Version 1.1.5

- Added direct access to the index data of cPalette (needed for displaying SPUs,
  thanks to Andreas Schultz).
- The status monitor function cStatus::Replaying() now gets a 'cControl *' argument instead
  of a 'cDvbPlayerControl *' in order to allow additional players to call this function.
  cPlayer and cControl have been given the functions GetIndex() and GetReplayMode() to
  allow access to the player's status.
- Added cOsd::OpenRaw() to create a raw OSD (needed for displaying SPUs).
- Changed the symantics of the Name parameter in cStatus::Recording() and
  cStatus::Replaying(). It is no longer the full directory name of the recording,
  but rather just the basic name. This has been changed to allow players that can't
  provide a name to simply use a string that describes the player type (like, e.g.,
  "DVD").
- Fixed a hangup when switching to the next file during replay.
- Fixed a possible race condition in the cDvbPlayer (thanks to Andreas Schultz
  for pointing out this one).
- Disabled channels on Transponder 12070 in 'channels.conf', which apparently no longer transmits.
This commit is contained in:
Klaus Schmidinger
2002-07-21 18:00:00 +02:00
parent 54d069c95c
commit a4112a96a6
18 changed files with 161 additions and 185 deletions

View File

@@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: status.c 1.3 2002/06/16 13:24:36 kls Exp $
* $Id: status.c 1.4 2002/07/13 10:49:34 kls Exp $
*/
#include "status.h"
@@ -35,10 +35,10 @@ void cStatus::MsgRecording(const cDevice *Device, const char *Name)
sm->Recording(Device, Name);
}
void cStatus::MsgReplaying(const cDvbPlayerControl *DvbPlayerControl, const char *Name)
void cStatus::MsgReplaying(const cControl *Control, const char *Name)
{
for (cStatus *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
sm->Replaying(DvbPlayerControl, Name);
sm->Replaying(Control, Name);
}
void cStatus::MsgSetVolume(int Volume, bool Absolute)