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Implemented sending all frames to devices that can handle them in fast forward trick speeds
This commit is contained in:
27
PLUGINS.html
27
PLUGINS.html
@@ -14,18 +14,18 @@ Copyright © 2006 Klaus Schmidinger<br>
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<a href="http://www.cadsoft.de/vdr">www.cadsoft.de/vdr</a>
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</center>
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<p>
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<!--X1.5.1--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%>
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Important modifications introduced in version 1.5.1 are marked like this.
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<!--X1.5.1--></td></tr></table>
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<!--X1.5.3--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%>
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<!--X1.5.3--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%>
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Important modifications introduced in version 1.5.3 are marked like this.
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<!--X1.5.3--></td></tr></table>
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<!--X1.5.7--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%>
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<!--X1.5.7--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%>
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Important modifications introduced in version 1.5.7 are marked like this.
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<!--X1.5.7--></td></tr></table>
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<!--X1.5.8--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%>
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<!--X1.5.8--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%>
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Important modifications introduced in version 1.5.8 are marked like this.
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<!--X1.5.8--></td></tr></table>
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<!--X1.5.10--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%>
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Important modifications introduced in version 1.5.10 are marked like this.
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<!--X1.5.10--></td></tr></table>
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<p>
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VDR provides an easy to use plugin interface that allows additional functionality
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to be added to the program by implementing a dynamically loadable library file.
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@@ -64,9 +64,7 @@ structures and allows it to hook itself into specific areas to perform special a
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<li><a href="#Housekeeping">Housekeeping</a>
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<li><a href="#Main thread hook">Main thread hook</a>
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<li><a href="#Activity">Activity</a>
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<!--X1.5.1--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%>
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<li><a href="#Wakeup">Wakeup</a>
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<!--X1.5.1--></td></tr></table>
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<li><a href="#Setup parameters">Setup parameters</a>
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<li><a href="#The Setup menu">The Setup menu</a>
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<li><a href="#Configuration files">Configuration files</a>
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@@ -685,7 +683,6 @@ be queried, and further prompts may show up. If all prompts have been confirmed,
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the shutdown will take place. As soon as one prompt is not confirmed, no
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further plugins will be queried and no shutdown will be done.
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<!--X1.5.1--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%>
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<a name="Wakeup"><hr><h2>Wakeup</h2>
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<center><i><b>Wake me up before you go-go</b></i></center><p>
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@@ -718,7 +715,6 @@ After wakeup, the plugin shall continue to return the wakeup time and shall
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return a string when <tt>Active()</tt> is called at that time, otherwise VDR may shut down
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again instantly. If <tt>WakeupTime()</tt> returns a time that is not in
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the future, the time will be ignored.
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<!--X1.5.1--></td></tr></table>
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<a name="Setup parameters"><hr><h2>Setup parameters</h2>
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@@ -910,7 +906,7 @@ const char *MyConfigDir = cPlugin::ConfigDirectory();
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<center><i><b>Welcome to Babylon!</b></i></center><p>
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<!--X1.5.7--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%>
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<!--X1.5.7--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%>
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If a plugin displays texts to the user, it should prepare for internationalization
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of these texts. All that is necessary for this is to mark every text that is
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presented to the user as translatable, as in
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@@ -921,7 +917,7 @@ const char *s = tr("Hello world!");
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The text given here must be the English version, and the returned pointer is either
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a translated version (if available) or the original string.
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<!--X1.5.8--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%>
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<!--X1.5.8--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%>
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Texts are searched for in the domain registered for this plugin.
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If a plugin wants to make use of texts defined by the core VDR code, it can use
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the special <tt>trVDR()</tt> macro to mark these texts without having them
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@@ -944,7 +940,7 @@ for (int i = 0; i < 3; i++)
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</pre></td></tr></table><p>
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<p>
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<!--X1.5.3--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%>
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<!--X1.5.3--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%>
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The system VDR is running on may use a character encoding where a single character
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(or <i>symbol</i>) consists of more than one byte (UTF-8, as opposed to, for instance,
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ISO8859-1, where every character is represented by a single byte in memory).
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@@ -1606,7 +1602,7 @@ with the full required resolution. Only if this fails shall it use alternate
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areas. Drawing areas are always rectangular and may not overlap (but do not need
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to be adjacent).
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<p>
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<!--X1.5.3--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%>
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<!--X1.5.3--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%>
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Special consideration may have to be given to color usage if the OSD provides
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8bpp (256 colors). In that case, fonts may be drawn using <i>anti-aliasing</i>,
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which requires several blended color values between the foreground and background
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@@ -1824,6 +1820,9 @@ virtual bool HasDecoder(void) const;
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virtual bool CanReplay(void) const;
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virtual bool SetPlayMode(ePlayMode PlayMode);
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virtual int64_t GetSTC(void);
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<!--X1.5.10--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%>
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virtual bool HasIBPTrickSpeed(void);
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<!--X1.5.10--></td></tr></table>
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virtual void TrickSpeed(int Speed);
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virtual void Clear(void);
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virtual void Play(void);
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