From 693033f3909200d1c1122f46bff545c0a0bb8446 Mon Sep 17 00:00:00 2001 From: Klaus Schmidinger Date: Sun, 22 Jul 2001 13:46:07 +0200 Subject: [PATCH] Displaying the frame counter in the replay progress display only when editing a mark --- HISTORY | 2 ++ menu.c | 65 ++++++++++++++++++++++++++++++++++----------------------- 2 files changed, 41 insertions(+), 26 deletions(-) diff --git a/HISTORY b/HISTORY index 20490559..e6c99fcf 100644 --- a/HISTORY +++ b/HISTORY @@ -559,3 +559,5 @@ Video Disk Recorder Revision History memory, allow a larger OSD window and be faster. The group separators in the "Channels" menu had to be given a different color. - Moved the channel display to the bottom of the screen. +- Displaying the frame counter in the replay progress display only when editing + a mark. diff --git a/menu.c b/menu.c index 6be8c452..d06905f2 100644 --- a/menu.c +++ b/menu.c @@ -4,7 +4,7 @@ * See the main source file 'vdr.c' for copyright information and * how to reach the author. * - * $Id: menu.c 1.78 2001/07/22 12:27:51 kls Exp $ + * $Id: menu.c 1.79 2001/07/22 13:46:07 kls Exp $ */ #include "menu.h" @@ -2199,7 +2199,6 @@ bool cReplayControl::ShowProgress(bool Initial) Interface->Clear(); if (title) Interface->Write(0, 0, title); - displayFrames = marks.Count() > 0; } Interface->Write(-7, 2, IndexToHMSF(Total)); Interface->Flush(); @@ -2230,18 +2229,18 @@ void cReplayControl::MarkToggle(void) marks.Add(Current); marks.Save(); } - displayFrames = marks.Count() > 0; - if (!displayFrames) - Interface->Fill(0, 2, Width() / 2, 1, clrBackground); } void cReplayControl::MarkJump(bool Forward) { - int Current, Total; - if (dvbApi->GetIndex(Current, Total)) { - cMark *m = Forward ? marks.GetNext(Current) : marks.GetPrev(Current); - if (m) - dvbApi->Goto(m->position, true); + if (marks.Count()) { + int Current, Total; + if (dvbApi->GetIndex(Current, Total)) { + cMark *m = Forward ? marks.GetNext(Current) : marks.GetPrev(Current); + if (m) + dvbApi->Goto(m->position, true); + } + displayFrames = true; } } @@ -2251,6 +2250,7 @@ void cReplayControl::MarkMove(bool Forward) if (dvbApi->GetIndex(Current, Total)) { cMark *m = marks.Get(Current); if (m) { + displayFrames = true; int p = dvbApi->SkipFrames(Forward ? 1 : -1); cMark *m2; if (Forward) { @@ -2304,6 +2304,8 @@ eOSState cReplayControl::ProcessKey(eKeys Key) return osEnd; if (visible) shown = ShowProgress(!shown) || shown; + bool DisplayedFrames = displayFrames; + displayFrames = false; switch (Key) { // Positioning: case kUp: dvbApi->Play(); break; @@ -2320,23 +2322,34 @@ eOSState cReplayControl::ProcessKey(eKeys Key) case kBlue: Hide(); dvbApi->StopReplay(); return osEnd; - // Editing: - //XXX should we do this only when the ProgressDisplay is on??? - case kMarkToggle: MarkToggle(); break; - case kMarkJumpBack: MarkJump(false); break; - case kMarkJumpForward: MarkJump(true); break; - case kMarkMoveBack|k_Repeat: - case kMarkMoveBack: MarkMove(false); break; - case kMarkMoveForward|k_Repeat: - case kMarkMoveForward: MarkMove(true); break; - case kEditCut: EditCut(); break; - case kEditTest: EditTest(); break; - // Menu control: - case kMenu: Hide(); return osMenu; // allow direct switching to menu - case kOk: visible ? Hide() : Show(); break; - case kBack: return osRecordings; - default: return osUnknown; + default: { + switch (Key) { + // Editing: + //XXX should we do this only when the ProgressDisplay is on??? + case kMarkToggle: MarkToggle(); break; + case kMarkJumpBack: MarkJump(false); break; + case kMarkJumpForward: MarkJump(true); break; + case kMarkMoveBack|k_Repeat: + case kMarkMoveBack: MarkMove(false); break; + case kMarkMoveForward|k_Repeat: + case kMarkMoveForward: MarkMove(true); break; + case kEditCut: EditCut(); break; + case kEditTest: EditTest(); break; + default: { + displayFrames = DisplayedFrames; + switch (Key) { + // Menu control: + case kMenu: Hide(); return osMenu; // allow direct switching to menu + case kOk: visible ? Hide() : Show(); break; + case kBack: return osRecordings; + default: return osUnknown; + } + } + } + } } + if (DisplayedFrames && !displayFrames) + Interface->Fill(0, 2, Width() / 2, 1, clrBackground); return osContinue; }