Some rearrangements in cDvbPlayer::Action() to avoid lockups on NPTL systems

This commit is contained in:
Klaus Schmidinger 2005-05-08 14:06:21 +02:00
parent 1f246351b1
commit 7f5f26020b
3 changed files with 14 additions and 11 deletions

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@ -942,6 +942,7 @@ Reinhard Nissl <rnissl@gmx.de>
function permanently returns 0
for fixing a typo in detecting UTF-8
for fixing handling fragments of less than 3 byte in cPesAssembler
for some rearrangements in cDvbPlayer::Action() to avoid lockups on NPTL systems
Richard Robson <richard_robson@beeb.net>
for reporting freezing replay if a timer starts while in Transfer Mode from the

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@ -3474,7 +3474,7 @@ Video Disk Recorder Revision History
- Added a missing cMutexLock to cRemote::HasKeys() (thanks to Wolfgang Rohdewald).
- All log entries regarding timers now contain a short description of the timer.
2005-05-07: Version 1.3.24
2005-05-08: Version 1.3.24
- Now including the optional user defined Make.config from the 'libsi' Makefile
(thanks to Ville Skyttä).
@ -3508,3 +3508,5 @@ Video Disk Recorder Revision History
audio or dolby PID changes.
- Now preferring budget cards when selecting a DVB device for recording.
- Recordings now avoid zero sized video data files (thanks to Wolfgang Fitz).
- Some rearrangements in cDvbPlayer::Action() to avoid lockups on NPTL systems
(thanks to Reinhard Nissl).

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@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: dvbplayer.c 1.31 2005/05/05 12:52:40 kls Exp $
* $Id: dvbplayer.c 1.32 2005/05/08 13:51:00 kls Exp $
*/
#include "dvbplayer.h"
@ -382,8 +382,8 @@ void cDvbPlayer::Action(void)
// Read the next frame from the file:
if (!readFrame && (replayFile >= 0 || readIndex >= 0)) {
if (playMode != pmStill) {
if (playMode != pmStill && playMode != pmPause) {
if (!readFrame && (replayFile >= 0 || readIndex >= 0)) {
if (!nonBlockingFileReader->Reading()) {
if (playMode == pmFast || (playMode == pmSlow && playDir == pdBackward)) {
uchar FileNumber;
@ -440,16 +440,16 @@ void cDvbPlayer::Action(void)
break;
}
}
else
cCondWait::SleepMs(3); // this keeps the CPU load low
}
// Store the frame in the buffer:
// Store the frame in the buffer:
if (readFrame) {
if (ringBuffer->Put(readFrame))
readFrame = NULL;
if (readFrame) {
if (ringBuffer->Put(readFrame))
readFrame = NULL;
}
}
else
cCondWait::SleepMs(3); // this keeps the CPU load low
// Get the next frame from the buffer: