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Totally rearranged device/player/recorder structures
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48
receiver.h
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48
receiver.h
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/*
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* receiver.h: The basic receiver interface
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*
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: receiver.h 1.1 2002/06/10 16:30:00 kls Exp $
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*/
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#ifndef __RECEIVER_H
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#define __RECEIVER_H
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#include "device.h"
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#define MAXRECEIVEPIDS 16 // the maximum number of PIDs per receiver
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class cReceiver {
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friend class cDevice;
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private:
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cDevice *device;
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int ca;
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int priority;
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int pids[MAXRECEIVEPIDS];
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bool WantsPid(int Pid);
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protected:
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void Detach(void);
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virtual void Activate(bool On) {}
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// This function is called just before the cReceiver gets attached to
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// (On == true) or detached from (On == false) a cDevice. It can be used
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// to do things like starting/stopping a thread.
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// It is guaranteed that Receive() will not be called before Activate(true).
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virtual void Receive(uchar *Data, int Length) = 0;
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// This function is called from the cDevice we are attached to, and
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// delivers one TS packet from the set of PIDs the cReceiver has requested.
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// The data packet must be accepted immediately, and the call must return
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// as soon as possible, without any unnecessary delay. Each TS packet
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// will be delivered only ONCE, so the cReceiver must make sure that
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// it will be able to buffer the data if necessary.
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public:
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cReceiver(int Ca, int Priority, int NumPids, ...);
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// Creates a new receiver that requires conditional access Ca and has
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// the given Priority. NumPids defines the number of PIDs that follow
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// this parameter. If any of these PIDs are 0, they will be silently ignored.
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// The total number of non-zero PIDs must not exceed MAXRECEIVEPIDS.
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virtual ~cReceiver();
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};
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#endif //__RECEIVER_H
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