Fixed channel up/down switching on single card systems

This commit is contained in:
Klaus Schmidinger
2006-02-03 13:27:40 +01:00
parent dd7621f259
commit 881c251bea
3 changed files with 5 additions and 2 deletions

4
menu.c
View File

@@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: menu.c 1.407 2006/01/29 14:04:37 kls Exp $
* $Id: menu.c 1.408 2006/02/03 13:24:53 kls Exp $
*/
#include "menu.h"
@@ -3083,7 +3083,7 @@ cChannel *cDisplayChannel::NextAvailableChannel(cChannel *Channel, int Direction
if (Direction) {
while (Channel) {
Channel = Direction > 0 ? Channels.Next(Channel) : Channels.Prev(Channel);
if (Channel && !Channel->GroupSep() && cDevice::GetDevice(Channel, 0))
if (Channel && !Channel->GroupSep() && (cDevice::PrimaryDevice()->ProvidesChannel(Channel, Setup.PrimaryLimit) || cDevice::GetDevice(Channel, 0)))
return Channel;
}
}