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mirror of https://github.com/VDR4Arch/vdr.git synced 2023-10-10 13:36:52 +02:00

Fixed SetProgress() in the 'skincurses' plugin in case Total is 0

This commit is contained in:
Klaus Schmidinger 2005-11-26 13:55:38 +01:00
parent 3a97be4fe9
commit 71ccb6acb6
4 changed files with 11 additions and 3 deletions

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@ -205,6 +205,8 @@ Stefan Huelswitt <huels@iname.com>
for fixing a memory leak in the SVDRP command LSTE
for reporting a problem with the EPG scan disturbing players that have also set
live PIDs
for reporting a problem in SetProgress() of the 'skincurses' plugin in case Total
is 0
Ulrich Röder <roeder@efr-net.de>
for pointing out that there are channels that have a symbol rate higher than 27500

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@ -3953,3 +3953,5 @@ Video Disk Recorder Revision History
the same transponder at the same time (or record and view different encrypted
channels), provided the CAM in use can handle this. This is work in progress
and isn't actively used, yet.
- Fixed SetProgress() in the 'skincurses' plugin in case Total is 0 (reported
by Stefan Huelswitt).

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@ -21,3 +21,7 @@ VDR Plugin 'skincurses' Revision History
2005-10-01:
- Added a note about using this skin to the README file.
2005-11-26: Version 0.0.5
- Fixed SetProgress() in case Total is 0.

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@ -3,7 +3,7 @@
*
* See the README file for copyright information and how to reach the author.
*
* $Id: skincurses.c 1.6 2005/05/16 10:45:12 kls Exp $
* $Id: skincurses.c 1.7 2005/11/26 13:52:39 kls Exp $
*/
#include <ncurses.h>
@ -11,7 +11,7 @@
#include <vdr/plugin.h>
#include <vdr/skins.h>
static const char *VERSION = "0.0.4";
static const char *VERSION = "0.0.5";
static const char *DESCRIPTION = "A text only skin";
static const char *MAINMENUENTRY = NULL;
@ -500,7 +500,7 @@ void cSkinCursesDisplayReplay::SetMode(bool Play, bool Forward, int Speed)
void cSkinCursesDisplayReplay::SetProgress(int Current, int Total)
{
int p = OsdWidth * Current / Total;
int p = Total > 0 ? OsdWidth * Current / Total : 0;
osd->DrawRectangle(0, 1, p, 1, clrGreen);
osd->DrawRectangle(p, 1, OsdWidth, 1, clrWhite);
}