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Changed unit and range for binary skip timeout
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8
MANUAL
8
MANUAL
@ -985,10 +985,14 @@ Version 2.0
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Defines the number of seconds to jump from the current replay
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position in either direction, when pressing the '1' or '3'
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key for the first time after the "Binary skip timeout".
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The valid range is 10...600.
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Binary skip timeout (ms) = 3000
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Defines the number of milliseconds after which pressing the
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Binary skip timeout (s) = 3
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Defines the number of seconds after which pressing the
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'1' or '3' key falls back to the "Binary skip initial value".
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The valid range is 0...10. Setting the timeout to 0 disables
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the binary mode and makes '1' and '3' always skip the number
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of seconds configured as the initial value.
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Resume ID = 0 Defines an additional ID that can be used in a multi user
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environment, so that every user has his/her own resume
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4
config.c
4
config.c
@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: config.c 3.5 2015/01/27 10:51:19 kls Exp $
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* $Id: config.c 3.6 2015/01/29 09:01:30 kls Exp $
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*/
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#include "config.h"
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@ -474,7 +474,7 @@ cSetup::cSetup(void)
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SkipEdited = 0;
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PauseAtLastMark = 0;
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BinarySkipInitial = 120;
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BinarySkipTimeout = 3000;
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BinarySkipTimeout = 3;
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ResumeID = 0;
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CurrentChannel = -1;
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CurrentVolume = MAXVOLUME;
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6
menu.c
6
menu.c
@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: menu.c 3.30 2015/01/27 14:09:49 kls Exp $
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* $Id: menu.c 3.31 2015/01/29 09:00:37 kls Exp $
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*/
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#include "menu.h"
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@ -3575,7 +3575,7 @@ cMenuSetupReplay::cMenuSetupReplay(void)
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Add(new cMenuEditBoolItem(tr("Setup.Replay$Skip edited parts"), &data.SkipEdited));
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Add(new cMenuEditBoolItem(tr("Setup.Replay$Pause replay at last mark"), &data.PauseAtLastMark));
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Add(new cMenuEditIntItem( tr("Setup.Replay$Binary skip initial value (s)"), &data.BinarySkipInitial, 10, 600));
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Add(new cMenuEditIntItem( tr("Setup.Replay$Binary skip timeout (ms)"), &data.BinarySkipTimeout, 1000, 10000));
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Add(new cMenuEditIntItem( tr("Setup.Replay$Binary skip timeout (s)"), &data.BinarySkipTimeout, 0, 10));
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Add(new cMenuEditIntItem(tr("Setup.Replay$Resume ID"), &data.ResumeID, 0, 99));
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}
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@ -4944,7 +4944,7 @@ int cBinarySkipper::GetValue(eKeys Key)
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currentValue /= 2;
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lastKey = kNone; // once the direction has changed, every further call halves the value
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}
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timeout.Set(Setup.BinarySkipTimeout);
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timeout.Set(Setup.BinarySkipTimeout * 1000);
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return max(currentValue, 1);
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}
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