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https://github.com/vdr-projects/vdr.git
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Version 1.1.18
- Fixed missing initialization of 'number' in cChannel (thanks to Martin Hammerschmid for reporting this one). - Fixed a misplaced ')' in the fix about the stale lock files (thanks again to Oliver Endriss for pointing this out - it was my fault). - Group delimiters in the 'channels.conf' file that have no text (like a simple ":" or ":@201") no longer show up in the Channels menu (suggested by Guy Roussin). - Added "Tele 5" to 'channels.conf' (thanks to Georg Hitsch). - Changed the source directory name for plugins from 'SRC' to 'src' (suggested by Clemens Kirchgatterer). - Removed transponders 10788, 11739 and 12266 from 'channels.conf' (apparently they are no longer active). - Deactivated some templates in tools.h in case some plugin needs to use the STL (suggested by Gerald Berwolf). - Timers now accept channel IDs even if the 'source' is 0 (thanks to Stefan Huelswitt for reporting this one). - Now taking an active SVDRP connection into account when doing shutdown or housekeeping (suggested by Emil Naepflein). - Macros in 'keymacros.conf' can now use "@plugin" to directly access the main menu function of a given plugin (see man vdr(5) for details). - The new plugin 'sky' can be used to integrate a Sky Digibox into the VDR system, using a Kfir MPEG2 encoder card (see PLUGINS/src/sky/README for details).
This commit is contained in:
153
PLUGINS/src/osddemo/osddemo.c
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153
PLUGINS/src/osddemo/osddemo.c
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/*
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* osddemo.c: A plugin for the Video Disk Recorder
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*
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* See the README file for copyright information and how to reach the author.
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*
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* $Id: osddemo.c 1.1 2002/11/24 10:32:59 kls Exp $
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*/
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#include <vdr/plugin.h>
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static const char *VERSION = "0.0.1";
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static const char *DESCRIPTION = "Demo of arbitrary OSD setup";
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static const char *MAINMENUENTRY = "Osd Demo";
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// --- cLineGame -------------------------------------------------------------
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class cLineGame : public cOsdObject {
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private:
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cOsdBase *osd;
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int x;
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int y;
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eDvbColor color;
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public:
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cLineGame(void);
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~cLineGame();
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virtual void Show(void);
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virtual eOSState ProcessKey(eKeys Key);
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};
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cLineGame::cLineGame(void)
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{
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osd = NULL;
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x = y = 50;
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color = clrRed;
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}
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cLineGame::~cLineGame()
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{
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delete osd;
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}
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void cLineGame::Show(void)
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{
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osd = cOsd::OpenRaw(100, 50);
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if (osd) {
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osd->Create(0, 0, 100, 200, 4);
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osd->AddColor(clrBackground);
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osd->AddColor(clrRed);
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osd->AddColor(clrGreen);
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osd->AddColor(clrYellow);
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osd->AddColor(clrBlue);
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osd->Clear();
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osd->Flush();
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}
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}
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eOSState cLineGame::ProcessKey(eKeys Key)
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{
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eOSState state = cOsdObject::ProcessKey(Key);
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if (state == osUnknown) {
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switch (Key & ~k_Repeat) {
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case kUp: if (y > 0) y--; break;
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case kDown: if (y < 196) y++; break;
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case kLeft: if (x > 0) x--; break;
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case kRight: if (x < 96) x++; break;
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case kRed: color = clrRed; break;
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case kGreen: color = clrGreen; break;
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case kYellow: color = clrYellow; break;
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case kBlue: color = clrBlue; break;
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case kOk: return osEnd;
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default: return state;
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}
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osd->Fill(x, y, x + 3, y + 3, color);
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osd->Flush();
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state = osContinue;
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}
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return state;
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}
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// --- cPluginOsddemo --------------------------------------------------------
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class cPluginOsddemo : public cPlugin {
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private:
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// Add any member variables or functions you may need here.
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public:
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cPluginOsddemo(void);
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virtual ~cPluginOsddemo();
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virtual const char *Version(void) { return VERSION; }
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virtual const char *Description(void) { return DESCRIPTION; }
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virtual const char *CommandLineHelp(void);
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virtual bool ProcessArgs(int argc, char *argv[]);
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virtual bool Start(void);
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virtual void Housekeeping(void);
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virtual const char *MainMenuEntry(void) { return MAINMENUENTRY; }
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virtual cOsdObject *MainMenuAction(void);
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virtual cMenuSetupPage *SetupMenu(void);
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virtual bool SetupParse(const char *Name, const char *Value);
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};
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cPluginOsddemo::cPluginOsddemo(void)
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{
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// Initialize any member variables here.
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// DON'T DO ANYTHING ELSE THAT MAY HAVE SIDE EFFECTS, REQUIRE GLOBAL
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// VDR OBJECTS TO EXIST OR PRODUCE ANY OUTPUT!
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}
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cPluginOsddemo::~cPluginOsddemo()
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{
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// Clean up after yourself!
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}
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const char *cPluginOsddemo::CommandLineHelp(void)
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{
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// Return a string that describes all known command line options.
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return NULL;
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}
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bool cPluginOsddemo::ProcessArgs(int argc, char *argv[])
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{
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// Implement command line argument processing here if applicable.
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return true;
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}
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bool cPluginOsddemo::Start(void)
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{
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// Start any background activities the plugin shall perform.
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return true;
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}
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void cPluginOsddemo::Housekeeping(void)
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{
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// Perform any cleanup or other regular tasks.
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}
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cOsdObject *cPluginOsddemo::MainMenuAction(void)
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{
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// Perform the action when selected from the main VDR menu.
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return new cLineGame;
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}
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cMenuSetupPage *cPluginOsddemo::SetupMenu(void)
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{
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// Return a setup menu in case the plugin supports one.
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return NULL;
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}
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bool cPluginOsddemo::SetupParse(const char *Name, const char *Value)
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{
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// Parse your own setup parameters and store their values.
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return false;
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}
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VDRPLUGINCREATOR(cPluginOsddemo); // Don't touch this!
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