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Added SetMessage() functions to the Replay and Channel skin functions
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12
skins.h
12
skins.h
@@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: skins.h 1.2 2004/05/16 20:16:57 kls Exp $
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* $Id: skins.h 1.3 2004/05/29 13:13:21 kls Exp $
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*/
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#ifndef __SKINS_H
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@@ -56,6 +56,11 @@ public:
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virtual void SetEvents(const cEvent *Present, const cEvent *Following) = 0;
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///< Sets the Present and Following EPG events. It either of these
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///< is not available, NULL will be given.
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virtual void SetMessage(eMessageType Type, const char *Text) = 0;
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///< Sets a one line message Text, with the given Type. Type can be used
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///< to determine, e.g., the colors for displaying the Text.
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///< If Text is NULL, any previously displayed message must be removed, and
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///< any previous contents overwritten by the message must be restored.
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/*TODO
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SetButtons
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Red = Video options
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@@ -202,6 +207,11 @@ public:
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///< needs to be able to handle variations in the length of this
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///< string, which will occur when the user enters an actual value.
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///< If Jump is NULL, the jump prompt shall be removed from the display.
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virtual void SetMessage(eMessageType Type, const char *Text) = 0;
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///< Sets a one line message Text, with the given Type. Type can be used
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///< to determine, e.g., the colors for displaying the Text.
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///< If Text is NULL, any previously displayed message must be removed, and
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///< any previous contents overwritten by the message must be restored.
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};
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class cSkinDisplayVolume : public cSkinDisplay {
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