts" is active. This allows for testing edits
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well as recordings that have not been cut, in case "Skip edited parts" is enabled.
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in recordings that have actually been cut, as well as recordings that have not
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been cut, in case "Skip edited parts" is enabled.
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- Added support for "Satellite Channel Routing" (SCR) according to EN50607, also
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- Added support for "Satellite Channel Routing" (SCR) according to EN50607, also
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known as "JESS" (thanks to Manfred Völkel and Frank Neumann).
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known as "JESS" (thanks to Manfred Völkel and Frank Neumann).
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- The keys '1' and '3' can now be used in replay mode to position an editing mark
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- The keys '1' and '3' can now be used in replay mode to position an editing mark
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4
menu.c
4
menu.c
@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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* how to reach the author.
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*
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*
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* $Id: menu.c 3.32 2015/01/30 12:27:37 kls Exp $
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* $Id: menu.c 3.33 2015/01/31 11:36:08 kls Exp $
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*/
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*/
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#include "menu.h"
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#include "menu.h"
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@ -5415,7 +5415,7 @@ void cReplayControl::EditTest(void)
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if (!m)
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if (!m)
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m = marks.GetNext(Current);
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m = marks.GetNext(Current);
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if (m) {
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if (m) {
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if ((m->Index() & 0x01) == 0) // this is a "start" mark, so get the next "end" mark
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if ((m->Index() & 0x01) != 0 && !Setup.SkipEdited) // when skipping edited parts we also need to jump to end marks
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m = marks.Next(m);
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m = marks.Next(m);
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if (m) {
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if (m) {
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Goto(m->Position() - SecondsToFrames(3, FramesPerSecond()));
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Goto(m->Position() - SecondsToFrames(3, FramesPerSecond()));
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