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Avoiding unnecessary code execution in the replay progress display
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29
menu.c
29
menu.c
@@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: menu.c 1.84 2001/07/27 13:35:03 kls Exp $
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* $Id: menu.c 1.85 2001/07/28 13:07:30 kls Exp $
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*/
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#include "menu.h"
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@@ -2144,6 +2144,7 @@ cReplayControl::cReplayControl(void)
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{
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dvbApi = cDvbApi::PrimaryDvbApi;
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visible = shown = displayFrames = false;
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lastCurrent = lastTotal = -1;
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if (fileName) {
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marks.Load(fileName);
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dvbApi->StartReplay(fileName);
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@@ -2204,19 +2205,25 @@ bool cReplayControl::ShowProgress(bool Initial)
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if (title)
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Interface->Write(0, 0, title);
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}
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Interface->Write(-7, 2, IndexToHMSF(Total));
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Interface->Flush();
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if (Total != lastTotal) {
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Interface->Write(-7, 2, IndexToHMSF(Total));
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Interface->Flush();
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lastTotal = Total;
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}
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if (Current != lastCurrent) {
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#ifdef DEBUG_OSD
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int p = Width() * Current / Total;
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Interface->Fill(0, 1, p, 1, clrGreen);
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Interface->Fill(p, 1, Width() - p, 1, clrWhite);
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int p = Width() * Current / Total;
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Interface->Fill(0, 1, p, 1, clrGreen);
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Interface->Fill(p, 1, Width() - p, 1, clrWhite);
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#else
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cProgressBar ProgressBar(Width() * dvbApi->CellWidth(), dvbApi->LineHeight(), Current, Total, marks);
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Interface->SetBitmap(0, dvbApi->LineHeight(), ProgressBar);
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Interface->Flush();
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cProgressBar ProgressBar(Width() * dvbApi->CellWidth(), dvbApi->LineHeight(), Current, Total, marks);
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Interface->SetBitmap(0, dvbApi->LineHeight(), ProgressBar);
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Interface->Flush();
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#endif
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Interface->Write(0, 2, IndexToHMSF(Current, displayFrames));
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Interface->Flush();
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Interface->Write(0, 2, IndexToHMSF(Current, displayFrames));
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Interface->Flush();
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lastCurrent = Current;
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}
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return true;
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}
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return false;
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