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Setting the 'broken link' flag for GOPs during replay when necessary
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12
ringbuffer.h
12
ringbuffer.h
@@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: ringbuffer.h 1.9 2003/01/26 09:47:39 kls Exp $
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* $Id: ringbuffer.h 1.10 2003/04/27 09:55:08 kls Exp $
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*/
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#ifndef __RINGBUFFER_H
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@@ -56,7 +56,7 @@ public:
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int Put(const uchar *Data, int Count);
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///< Puts at most Count bytes of Data into the ring buffer.
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///< \return Returns the number of bytes actually stored.
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const uchar *Get(int &Count);
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uchar *Get(int &Count);
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///< Gets data from the ring buffer.
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///< The data will remain in the buffer until a call to Del() deletes it.
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///< \return Returns a pointer to the data, and stores the number of bytes
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@@ -83,7 +83,7 @@ public:
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///< If Count is negative, the cFrame object will take ownership of the given
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///< Data. Otherwise it will allocate Count bytes of memory and copy Data.
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~cFrame();
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const uchar *Data(void) const { return data; }
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uchar *Data(void) const { return data; }
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int Count(void) const { return count; }
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eFrameType Type(void) const { return type; }
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int Index(void) const { return index; }
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@@ -93,7 +93,7 @@ class cRingBufferFrame : public cRingBuffer {
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private:
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cFrame *head;
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int currentFill;
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void Delete(const cFrame *Frame);
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void Delete(cFrame *Frame);
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public:
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cRingBufferFrame(int Size, bool Statistics = false);
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virtual ~cRingBufferFrame();
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@@ -103,10 +103,10 @@ public:
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bool Put(cFrame *Frame);
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// Puts the Frame into the ring buffer.
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// Returns true if this was possible.
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const cFrame *Get(void);
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cFrame *Get(void);
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// Gets the next frame from the ring buffer.
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// The actual data still remains in the buffer until Drop() is called.
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void Drop(const cFrame *Frame);
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void Drop(cFrame *Frame);
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// Drops the Frame that has just been fetched with Get().
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};
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