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mirror of https://github.com/VDR4Arch/vdr.git synced 2023-10-10 13:36:52 +02:00

Fixed attaching a cPlayer to a cDevice

This commit is contained in:
Klaus Schmidinger 2004-10-23 10:18:01 +02:00
parent 41669352b7
commit 8ed9becabc
3 changed files with 6 additions and 2 deletions

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@ -1054,6 +1054,8 @@ Marco Schl
for avoiding unnecessary section filter start/stops for avoiding unnecessary section filter start/stops
for pointing out that if one PID can't be added, the whole cDevice::AttachReceiver() for pointing out that if one PID can't be added, the whole cDevice::AttachReceiver()
should fail and all PIDs added so far should be deleted should fail and all PIDs added so far should be deleted
for fixing attaching a cPlayer to a cDevice, so that 'Operation not permited'
errors don't occur any more
Jürgen Schmitz <j.schmitz@web.de> Jürgen Schmitz <j.schmitz@web.de>
for reporting a bug in displaying the current channel when switching via the SVDRP for reporting a bug in displaying the current channel when switching via the SVDRP

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@ -3046,3 +3046,5 @@ Video Disk Recorder Revision History
- Added some missing 'const' to cChannel. - Added some missing 'const' to cChannel.
- Added a sample setup for 'DisiCon-4 Single Cable Network' to 'diseqc.conf' - Added a sample setup for 'DisiCon-4 Single Cable Network' to 'diseqc.conf'
(thanks to Oliver Endriss). (thanks to Oliver Endriss).
- Fixed attaching a cPlayer to a cDevice, so that 'Operation not permited'
errors don't occur any more (thanks to Marco Schlüßler).

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@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and * See the main source file 'vdr.c' for copyright information and
* how to reach the author. * how to reach the author.
* *
* $Id: device.c 1.60 2004/10/17 09:39:10 kls Exp $ * $Id: device.c 1.61 2004/10/23 10:15:31 kls Exp $
*/ */
#include "device.h" #include "device.h"
@ -595,8 +595,8 @@ bool cDevice::AttachPlayer(cPlayer *Player)
if (player) if (player)
Detach(player); Detach(player);
player = Player; player = Player;
player->device = this;
SetPlayMode(player->playMode); SetPlayMode(player->playMode);
player->device = this;
player->Activate(true); player->Activate(true);
return true; return true;
} }